<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zoobot.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leo</id>
	<title>Zoo Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zoobot.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leo"/>
	<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php/Special:Contributions/Leo"/>
	<updated>2026-07-10T21:06:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Quests&amp;diff=1600</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Quests&amp;diff=1600"/>
		<updated>2025-02-10T02:47:47Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Natures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
Quests are long-term expeditions that you can send your rare animals on. These give various rewards like a lot of Animals, a lot of Items, Relics or Curses.&lt;br /&gt;
&lt;br /&gt;
Once you get every relic from quests you&#039;ll start earning items instead.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quest Information&lt;br /&gt;
!Chances &amp;amp; Rewards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Emoji&lt;br /&gt;
!Name&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evergreen Tree.png|center|frameless|36x36px]]&lt;br /&gt;
|Short&lt;br /&gt;
Quest&lt;br /&gt;
|3 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Camping Tent.png|center|frameless|36x36px]]&lt;br /&gt;
|Medium&lt;br /&gt;
Quest&lt;br /&gt;
|5 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunrise over Mountains.png|center|frameless|36x36px]]&lt;br /&gt;
|Long&lt;br /&gt;
Quest&lt;br /&gt;
|7 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volcano.png|center|frameless|36x36px]]&lt;br /&gt;
|Risky&lt;br /&gt;
Quest&lt;br /&gt;
|4 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert Island.png|center|frameless|36x36px]]&lt;br /&gt;
|Peaceful&lt;br /&gt;
Quest&lt;br /&gt;
|6 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert.png|center|frameless|36x36px]]&lt;br /&gt;
|Ancient&lt;br /&gt;
Quest&lt;br /&gt;
|8 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snowy Mountain.png|36x36px|center|frameless]]&lt;br /&gt;
|Perilious&lt;br /&gt;
Quest&lt;br /&gt;
|5 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milky Way.png|center|frameless|36x36px]]&lt;br /&gt;
|Legendary&lt;br /&gt;
Quest&lt;br /&gt;
|10 Days&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animals&lt;br /&gt;
!Items&lt;br /&gt;
!Relics&lt;br /&gt;
!Curses&lt;br /&gt;
|-&lt;br /&gt;
|1-3 Animals&lt;br /&gt;
35% Chance&lt;br /&gt;
|1-4 Items&lt;br /&gt;
45% Chance&lt;br /&gt;
|5% Chance&lt;br /&gt;
|15% Chance&lt;br /&gt;
|-&lt;br /&gt;
|2-4 Animals&lt;br /&gt;
40% Chance&lt;br /&gt;
|3-4 Items&lt;br /&gt;
35% Chance&lt;br /&gt;
|15% Chance&lt;br /&gt;
|10% Chance&lt;br /&gt;
|-&lt;br /&gt;
|4-8 Animals&lt;br /&gt;
35% Chance&lt;br /&gt;
|5-8 Items&lt;br /&gt;
30% Chance&lt;br /&gt;
|25% Chance&lt;br /&gt;
|10% Chance&lt;br /&gt;
|-&lt;br /&gt;
|2-7 Animals&lt;br /&gt;
25% Chance&lt;br /&gt;
|2-7 Items&lt;br /&gt;
20% Chance&lt;br /&gt;
|20% Chance&lt;br /&gt;
|35% Chance&lt;br /&gt;
|-&lt;br /&gt;
|2-7 Animals&lt;br /&gt;
45% Chance&lt;br /&gt;
|1-8 Items&lt;br /&gt;
45% Chance&lt;br /&gt;
|5% Chance&lt;br /&gt;
|5% Chance&lt;br /&gt;
|-&lt;br /&gt;
|4-12 Animals&lt;br /&gt;
20% Chance&lt;br /&gt;
|2-12 Items&lt;br /&gt;
20% Chance&lt;br /&gt;
|30% Chance&lt;br /&gt;
|30% Chance&lt;br /&gt;
|-&lt;br /&gt;
|3-9 Animals&lt;br /&gt;
20% Chance&lt;br /&gt;
|3-10 Items&lt;br /&gt;
10% Chance&lt;br /&gt;
|30% Chance&lt;br /&gt;
|40% Chance&lt;br /&gt;
|-&lt;br /&gt;
|5-18 Animals&lt;br /&gt;
35% Chance&lt;br /&gt;
|4-16 Items&lt;br /&gt;
40% Chance&lt;br /&gt;
|10% Chance&lt;br /&gt;
|15% Chance&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Natures ==&lt;br /&gt;
Every rare animal has a &#039;&#039;&#039;nature&#039;&#039;&#039; that changes the chances and rewards of the quests (except short quests{{citation needed}}).&lt;br /&gt;
&lt;br /&gt;
The name “nature” is derived from the [https://bulbapedia.bulbagarden.net/wiki/Nature Pokémon mechanic of the same name].&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|date=2024-05-26|url= //discord.com/channels/461575285364752384/1010033809250603068/1244094389018689609}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nature&lt;br /&gt;
!Emojis&lt;br /&gt;
!Animals&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|Brave&lt;br /&gt;
|[[File:Dragon.png|center|frameless|36x36px]][[File:Lion.png|center|frameless|36x36px]][[File:Octopus.png|center|frameless|36x36px]]&lt;br /&gt;
|Dragon, Lion, Octopus&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charming&lt;br /&gt;
|[[File:Bird.png|center|frameless|36x36px]][[File:Tropical Fish.png|center|frameless|36x36px]][[File:Unicorn.png|center|frameless|36x36px]]&lt;br /&gt;
|Bird, Tropical Fish, Unicorn&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased animal chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Clumsy&lt;br /&gt;
|[[File:Cockroach.png|center|frameless|36x36px]][[File:Raccoon.png|center|frameless|36x36px]][[File:Rat.png|center|frameless|36x36px]]&lt;br /&gt;
|Cockroach, Raccoon, Rat&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+3 Animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Curious&lt;br /&gt;
|[[File:Bison.png|center|frameless|36x36px]][[File:Otter.png|center|frameless|36x36px]][[File:Pufferfish.png|center|frameless|36x36px]]&lt;br /&gt;
|Bison, Otter, Pufferfish&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased item chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Energetic&lt;br /&gt;
|[[File:Chipmunk.png|center|frameless|36x36px]][[File:Eagle.png|center|frameless|36x36px]][[File:Shark.png|center|frameless|36x36px]]&lt;br /&gt;
|Chipmunk, Eagle, Shark&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;-8 hours to finish&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Animal&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gentle&lt;br /&gt;
|[[File:Badger.png|center|frameless|36x36px]][[File:Butterfly.png|center|frameless|36x36px]][[File:Ladybug.png|center|frameless|36x36px]][[File:Swan.png|center|frameless|36x36px]]&lt;br /&gt;
|Badger, Butterfly, Ladybug, Swan&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Animal&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Keen&lt;br /&gt;
|[[File:Dolphin.png|center|frameless|36x36px]][[File:Monkey.png|center|frameless|36x36px]][[File:T-Rex.png|center|frameless|36x36px]]&lt;br /&gt;
|Dolphin, Monkey, T-Rex&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Better items&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Decreased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lazy&lt;br /&gt;
|[[File:Boar.png|center|frameless|36x36px]][[File:Lobster.png|center|frameless|36x36px]][[File:Turtle.png|center|frameless|36x36px]]&lt;br /&gt;
|Boar, Lobster, Turtle&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+8 hours to finish&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal&lt;br /&gt;
|[[File:Bee.png|center|frameless|36x36px]][[File:Owl.png|center|frameless|36x36px]][[File:Snowman.png|center|frameless|36x36px]][[File:Tiger.png|center|frameless|36x36px]]&lt;br /&gt;
|Bee, Owl, Snowier Man, Tiger&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+1 animal&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Modest&lt;br /&gt;
|[[File:Dodo.png|center|frameless|36x36px]][[File:Goat.png|center|frameless|36x36px]][[File:Mammoth.png|center|frameless|36x36px]]&lt;br /&gt;
|Dodo, Goat, Mammoth&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-3 Max animals&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rash&lt;br /&gt;
|[[File:Kangaroo.png|center|frameless|36x36px]][[File:Polar Bear.png|center|frameless|36x36px]][[File:Rhino.png|center|frameless|36x36px]]&lt;br /&gt;
|Kangaroo, Polar Bear, Rhino&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Decreased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Simple&lt;br /&gt;
|[[File:Rabbit.png|center|frameless|36x36px]][[File:Deer.png|center|frameless|36x36px]][[File:Flamingo.png|center|frameless|36x36px]][[File:Llama.png|center|frameless|36x36px]][[File:Panda.png|center|frameless|36x36px]][[File:Rooster.png|center|frameless|36x36px]]&lt;br /&gt;
|Rabbit, Deer, Flamingo, Llama, Panda, Rooster&lt;br /&gt;
|No modifier&lt;br /&gt;
|-&lt;br /&gt;
|Sly&lt;br /&gt;
|[[File:Mosquito.png|center|frameless|36x36px]][[File:Snake.png|center|frameless|36x36px]][[File:Wolf.png|center|frameless|36x36px]]&lt;br /&gt;
|Mosquito, Snake, Wolf&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 Min animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 Min items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse length&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Timid&lt;br /&gt;
|[[File:Orangutan.png|center|frameless|36x36px]][[File:Peacock.png|center|frameless|36x36px]][[File:Poodle.png|center|frameless|36x36px]]&lt;br /&gt;
|Orangutan, Peacock, Poodle&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+3 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Worse items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Decreased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vigilant&lt;br /&gt;
|[[File:Bactrian Camel.png|center|frameless|36x36px]][[File:Ram.png|center|frameless|36x36px]][[File:Scorpion.png|center|frameless|36x36px]]&lt;br /&gt;
|Bactrian Camel, Ram, Scorpion&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse length&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Max animal&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Max items&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Offerings&lt;br /&gt;
&lt;br /&gt;
You can offer most items, which adds effects/bonuses to your quest. Better items will also strengthen the efficiency/strength of these bonuses. Each Quest has various limited offer slots.&lt;br /&gt;
&lt;br /&gt;
(Someone please make this go into more detail i&#039;m lazy rn)&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Animal_Type&amp;diff=1533</id>
		<title>Animal Type</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Animal_Type&amp;diff=1533"/>
		<updated>2024-10-22T12:45:20Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* ListScreenshot of wild card menu, which lists all animal types in the game https://discord.com/channels/461575285364752384/514225574051446795/963735235755913226 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An animal&#039;s &#039;&#039;&#039;type&#039;&#039;&#039; is a property of each animal that works with items and relics. [[Animals#Rare animals|Rare animals]] do not have explicitly defined animal types.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|url=//discord.com/channels/461575285364752384/1010033809250603068/1051973127221026946|date=2022-12-12|type=in-dev JSON snippet}}&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;[{&amp;quot;id&amp;quot;: &amp;quot;fox&amp;quot;, &amp;quot;name&amp;quot;: &amp;quot;Fox&amp;quot;, &amp;quot;emoji&amp;quot;: &amp;quot;🦊&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;arctic&amp;quot;, &amp;quot;pet&amp;quot;], &amp;quot;plural&amp;quot;: &amp;quot;es&amp;quot;, &amp;quot;verb&amp;quot;: &amp;quot;excited&amp;quot;, &amp;quot;leader&amp;quot;: &amp;quot;kitsune&amp;quot;, &amp;quot;tags&amp;quot;: [&amp;quot;tail&amp;quot;], &amp;quot;quote&amp;quot;: &amp;quot;\\*nuzzles*&amp;quot;},&lt;br /&gt;
{&amp;quot;id&amp;quot;: &amp;quot;wolf&amp;quot;, &amp;quot;name&amp;quot;: &amp;quot;Wolf&amp;quot;, &amp;quot;emoji&amp;quot;: &amp;quot;🐺&amp;quot;, &amp;quot;plural&amp;quot;: &amp;quot;ves&amp;quot;, &amp;quot;slice&amp;quot;: 1, &amp;quot;tags&amp;quot;: [&amp;quot;tail&amp;quot;, &amp;quot;predator&amp;quot;], &amp;quot;quote&amp;quot;: &amp;quot;[He] could use some more muscle.&amp;quot;}],&lt;br /&gt;
&lt;br /&gt;
[{&amp;quot;id&amp;quot;: &amp;quot;sheep&amp;quot;, &amp;quot;name&amp;quot;: &amp;quot;Sheep&amp;quot;, &amp;quot;emoji&amp;quot;: &amp;quot;🐑&amp;quot;, &amp;quot;types&amp;quot;: [&amp;quot;farm&amp;quot;], &amp;quot;plural&amp;quot;: &amp;quot;&amp;quot;, &amp;quot;leader&amp;quot;: &amp;quot;kitsune&amp;quot;, &amp;quot;tags&amp;quot;: [&amp;quot;tail&amp;quot;], &amp;quot;quote&amp;quot;: &amp;quot;A key ingredient for settlements.&amp;quot;},&lt;br /&gt;
{&amp;quot;id&amp;quot;: &amp;quot;ram&amp;quot;, &amp;quot;name&amp;quot;: &amp;quot;Ram&amp;quot;, &amp;quot;emoji&amp;quot;: &amp;quot;🐏&amp;quot;, &amp;quot;tags&amp;quot;: [], &amp;quot;quote&amp;quot;: &amp;quot;[His] sister is nicer though.&amp;quot;}],&amp;lt;/syntaxhighlight&amp;gt;&amp;lt;/ref&amp;gt; However, from [[Zoo Cards|cards]], we can infer that rare animals inherit the types from their common variants.&lt;br /&gt;
&lt;br /&gt;
== List&amp;lt;ref&amp;gt;Screenshot of wild card menu, which lists all animal types in the game https://discord.com/channels/461575285364752384/514225574051446795/963735235755913226&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Emoji&lt;br /&gt;
!Type&lt;br /&gt;
!Animals&lt;br /&gt;
!Guarantee Item&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Water Wave.png|center|frameless|36x36px]]&lt;br /&gt;
|Aquatic&lt;br /&gt;
|Beaver&lt;br /&gt;
Crab&lt;br /&gt;
&lt;br /&gt;
Crocodile&lt;br /&gt;
&lt;br /&gt;
Duck&lt;br /&gt;
&lt;br /&gt;
Fish&lt;br /&gt;
&lt;br /&gt;
Frog&lt;br /&gt;
&lt;br /&gt;
Hippo&lt;br /&gt;
&lt;br /&gt;
Seal&lt;br /&gt;
&lt;br /&gt;
Shrimp&lt;br /&gt;
&lt;br /&gt;
Squid&lt;br /&gt;
&lt;br /&gt;
Whale&lt;br /&gt;
|[[Sushi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deciduous Tree.png|center|frameless|36x36px]]&lt;br /&gt;
|Jungle&lt;br /&gt;
|Bear&lt;br /&gt;
Camel&lt;br /&gt;
&lt;br /&gt;
Cat&lt;br /&gt;
&lt;br /&gt;
Crocodile&lt;br /&gt;
&lt;br /&gt;
Dinosaur&lt;br /&gt;
&lt;br /&gt;
Elephant&lt;br /&gt;
&lt;br /&gt;
Frog&lt;br /&gt;
&lt;br /&gt;
Giraffe&lt;br /&gt;
&lt;br /&gt;
Gorilla&lt;br /&gt;
&lt;br /&gt;
Hippo&lt;br /&gt;
&lt;br /&gt;
Koala&lt;br /&gt;
&lt;br /&gt;
Leopard&lt;br /&gt;
&lt;br /&gt;
Lizard&lt;br /&gt;
&lt;br /&gt;
Parrot&lt;br /&gt;
&lt;br /&gt;
Sloth&lt;br /&gt;
&lt;br /&gt;
Zebra&lt;br /&gt;
|[[Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sheaf of Rice.png|center|frameless|36x36px]]&lt;br /&gt;
|Farm&lt;br /&gt;
|Bat&lt;br /&gt;
Camel&lt;br /&gt;
&lt;br /&gt;
Chicken&lt;br /&gt;
&lt;br /&gt;
Cow&lt;br /&gt;
&lt;br /&gt;
Horse&lt;br /&gt;
&lt;br /&gt;
Mouse&lt;br /&gt;
&lt;br /&gt;
Ox&lt;br /&gt;
&lt;br /&gt;
Pig&lt;br /&gt;
&lt;br /&gt;
Sheep&lt;br /&gt;
&lt;br /&gt;
Skunk&lt;br /&gt;
|[[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Special Snowflake.png|center|frameless|36x36px]]&lt;br /&gt;
|Arctic&lt;br /&gt;
|Bear&lt;br /&gt;
Fox&lt;br /&gt;
&lt;br /&gt;
Leopard&lt;br /&gt;
&lt;br /&gt;
Penguin&lt;br /&gt;
&lt;br /&gt;
Rabbit&lt;br /&gt;
&lt;br /&gt;
Seal&lt;br /&gt;
&lt;br /&gt;
Deer&lt;br /&gt;
&lt;br /&gt;
Squid&lt;br /&gt;
&lt;br /&gt;
Whale&lt;br /&gt;
|[[Scarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ball.png|center|frameless|36x36px]]&lt;br /&gt;
|Pet&lt;br /&gt;
|Cat&lt;br /&gt;
Dog&lt;br /&gt;
&lt;br /&gt;
Fox&lt;br /&gt;
&lt;br /&gt;
Hamster&lt;br /&gt;
&lt;br /&gt;
Hedgehog&lt;br /&gt;
&lt;br /&gt;
Parrot&lt;br /&gt;
&lt;br /&gt;
Rabbit&lt;br /&gt;
&lt;br /&gt;
Skunk&lt;br /&gt;
|[[Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider Web.png|center|frameless|36x36px]]&lt;br /&gt;
|Bug&lt;br /&gt;
|Beetle&lt;br /&gt;
Caterpillar&lt;br /&gt;
&lt;br /&gt;
Cricket&lt;br /&gt;
&lt;br /&gt;
Fly&lt;br /&gt;
&lt;br /&gt;
Snail&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
&lt;br /&gt;
Worm&lt;br /&gt;
|[[Spider Web]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feather.png|center|frameless|36x36px]]&lt;br /&gt;
|Bird&lt;br /&gt;
|Bat&lt;br /&gt;
Chick&lt;br /&gt;
&lt;br /&gt;
Chicken&lt;br /&gt;
&lt;br /&gt;
Dove&lt;br /&gt;
&lt;br /&gt;
Duck&lt;br /&gt;
&lt;br /&gt;
Parrot&lt;br /&gt;
&lt;br /&gt;
Penguin&lt;br /&gt;
&lt;br /&gt;
Turkey&lt;br /&gt;
|[[Feather]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Zoo players usually guarantee specific animal types with [[items]]. Mainly, these are the respective type guarantee items listed above. However, the [[Joker]] item also allows the user to guarantee an animal whose type is the same as the animal released when the item was consumed. Additionally, the [[Wild Card]] item can reroll the server&#039;s stashed animal to a type of the user&#039;s choosing.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Leaders&amp;diff=1531</id>
		<title>Leaders</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Leaders&amp;diff=1531"/>
		<updated>2024-10-17T15:45:05Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039; are equippable animals that are obtained by having enough of specific animals. &lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Each leader has five &amp;lt;dfn&amp;gt;favorite animals&amp;lt;/dfn&amp;gt;. When the player has 50&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.&amp;lt;/ref&amp;gt; score across the leader&#039;s favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}&amp;lt;blockquote&amp;gt;so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc&amp;lt;br&amp;gt;&lt;br /&gt;
actually i dont think cat is kitsune&amp;lt;br&amp;gt;&lt;br /&gt;
dog is&amp;lt;br&amp;gt;&lt;br /&gt;
you get the point&amp;lt;br&amp;gt;&lt;br /&gt;
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have &amp;lt;br&amp;gt;&lt;br /&gt;
lets call that the minscore&amp;lt;br&amp;gt;&lt;br /&gt;
for every point of score past the minscore, the chance increases by 0.25%&amp;lt;br&amp;gt;&lt;br /&gt;
and caps out at 25%&amp;lt;br&amp;gt;&lt;br /&gt;
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal&amp;lt;br&amp;gt;&lt;br /&gt;
so the % chance would be 0.25 x 20&amp;lt;br&amp;gt;&lt;br /&gt;
so 5%&amp;lt;/blockquote&amp;gt;&amp;lt;/ref&amp;gt; {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.&lt;br /&gt;
&lt;br /&gt;
Whenever the chosen leader&#039;s conditions are met, its effect triggers, reducing the player&#039;s rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.&lt;br /&gt;
&lt;br /&gt;
Rescuing a leader&#039;s favorite animal grants 1 [[luck]] for that rescue.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm&amp;lt;br&amp;gt;&lt;br /&gt;
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 if you have unweakened candle&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s another way to get +1 luck but it only applies if your luck is less than 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;favorite animal is another +1&amp;lt;/mark&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
so i think thats a total of 8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.&lt;br /&gt;
&lt;br /&gt;
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)&lt;br /&gt;
&lt;br /&gt;
==List of leaders==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Emoji&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Ability&lt;br /&gt;
|Cooldown Reducing&lt;br /&gt;
|Leveling&lt;br /&gt;
|Rescue&lt;br /&gt;
|Quest&lt;br /&gt;
|Favourite Animals&lt;br /&gt;
|Cosmetic Emoji&lt;br /&gt;
|Activation Cosmetic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Snake.png|32px|frameless|center]][[File:Eye.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Basilisk]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For each % from the start of your quest until it finishes...&lt;br /&gt;
* Reduce rescue cooldown by X minutes&lt;br /&gt;
* Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|100 secs&lt;br /&gt;
|140 secs&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Camel, Mouse, Skunk, Spider, Worm&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Blindfold.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blindfold&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|90 secs&lt;br /&gt;
|125 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|80 secs&lt;br /&gt;
|110 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|70 secs&lt;br /&gt;
|95 secs&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|80 secs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Lion.png|32px|frameless|center]][[File:Eagle.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gryphon]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Hoard: Triggers upon rescuing an animal holding an item.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the ratio of items to animals in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1% that items make up&lt;br /&gt;
* Reduce quest duration by X minutes for each unique item you have&lt;br /&gt;
|★★★★★&lt;br /&gt;
|7 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cat, Chick, Chicken, Dove, Leopard&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Golden Feather.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Golden Feather&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|6.5 mins&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|6 mins&lt;br /&gt;
|4 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|3 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Fox.png|32px|frameless|center]][[File:Torii.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kitsune]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo score made up of animals with fluffy tails...&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1%&lt;br /&gt;
* Reduce quest duration by X minutes for each 3%&lt;br /&gt;
|★★★★★&lt;br /&gt;
|5 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Dog, Fox, Hamster, Koala, Sheep&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Fox Fire.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fox Fire&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Octopus.png|32px|frameless|center]][[File:Tidal Wave.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kraken]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Double Team: Triggers upon rescuing a pair of animals.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common version of that animal owned&lt;br /&gt;
• Reduce quest duration by X minutes for each rare version of that animal owned&lt;br /&gt;
|★★★★★&lt;br /&gt;
|9 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Crocodile, Hippo, Seal, Squid, Whale&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Tidal Wave.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Tidal Wave&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|8.5 mins&lt;br /&gt;
|25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|8 mins&lt;br /&gt;
|20 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|7.5 mins&lt;br /&gt;
|15 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|7 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cricket.png|32px|frameless|center]][[File:Dagger.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mantis]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Swarm: Triggers upon rescuing a predator.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every predator in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each common animal&lt;br /&gt;
* Reduce quest duration by X minutes for each rare animal&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beetle, Caterpillar, Cricket, Frog, Snail&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Old Nail.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Old Nail&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Mermaid.png|32px|frameless|center]][[File:Tunes.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mermaid]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every 10 minutes after your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|6 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beaver, Crab, Duck, Fish, Shrimp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Le Fishe au Chocolat.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Le Fishe au Chocolat&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cow Face.png|32px|frameless|center]][[File:Ancient Axe.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Minotaur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Reinforce: Triggers upon rescuing an animal after previously releasing one.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal&lt;br /&gt;
&lt;br /&gt;
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal&#039;s rare variant&lt;br /&gt;
|★★★★★&lt;br /&gt;
|32 mins&lt;br /&gt;
|50 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bear, Cow, Gorilla, Ox, Pig&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Ancient Axe.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ancient Axe&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|29 mins&lt;br /&gt;
|45 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|26 mins&lt;br /&gt;
|40 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|23 mins&lt;br /&gt;
|35 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Unicorn.png|32px|frameless|center]][[File:Cloud.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Pegasus]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Liftoff: Triggers upon rescuing an animal with wings.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo made up of winged animals...&lt;br /&gt;
• Reduce rescue cooldown by X minutes for each 1% of your common animals&lt;br /&gt;
• Reduce quest duration by X minutes for each 1% of your rare animals&lt;br /&gt;
|★★★★★&lt;br /&gt;
|4 mins&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Giraffe, Horse, Sloth, Turkey, Zebra&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cloud.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Heavenly Cloud&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|5.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|2.5 mins&lt;br /&gt;
|4.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|2 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Dragon.png|32px|frameless|center]][[File:Shield.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Wyvern]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every second closer to the time your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|80 secs&lt;br /&gt;
|2 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bat, Dinosaur, Fly, Lizard, Parrot&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:magical Moon.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Magical Moon&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|65 secs&lt;br /&gt;
|1.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|50 secs&lt;br /&gt;
|1.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|35 secs&lt;br /&gt;
|1.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 secs&lt;br /&gt;
|1 min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Polar Bear.png|32px|frameless|center]][[File:Footprints.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Yeti]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common animal of that type&lt;br /&gt;
• Reduce quest duration by X minutes for each rare animal of that type&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|8 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Elephant, Hedgehog, Penguin, Rabbit, Snowman&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Special Snowflake.png|center|frameless|32x32px]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Special Snowflake&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4 mins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader XP ==&lt;br /&gt;
Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP&lt;br /&gt;
&lt;br /&gt;
You can buy upgrades for Leader XP inside of the XP Upgrade shop.&lt;br /&gt;
&lt;br /&gt;
The following chart lists the upgrades for the XP Upgrade Shop:&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|XP Upgrade&lt;br /&gt;
|Cost&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Duality&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance to rescue a pair of animals by 1%&lt;br /&gt;
II: Increases the chance to rescue a pair of animals by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance to rescue a pair of animals by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance to rescue a pair of animals by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance to rescue a pair of animals by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Looting&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance for an animal to hold an item by 1%&lt;br /&gt;
II: Increases the chance for an animal to hold an item by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance for an animal to hold an item by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance for an animal to hold an item by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance for an animal to hold an item by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Leadership&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Raises the cap for leader cooldown reductions by 5 minutes&lt;br /&gt;
II: Raises the cap for leader cooldown reductions by 10 minutes&lt;br /&gt;
&lt;br /&gt;
III: Raises the cap for leader cooldown reductions by 15 minutes&lt;br /&gt;
&lt;br /&gt;
IV: Raises the cap for leader cooldown reductions by 20 minutes&lt;br /&gt;
&lt;br /&gt;
V: Raises the cap for leader cooldown reductions by 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Energy&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the length of all quests by 0.5 hours&lt;br /&gt;
II: Reduces the length of all quests by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the length of all quests by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the length of all quests by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the length of all quests by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Efficiency&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the cooldown for changing relics or leaders by 0.5 hours&lt;br /&gt;
II: Reduces the cooldown for changing relics or leaders by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the cooldown for changing relics or leaders by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the cooldown for changing relics or leaders by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the cooldown for changing relics or leaders by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Extra Relic Slot&lt;br /&gt;
|100❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Allows you to equip 2 relics at once!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Leaders|*]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Leaders&amp;diff=1530</id>
		<title>Leaders</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Leaders&amp;diff=1530"/>
		<updated>2024-10-17T15:40:07Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* List of leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039; are equippable animals that are obtained by having enough of specific animals. &lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Each leader has five &amp;lt;dfn&amp;gt;favorite animals&amp;lt;/dfn&amp;gt;. When the player has 50&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.&amp;lt;/ref&amp;gt; score across the leader&#039;s favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}&amp;lt;blockquote&amp;gt;so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc&amp;lt;br&amp;gt;&lt;br /&gt;
actually i dont think cat is kitsune&amp;lt;br&amp;gt;&lt;br /&gt;
dog is&amp;lt;br&amp;gt;&lt;br /&gt;
you get the point&amp;lt;br&amp;gt;&lt;br /&gt;
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have &amp;lt;br&amp;gt;&lt;br /&gt;
lets call that the minscore&amp;lt;br&amp;gt;&lt;br /&gt;
for every point of score past the minscore, the chance increases by 0.25%&amp;lt;br&amp;gt;&lt;br /&gt;
and caps out at 25%&amp;lt;br&amp;gt;&lt;br /&gt;
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal&amp;lt;br&amp;gt;&lt;br /&gt;
so the % chance would be 0.25 x 20&amp;lt;br&amp;gt;&lt;br /&gt;
so 5%&amp;lt;/blockquote&amp;gt;&amp;lt;/ref&amp;gt; {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.&lt;br /&gt;
&lt;br /&gt;
Whenever the chosen leader&#039;s conditions are met, its effect triggers, reducing the player&#039;s rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.&lt;br /&gt;
&lt;br /&gt;
Rescuing a leader&#039;s favorite animal grants 1 [[luck]] for that rescue.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm&amp;lt;br&amp;gt;&lt;br /&gt;
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 if you have unweakened candle&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s another way to get +1 luck but it only applies if your luck is less than 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;favorite animal is another +1&amp;lt;/mark&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
so i think thats a total of 8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.&lt;br /&gt;
&lt;br /&gt;
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)&lt;br /&gt;
&lt;br /&gt;
==List of leaders==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Ability&lt;br /&gt;
|Cooldown Reducing&lt;br /&gt;
|Leveling&lt;br /&gt;
|Rescue&lt;br /&gt;
|Quest&lt;br /&gt;
|Favourite Animals&lt;br /&gt;
|&lt;br /&gt;
|Activation Cosmetic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Snake.png|32px|frameless|center]][[File:Eye.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Basilisk]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For each % from the start of your quest until it finishes...&lt;br /&gt;
* Reduce rescue cooldown by X minutes&lt;br /&gt;
* Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|100 secs&lt;br /&gt;
|140 secs&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Camel, Mouse, Skunk, Spider, Worm&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blindfold&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|90 secs&lt;br /&gt;
|125 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|80 secs&lt;br /&gt;
|110 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|70 secs&lt;br /&gt;
|95 secs&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|80 secs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Lion.png|32px|frameless|center]][[File:Eagle.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gryphon]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Hoard: Triggers upon rescuing an animal holding an item.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the ratio of items to animals in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1% that items make up&lt;br /&gt;
* Reduce quest duration by X minutes for each unique item you have&lt;br /&gt;
|★★★★★&lt;br /&gt;
|7 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cat, Chick, Chicken, Dove, Leopard&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Golden Feather&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|6.5 mins&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|6 mins&lt;br /&gt;
|4 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|3 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Fox.png|32px|frameless|center]][[File:Torii.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kitsune]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo score made up of animals with fluffy tails...&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1%&lt;br /&gt;
* Reduce quest duration by X minutes for each 3%&lt;br /&gt;
|★★★★★&lt;br /&gt;
|5 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Dog, Fox, Hamster, Koala, Sheep&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fox Fire&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Octopus.png|32px|frameless|center]][[File:Tidal Wave.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kraken]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Double Team: Triggers upon rescuing a pair of animals.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common version of that animal owned&lt;br /&gt;
• Reduce quest duration by X minutes for each rare version of that animal owned&lt;br /&gt;
|★★★★★&lt;br /&gt;
|9 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Crocodile, Hippo, Seal, Squid, Whale&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Tidal Wave&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|8.5 mins&lt;br /&gt;
|25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|8 mins&lt;br /&gt;
|20 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|7.5 mins&lt;br /&gt;
|15 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|7 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cricket.png|32px|frameless|center]][[File:Dagger.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mantis]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Swarm: Triggers upon rescuing a predator.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every predator in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each common animal&lt;br /&gt;
* Reduce quest duration by X minutes for each rare animal&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beetle, Caterpillar, Cricket, Frog, Snail&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Old Nail&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Mermaid.png|32px|frameless|center]][[File:Tunes.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mermaid]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every 10 minutes after your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|6 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beaver, Crab, Duck, Fish, Shrimp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Le Fishe au Chocolat&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cow Face.png|32px|frameless|center]][[File:Ancient Axe.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Minotaur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Reinforce: Triggers upon rescuing an animal after previously releasing one.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal&lt;br /&gt;
&lt;br /&gt;
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal&#039;s rare variant&lt;br /&gt;
|★★★★★&lt;br /&gt;
|32 mins&lt;br /&gt;
|50 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bear, Cow, Gorilla, Ox, Pig&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ancient Axe&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|29 mins&lt;br /&gt;
|45 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|26 mins&lt;br /&gt;
|40 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|23 mins&lt;br /&gt;
|35 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Unicorn.png|32px|frameless|center]][[File:Cloud.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Pegasus]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Liftoff: Triggers upon rescuing an animal with wings.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo made up of winged animals...&lt;br /&gt;
• Reduce rescue cooldown by X minutes for each 1% of your common animals&lt;br /&gt;
• Reduce quest duration by X minutes for each 1% of your rare animals&lt;br /&gt;
|★★★★★&lt;br /&gt;
|4 mins&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Giraffe, Horse, Sloth, Turkey, Zebra&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Heavenly Cloud&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|5.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|2.5 mins&lt;br /&gt;
|4.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|2 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Dragon.png|32px|frameless|center]][[File:Shield.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Wyvern]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every second closer to the time your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|80 secs&lt;br /&gt;
|2 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bat, Dinosaur, Fly, Lizard, Parrot&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Magical Moon&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|65 secs&lt;br /&gt;
|1.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|50 secs&lt;br /&gt;
|1.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|35 secs&lt;br /&gt;
|1.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 secs&lt;br /&gt;
|1 min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Polar Bear.png|32px|frameless|center]][[File:Footprints.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Yeti]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common animal of that type&lt;br /&gt;
• Reduce quest duration by X minutes for each rare animal of that type&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|8 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Elephant, Hedgehog, Penguin, Rabbit, Snowman&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Special Snowflake&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4 mins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader XP ==&lt;br /&gt;
Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP&lt;br /&gt;
&lt;br /&gt;
You can buy upgrades for Leader XP inside of the XP Upgrade shop.&lt;br /&gt;
&lt;br /&gt;
The following chart lists the upgrades for the XP Upgrade Shop:&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|XP Upgrade&lt;br /&gt;
|Cost&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Duality&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance to rescue a pair of animals by 1%&lt;br /&gt;
II: Increases the chance to rescue a pair of animals by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance to rescue a pair of animals by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance to rescue a pair of animals by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance to rescue a pair of animals by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Looting&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance for an animal to hold an item by 1%&lt;br /&gt;
II: Increases the chance for an animal to hold an item by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance for an animal to hold an item by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance for an animal to hold an item by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance for an animal to hold an item by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Leadership&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Raises the cap for leader cooldown reductions by 5 minutes&lt;br /&gt;
II: Raises the cap for leader cooldown reductions by 10 minutes&lt;br /&gt;
&lt;br /&gt;
III: Raises the cap for leader cooldown reductions by 15 minutes&lt;br /&gt;
&lt;br /&gt;
IV: Raises the cap for leader cooldown reductions by 20 minutes&lt;br /&gt;
&lt;br /&gt;
V: Raises the cap for leader cooldown reductions by 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Energy&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the length of all quests by 0.5 hours&lt;br /&gt;
II: Reduces the length of all quests by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the length of all quests by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the length of all quests by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the length of all quests by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Efficiency&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the cooldown for changing relics or leaders by 0.5 hours&lt;br /&gt;
II: Reduces the cooldown for changing relics or leaders by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the cooldown for changing relics or leaders by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the cooldown for changing relics or leaders by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the cooldown for changing relics or leaders by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Extra Relic Slot&lt;br /&gt;
|100❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Allows you to equip 2 relics at once!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Leaders|*]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Leaders&amp;diff=1529</id>
		<title>Leaders</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Leaders&amp;diff=1529"/>
		<updated>2024-10-17T15:33:56Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* List of leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039; are equippable animals that are obtained by having enough of specific animals. &lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Each leader has five &amp;lt;dfn&amp;gt;favorite animals&amp;lt;/dfn&amp;gt;. When the player has 50&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.&amp;lt;/ref&amp;gt; score across the leader&#039;s favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}&amp;lt;blockquote&amp;gt;so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc&amp;lt;br&amp;gt;&lt;br /&gt;
actually i dont think cat is kitsune&amp;lt;br&amp;gt;&lt;br /&gt;
dog is&amp;lt;br&amp;gt;&lt;br /&gt;
you get the point&amp;lt;br&amp;gt;&lt;br /&gt;
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have &amp;lt;br&amp;gt;&lt;br /&gt;
lets call that the minscore&amp;lt;br&amp;gt;&lt;br /&gt;
for every point of score past the minscore, the chance increases by 0.25%&amp;lt;br&amp;gt;&lt;br /&gt;
and caps out at 25%&amp;lt;br&amp;gt;&lt;br /&gt;
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal&amp;lt;br&amp;gt;&lt;br /&gt;
so the % chance would be 0.25 x 20&amp;lt;br&amp;gt;&lt;br /&gt;
so 5%&amp;lt;/blockquote&amp;gt;&amp;lt;/ref&amp;gt; {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.&lt;br /&gt;
&lt;br /&gt;
Whenever the chosen leader&#039;s conditions are met, its effect triggers, reducing the player&#039;s rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.&lt;br /&gt;
&lt;br /&gt;
Rescuing a leader&#039;s favorite animal grants 1 [[luck]] for that rescue.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm&amp;lt;br&amp;gt;&lt;br /&gt;
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 if you have unweakened candle&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s another way to get +1 luck but it only applies if your luck is less than 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;favorite animal is another +1&amp;lt;/mark&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
so i think thats a total of 8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.&lt;br /&gt;
&lt;br /&gt;
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)&lt;br /&gt;
&lt;br /&gt;
==List of leaders==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Ability&lt;br /&gt;
|Cooldown Reducing&lt;br /&gt;
|Leveling&lt;br /&gt;
|Rescue&lt;br /&gt;
|Quest&lt;br /&gt;
|Favourite Animals&lt;br /&gt;
|Activation Cosmetic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Snake.png|32px|frameless|center]][[File:Eye.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Basilisk]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For each % from the start of your quest until it finishes...&lt;br /&gt;
* Reduce rescue cooldown by X minutes&lt;br /&gt;
* Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|100 secs&lt;br /&gt;
|140 secs&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Camel, Mouse, Skunk, Spider, Worm&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blindfold&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|90 secs&lt;br /&gt;
|125 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|80 secs&lt;br /&gt;
|110 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|70 secs&lt;br /&gt;
|95 secs&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|80 secs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Lion.png|32px|frameless|center]][[File:Eagle.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gryphon]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Hoard: Triggers upon rescuing an animal holding an item.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the ratio of items to animals in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1% that items make up&lt;br /&gt;
* Reduce quest duration by X minutes for each unique item you have&lt;br /&gt;
|★★★★★&lt;br /&gt;
|7 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cat, Chick, Chicken, Dove, Leopard&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Golden Feather&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|6.5 mins&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|6 mins&lt;br /&gt;
|4 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|3 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Fox.png|32px|frameless|center]][[File:Torii.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kitsune]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo score made up of animals with fluffy tails...&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1%&lt;br /&gt;
* Reduce quest duration by X minutes for each 3%&lt;br /&gt;
|★★★★★&lt;br /&gt;
|5 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Dog, Fox, Hamster, Koala, Sheep&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fox Fire&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Octopus.png|32px|frameless|center]][[File:Tidal Wave.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kraken]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Double Team: Triggers upon rescuing a pair of animals.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common version of that animal owned&lt;br /&gt;
• Reduce quest duration by X minutes for each rare version of that animal owned&lt;br /&gt;
|★★★★★&lt;br /&gt;
|9 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Crocodile, Hippo, Seal, Squid, Whale&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Tidal Wave&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|8.5 mins&lt;br /&gt;
|25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|8 mins&lt;br /&gt;
|20 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|7.5 mins&lt;br /&gt;
|15 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|7 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cricket.png|32px|frameless|center]][[File:Dagger.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mantis]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Swarm: Triggers upon rescuing a predator.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every predator in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each common animal&lt;br /&gt;
* Reduce quest duration by X minutes for each rare animal&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beetle, Caterpillar, Cricket, Frog, Snail&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Old Nail&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Mermaid.png|32px|frameless|center]][[File:Tunes.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mermaid]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every 10 minutes after your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|6 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beaver, Crab, Duck, Fish, Shrimp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Le Fishe au Chocolat&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Cow Face.png|32px|frameless|center]][[File:Ancient Axe.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Minotaur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Reinforce: Triggers upon rescuing an animal after previously releasing one.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal&lt;br /&gt;
&lt;br /&gt;
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal&#039;s rare variant&lt;br /&gt;
|★★★★★&lt;br /&gt;
|32 mins&lt;br /&gt;
|50 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bear, Cow, Gorilla, Ox, Pig&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ancient Axe&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|29 mins&lt;br /&gt;
|45 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|26 mins&lt;br /&gt;
|40 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|23 mins&lt;br /&gt;
|35 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Unicorn.png|32px|frameless|center]][[File:Cloud.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Pegasus]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Liftoff: Triggers upon rescuing an animal with wings.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo made up of winged animals...&lt;br /&gt;
• Reduce rescue cooldown by X minutes for each 1% of your common animals&lt;br /&gt;
• Reduce quest duration by X minutes for each 1% of your rare animals&lt;br /&gt;
|★★★★★&lt;br /&gt;
|4 mins&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Giraffe, Horse, Sloth, Turkey, Zebra&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Heavenly Cloud&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|5.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|2.5 mins&lt;br /&gt;
|4.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|2 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Dragon.png|32px|frameless|center]][[File:Shield.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Wyvern]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every second closer to the time your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|80 secs&lt;br /&gt;
|2 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bat, Dinosaur, Fly, Lizard, Parrot&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Magical Moon&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|65 secs&lt;br /&gt;
|1.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|50 secs&lt;br /&gt;
|1.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|35 secs&lt;br /&gt;
|1.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 secs&lt;br /&gt;
|1 min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Polar Bear.png|32px|frameless|center]][[File:Footprints.png|32px|frameless|center]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Yeti]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common animal of that type&lt;br /&gt;
• Reduce quest duration by X minutes for each rare animal of that type&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|8 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Elephant, Hedgehog, Penguin, Rabbit, Snowman&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Special Snowflake&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4 mins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader XP ==&lt;br /&gt;
Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP&lt;br /&gt;
&lt;br /&gt;
You can buy upgrades for Leader XP inside of the XP Upgrade shop.&lt;br /&gt;
&lt;br /&gt;
The following chart lists the upgrades for the XP Upgrade Shop:&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|XP Upgrade&lt;br /&gt;
|Cost&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Duality&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance to rescue a pair of animals by 1%&lt;br /&gt;
II: Increases the chance to rescue a pair of animals by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance to rescue a pair of animals by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance to rescue a pair of animals by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance to rescue a pair of animals by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Looting&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance for an animal to hold an item by 1%&lt;br /&gt;
II: Increases the chance for an animal to hold an item by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance for an animal to hold an item by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance for an animal to hold an item by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance for an animal to hold an item by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Leadership&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Raises the cap for leader cooldown reductions by 5 minutes&lt;br /&gt;
II: Raises the cap for leader cooldown reductions by 10 minutes&lt;br /&gt;
&lt;br /&gt;
III: Raises the cap for leader cooldown reductions by 15 minutes&lt;br /&gt;
&lt;br /&gt;
IV: Raises the cap for leader cooldown reductions by 20 minutes&lt;br /&gt;
&lt;br /&gt;
V: Raises the cap for leader cooldown reductions by 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Energy&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the length of all quests by 0.5 hours&lt;br /&gt;
II: Reduces the length of all quests by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the length of all quests by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the length of all quests by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the length of all quests by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Efficiency&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the cooldown for changing relics or leaders by 0.5 hours&lt;br /&gt;
II: Reduces the cooldown for changing relics or leaders by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the cooldown for changing relics or leaders by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the cooldown for changing relics or leaders by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the cooldown for changing relics or leaders by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Extra Relic Slot&lt;br /&gt;
|100❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Allows you to equip 2 relics at once!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Leaders|*]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Footprints.png&amp;diff=1528</id>
		<title>File:Footprints.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Footprints.png&amp;diff=1528"/>
		<updated>2024-10-17T15:32:57Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of Footprints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of Footprints&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Shield.png&amp;diff=1527</id>
		<title>File:Shield.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Shield.png&amp;diff=1527"/>
		<updated>2024-10-17T15:32:27Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of a Shield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of a Shield&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Cow_Face.png&amp;diff=1526</id>
		<title>File:Cow Face.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Cow_Face.png&amp;diff=1526"/>
		<updated>2024-10-17T15:22:12Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of a Cow&amp;#039;s Face&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of a Cow&#039;s Face&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Tunes.png&amp;diff=1525</id>
		<title>File:Tunes.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Tunes.png&amp;diff=1525"/>
		<updated>2024-10-17T15:20:17Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of Tunes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of Tunes&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Mermaid.png&amp;diff=1524</id>
		<title>File:Mermaid.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Mermaid.png&amp;diff=1524"/>
		<updated>2024-10-17T15:19:52Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of a Mermaid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of a Mermaid&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Dagger.png&amp;diff=1523</id>
		<title>File:Dagger.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Dagger.png&amp;diff=1523"/>
		<updated>2024-10-17T15:17:45Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of a Dagger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of a Dagger&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Leaders&amp;diff=1522</id>
		<title>Leaders</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Leaders&amp;diff=1522"/>
		<updated>2024-10-17T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039; are equippable animals that are obtained by having enough of specific animals. &lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Each leader has five &amp;lt;dfn&amp;gt;favorite animals&amp;lt;/dfn&amp;gt;. When the player has 50&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.&amp;lt;/ref&amp;gt; score across the leader&#039;s favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}&amp;lt;blockquote&amp;gt;so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc&amp;lt;br&amp;gt;&lt;br /&gt;
actually i dont think cat is kitsune&amp;lt;br&amp;gt;&lt;br /&gt;
dog is&amp;lt;br&amp;gt;&lt;br /&gt;
you get the point&amp;lt;br&amp;gt;&lt;br /&gt;
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have &amp;lt;br&amp;gt;&lt;br /&gt;
lets call that the minscore&amp;lt;br&amp;gt;&lt;br /&gt;
for every point of score past the minscore, the chance increases by 0.25%&amp;lt;br&amp;gt;&lt;br /&gt;
and caps out at 25%&amp;lt;br&amp;gt;&lt;br /&gt;
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal&amp;lt;br&amp;gt;&lt;br /&gt;
so the % chance would be 0.25 x 20&amp;lt;br&amp;gt;&lt;br /&gt;
so 5%&amp;lt;/blockquote&amp;gt;&amp;lt;/ref&amp;gt; {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.&lt;br /&gt;
&lt;br /&gt;
Whenever the chosen leader&#039;s conditions are met, its effect triggers, reducing the player&#039;s rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.&lt;br /&gt;
&lt;br /&gt;
Rescuing a leader&#039;s favorite animal grants 1 [[luck]] for that rescue.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm&amp;lt;br&amp;gt;&lt;br /&gt;
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 if you have unweakened candle&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s another way to get +1 luck but it only applies if your luck is less than 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;favorite animal is another +1&amp;lt;/mark&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
so i think thats a total of 8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.&lt;br /&gt;
&lt;br /&gt;
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)&lt;br /&gt;
&lt;br /&gt;
==List of leaders==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Ability&lt;br /&gt;
|Cooldown Reducing&lt;br /&gt;
|Leveling&lt;br /&gt;
|Rescue&lt;br /&gt;
|Quest&lt;br /&gt;
|Favourite Animals&lt;br /&gt;
|Activation Cosmetic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Basilisk]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For each % from the start of your quest until it finishes...&lt;br /&gt;
* Reduce rescue cooldown by X minutes&lt;br /&gt;
* Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|100 secs&lt;br /&gt;
|140 secs&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Camel, Mouse, Skunk, Spider, Worm&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blindfold&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|90 secs&lt;br /&gt;
|125 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|80 secs&lt;br /&gt;
|110 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|70 secs&lt;br /&gt;
|95 secs&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|80 secs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gryphon]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Hoard: Triggers upon rescuing an animal holding an item.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the ratio of items to animals in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1% that items make up&lt;br /&gt;
* Reduce quest duration by X minutes for each unique item you have&lt;br /&gt;
|★★★★★&lt;br /&gt;
|7 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cat, Chick, Chicken, Dove, Leopard&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Golden Feather&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|6.5 mins&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|6 mins&lt;br /&gt;
|4 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|3 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kitsune]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo score made up of animals with fluffy tails...&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1%&lt;br /&gt;
* Reduce quest duration by X minutes for each 3%&lt;br /&gt;
|★★★★★&lt;br /&gt;
|5 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Dog, Fox, Hamster, Koala, Sheep&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fox Fire&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kraken]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Double Team: Triggers upon rescuing a pair of animals.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common version of that animal owned&lt;br /&gt;
• Reduce quest duration by X minutes for each rare version of that animal owned&lt;br /&gt;
|★★★★★&lt;br /&gt;
|9 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Crocodile, Hippo, Seal, Squid, Whale&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Tidal Wave&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|8.5 mins&lt;br /&gt;
|25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|8 mins&lt;br /&gt;
|20 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|7.5 mins&lt;br /&gt;
|15 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|7 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mantis]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Swarm: Triggers upon rescuing a predator.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every predator in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each common animal&lt;br /&gt;
* Reduce quest duration by X minutes for each rare animal&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beetle, Caterpillar, Cricket, Frog, Snail&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Old Nail&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mermaid]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every 10 minutes after your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|6 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beaver, Crab, Duck, Fish, Shrimp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Le Fishe au Chocolat&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Minotaur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Reinforce: Triggers upon rescuing an animal after previously releasing one.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal&lt;br /&gt;
&lt;br /&gt;
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal&#039;s rare variant&lt;br /&gt;
|★★★★★&lt;br /&gt;
|32 mins&lt;br /&gt;
|50 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bear, Cow, Gorilla, Ox, Pig&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ancient Axe&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|29 mins&lt;br /&gt;
|45 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|26 mins&lt;br /&gt;
|40 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|23 mins&lt;br /&gt;
|35 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Pegasus]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Liftoff: Triggers upon rescuing an animal with wings.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo made up of winged animals...&lt;br /&gt;
• Reduce rescue cooldown by X minutes for each 1% of your common animals&lt;br /&gt;
• Reduce quest duration by X minutes for each 1% of your rare animals&lt;br /&gt;
|★★★★★&lt;br /&gt;
|4 mins&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Giraffe, Horse, Sloth, Turkey, Zebra&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Heavenly Cloud&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|5.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|2.5 mins&lt;br /&gt;
|4.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|2 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Wyvern]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every second closer to the time your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|80 secs&lt;br /&gt;
|2 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bat, Dinosaur, Fly, Lizard, Parrot&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Magical Moon&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|65 secs&lt;br /&gt;
|1.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|50 secs&lt;br /&gt;
|1.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|35 secs&lt;br /&gt;
|1.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 secs&lt;br /&gt;
|1 min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Yeti]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common animal of that type&lt;br /&gt;
• Reduce quest duration by X minutes for each rare animal of that type&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|8 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Elephant, Hedgehog, Penguin, Rabbit, Snowman&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Special Snowflake&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4 mins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader XP ==&lt;br /&gt;
Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP&lt;br /&gt;
&lt;br /&gt;
You can buy upgrades for Leader XP inside of the XP Upgrade shop.&lt;br /&gt;
&lt;br /&gt;
The following chart lists the upgrades for the XP Upgrade Shop:&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|XP Upgrade&lt;br /&gt;
|Cost&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Duality&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance to rescue a pair of animals by 1%&lt;br /&gt;
II: Increases the chance to rescue a pair of animals by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance to rescue a pair of animals by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance to rescue a pair of animals by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance to rescue a pair of animals by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Looting&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance for an animal to hold an item by 1%&lt;br /&gt;
II: Increases the chance for an animal to hold an item by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance for an animal to hold an item by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance for an animal to hold an item by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance for an animal to hold an item by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Leadership&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Raises the cap for leader cooldown reductions by 5 minutes&lt;br /&gt;
II: Raises the cap for leader cooldown reductions by 10 minutes&lt;br /&gt;
&lt;br /&gt;
III: Raises the cap for leader cooldown reductions by 15 minutes&lt;br /&gt;
&lt;br /&gt;
IV: Raises the cap for leader cooldown reductions by 20 minutes&lt;br /&gt;
&lt;br /&gt;
V: Raises the cap for leader cooldown reductions by 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Energy&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the length of all quests by 0.5 hours&lt;br /&gt;
II: Reduces the length of all quests by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the length of all quests by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the length of all quests by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the length of all quests by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Efficiency&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the cooldown for changing relics or leaders by 0.5 hours&lt;br /&gt;
II: Reduces the cooldown for changing relics or leaders by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the cooldown for changing relics or leaders by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the cooldown for changing relics or leaders by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the cooldown for changing relics or leaders by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Extra Relic Slot&lt;br /&gt;
|100❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Allows you to equip 2 relics at once!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Leaders|*]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Leaders&amp;diff=1521</id>
		<title>Leaders</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Leaders&amp;diff=1521"/>
		<updated>2024-10-17T15:03:22Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039; are equippable animals that are obtained by having enough of specific animals. &lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Each leader has five &amp;lt;dfn&amp;gt;favorite animals&amp;lt;/dfn&amp;gt;. When the player has 50&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.&amp;lt;/ref&amp;gt; score across the leader&#039;s favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}&amp;lt;blockquote&amp;gt;so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc&amp;lt;br&amp;gt;&lt;br /&gt;
actually i dont think cat is kitsune&amp;lt;br&amp;gt;&lt;br /&gt;
dog is&amp;lt;br&amp;gt;&lt;br /&gt;
you get the point&amp;lt;br&amp;gt;&lt;br /&gt;
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have &amp;lt;br&amp;gt;&lt;br /&gt;
lets call that the minscore&amp;lt;br&amp;gt;&lt;br /&gt;
for every point of score past the minscore, the chance increases by 0.25%&amp;lt;br&amp;gt;&lt;br /&gt;
and caps out at 25%&amp;lt;br&amp;gt;&lt;br /&gt;
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal&amp;lt;br&amp;gt;&lt;br /&gt;
so the % chance would be 0.25 x 20&amp;lt;br&amp;gt;&lt;br /&gt;
so 5%&amp;lt;/blockquote&amp;gt;&amp;lt;/ref&amp;gt; {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.&lt;br /&gt;
&lt;br /&gt;
Whenever the chosen leader&#039;s conditions are met, its effect triggers, reducing the player&#039;s rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.&lt;br /&gt;
&lt;br /&gt;
Rescuing a leader&#039;s favorite animal grants 1 [[luck]] for that rescue.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm&amp;lt;br&amp;gt;&lt;br /&gt;
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 if you have unweakened candle&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s another way to get +1 luck but it only applies if your luck is less than 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;favorite animal is another +1&amp;lt;/mark&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
so i think thats a total of 8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.&lt;br /&gt;
&lt;br /&gt;
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)&lt;br /&gt;
&lt;br /&gt;
==List of leaders==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Ability&lt;br /&gt;
|Cooldown Reducing&lt;br /&gt;
|Leveling&lt;br /&gt;
|Rescue&lt;br /&gt;
|Quest&lt;br /&gt;
|Favourite Animals&lt;br /&gt;
|Activation Cosmetic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[File:Snake.png|24px|frameless|center]][[File:Eye.png|24px|frameless|center]]&lt;br /&gt;
[[Basilisk]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For each % from the start of your quest until it finishes...&lt;br /&gt;
* Reduce rescue cooldown by X minutes&lt;br /&gt;
* Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|100 secs&lt;br /&gt;
|140 secs&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Camel, Mouse, Skunk, Spider, Worm&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blindfold&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|90 secs&lt;br /&gt;
|125 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|80 secs&lt;br /&gt;
|110 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|70 secs&lt;br /&gt;
|95 secs&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|80 secs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gryphon]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Hoard: Triggers upon rescuing an animal holding an item.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the ratio of items to animals in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1% that items make up&lt;br /&gt;
* Reduce quest duration by X minutes for each unique item you have&lt;br /&gt;
|★★★★★&lt;br /&gt;
|7 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cat, Chick, Chicken, Dove, Leopard&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Golden Feather&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|6.5 mins&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|6 mins&lt;br /&gt;
|4 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|3 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kitsune]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo score made up of animals with fluffy tails...&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1%&lt;br /&gt;
* Reduce quest duration by X minutes for each 3%&lt;br /&gt;
|★★★★★&lt;br /&gt;
|5 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Dog, Fox, Hamster, Koala, Sheep&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fox Fire&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kraken]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Double Team: Triggers upon rescuing a pair of animals.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common version of that animal owned&lt;br /&gt;
• Reduce quest duration by X minutes for each rare version of that animal owned&lt;br /&gt;
|★★★★★&lt;br /&gt;
|9 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Crocodile, Hippo, Seal, Squid, Whale&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Tidal Wave&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|8.5 mins&lt;br /&gt;
|25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|8 mins&lt;br /&gt;
|20 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|7.5 mins&lt;br /&gt;
|15 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|7 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mantis]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Swarm: Triggers upon rescuing a predator.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every predator in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each common animal&lt;br /&gt;
* Reduce quest duration by X minutes for each rare animal&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beetle, Caterpillar, Cricket, Frog, Snail&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Old Nail&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mermaid]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every 10 minutes after your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|6 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beaver, Crab, Duck, Fish, Shrimp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Le Fishe au Chocolat&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Minotaur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Reinforce: Triggers upon rescuing an animal after previously releasing one.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal&lt;br /&gt;
&lt;br /&gt;
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal&#039;s rare variant&lt;br /&gt;
|★★★★★&lt;br /&gt;
|32 mins&lt;br /&gt;
|50 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bear, Cow, Gorilla, Ox, Pig&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ancient Axe&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|29 mins&lt;br /&gt;
|45 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|26 mins&lt;br /&gt;
|40 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|23 mins&lt;br /&gt;
|35 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Pegasus]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Liftoff: Triggers upon rescuing an animal with wings.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo made up of winged animals...&lt;br /&gt;
• Reduce rescue cooldown by X minutes for each 1% of your common animals&lt;br /&gt;
• Reduce quest duration by X minutes for each 1% of your rare animals&lt;br /&gt;
|★★★★★&lt;br /&gt;
|4 mins&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Giraffe, Horse, Sloth, Turkey, Zebra&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Heavenly Cloud&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|5.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|2.5 mins&lt;br /&gt;
|4.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|2 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Wyvern]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every second closer to the time your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|80 secs&lt;br /&gt;
|2 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bat, Dinosaur, Fly, Lizard, Parrot&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Magical Moon&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|65 secs&lt;br /&gt;
|1.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|50 secs&lt;br /&gt;
|1.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|35 secs&lt;br /&gt;
|1.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 secs&lt;br /&gt;
|1 min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Yeti]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common animal of that type&lt;br /&gt;
• Reduce quest duration by X minutes for each rare animal of that type&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|8 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Elephant, Hedgehog, Penguin, Rabbit, Snowman&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Special Snowflake&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4 mins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader XP ==&lt;br /&gt;
Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP&lt;br /&gt;
&lt;br /&gt;
You can buy upgrades for Leader XP inside of the XP Upgrade shop.&lt;br /&gt;
&lt;br /&gt;
The following chart lists the upgrades for the XP Upgrade Shop:&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|XP Upgrade&lt;br /&gt;
|Cost&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Duality&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance to rescue a pair of animals by 1%&lt;br /&gt;
II: Increases the chance to rescue a pair of animals by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance to rescue a pair of animals by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance to rescue a pair of animals by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance to rescue a pair of animals by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Looting&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance for an animal to hold an item by 1%&lt;br /&gt;
II: Increases the chance for an animal to hold an item by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance for an animal to hold an item by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance for an animal to hold an item by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance for an animal to hold an item by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Leadership&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Raises the cap for leader cooldown reductions by 5 minutes&lt;br /&gt;
II: Raises the cap for leader cooldown reductions by 10 minutes&lt;br /&gt;
&lt;br /&gt;
III: Raises the cap for leader cooldown reductions by 15 minutes&lt;br /&gt;
&lt;br /&gt;
IV: Raises the cap for leader cooldown reductions by 20 minutes&lt;br /&gt;
&lt;br /&gt;
V: Raises the cap for leader cooldown reductions by 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Energy&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the length of all quests by 0.5 hours&lt;br /&gt;
II: Reduces the length of all quests by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the length of all quests by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the length of all quests by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the length of all quests by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Efficiency&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the cooldown for changing relics or leaders by 0.5 hours&lt;br /&gt;
II: Reduces the cooldown for changing relics or leaders by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the cooldown for changing relics or leaders by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the cooldown for changing relics or leaders by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the cooldown for changing relics or leaders by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Extra Relic Slot&lt;br /&gt;
|100❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Allows you to equip 2 relics at once!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Leaders|*]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Leaders&amp;diff=1520</id>
		<title>Leaders</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Leaders&amp;diff=1520"/>
		<updated>2024-10-17T15:00:05Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039; are equippable animals that are obtained by having enough of specific animals. &lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Each leader has five &amp;lt;dfn&amp;gt;favorite animals&amp;lt;/dfn&amp;gt;. When the player has 50&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.&amp;lt;/ref&amp;gt; score across the leader&#039;s favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}&amp;lt;blockquote&amp;gt;so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc&amp;lt;br&amp;gt;&lt;br /&gt;
actually i dont think cat is kitsune&amp;lt;br&amp;gt;&lt;br /&gt;
dog is&amp;lt;br&amp;gt;&lt;br /&gt;
you get the point&amp;lt;br&amp;gt;&lt;br /&gt;
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have &amp;lt;br&amp;gt;&lt;br /&gt;
lets call that the minscore&amp;lt;br&amp;gt;&lt;br /&gt;
for every point of score past the minscore, the chance increases by 0.25%&amp;lt;br&amp;gt;&lt;br /&gt;
and caps out at 25%&amp;lt;br&amp;gt;&lt;br /&gt;
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal&amp;lt;br&amp;gt;&lt;br /&gt;
so the % chance would be 0.25 x 20&amp;lt;br&amp;gt;&lt;br /&gt;
so 5%&amp;lt;/blockquote&amp;gt;&amp;lt;/ref&amp;gt; {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.&lt;br /&gt;
&lt;br /&gt;
Whenever the chosen leader&#039;s conditions are met, its effect triggers, reducing the player&#039;s rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.&lt;br /&gt;
&lt;br /&gt;
Rescuing a leader&#039;s favorite animal grants 1 [[luck]] for that rescue.&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm&amp;lt;br&amp;gt;&lt;br /&gt;
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)&amp;lt;br&amp;gt;&lt;br /&gt;
+2 if you have unweakened candle&amp;lt;br&amp;gt;&lt;br /&gt;
there&#039;s another way to get +1 luck but it only applies if your luck is less than 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;favorite animal is another +1&amp;lt;/mark&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
so i think thats a total of 8}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.&lt;br /&gt;
&lt;br /&gt;
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)&lt;br /&gt;
&lt;br /&gt;
==List of leaders==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Ability&lt;br /&gt;
|Cooldown Reducing&lt;br /&gt;
|Leveling&lt;br /&gt;
|Rescue&lt;br /&gt;
|Quest&lt;br /&gt;
|Favourite Animals&lt;br /&gt;
|Activation Cosmetic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Basilisk]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For each % from the start of your quest until it finishes...&lt;br /&gt;
* Reduce rescue cooldown by X minutes&lt;br /&gt;
* Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|100 secs&lt;br /&gt;
|140 secs&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Camel, Mouse, Skunk, Spider, Worm&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blindfold&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|90 secs&lt;br /&gt;
|125 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|80 secs&lt;br /&gt;
|110 secs&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|70 secs&lt;br /&gt;
|95 secs&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|80 secs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gryphon]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Hoard: Triggers upon rescuing an animal holding an item.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the ratio of items to animals in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1% that items make up&lt;br /&gt;
* Reduce quest duration by X minutes for each unique item you have&lt;br /&gt;
|★★★★★&lt;br /&gt;
|7 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cat, Chick, Chicken, Dove, Leopard&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Golden Feather&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|6.5 mins&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|6 mins&lt;br /&gt;
|4 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|3 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kitsune]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo score made up of animals with fluffy tails...&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each 1%&lt;br /&gt;
* Reduce quest duration by X minutes for each 3%&lt;br /&gt;
|★★★★★&lt;br /&gt;
|5 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Dog, Fox, Hamster, Koala, Sheep&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Fox Fire&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Kraken]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Double Team: Triggers upon rescuing a pair of animals.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common version of that animal owned&lt;br /&gt;
• Reduce quest duration by X minutes for each rare version of that animal owned&lt;br /&gt;
|★★★★★&lt;br /&gt;
|9 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Crocodile, Hippo, Seal, Squid, Whale&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Tidal Wave&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|8.5 mins&lt;br /&gt;
|25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|8 mins&lt;br /&gt;
|20 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|7.5 mins&lt;br /&gt;
|15 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|7 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mantis]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Swarm: Triggers upon rescuing a predator.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every predator in your zoo:&lt;br /&gt;
&lt;br /&gt;
* Reduce rescue cooldown by X minutes for each common animal&lt;br /&gt;
* Reduce quest duration by X minutes for each rare animal&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beetle, Caterpillar, Cricket, Frog, Snail&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Old Nail&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Mermaid]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every 10 minutes after your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|6 mins&lt;br /&gt;
|10 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beaver, Crab, Duck, Fish, Shrimp&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Le Fishe au Chocolat&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|5.5 mins&lt;br /&gt;
|9 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|5 mins&lt;br /&gt;
|8 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|4.5 mins&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|4 mins&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Minotaur]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Reinforce: Triggers upon rescuing an animal after previously releasing one.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal&lt;br /&gt;
&lt;br /&gt;
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal&#039;s rare variant&lt;br /&gt;
|★★★★★&lt;br /&gt;
|32 mins&lt;br /&gt;
|50 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bear, Cow, Gorilla, Ox, Pig&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ancient Axe&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|29 mins&lt;br /&gt;
|45 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|26 mins&lt;br /&gt;
|40 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|23 mins&lt;br /&gt;
|35 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 mins&lt;br /&gt;
|30 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Pegasus]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Liftoff: Triggers upon rescuing an animal with wings.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For the percentage of your zoo made up of winged animals...&lt;br /&gt;
• Reduce rescue cooldown by X minutes for each 1% of your common animals&lt;br /&gt;
• Reduce quest duration by X minutes for each 1% of your rare animals&lt;br /&gt;
|★★★★★&lt;br /&gt;
|4 mins&lt;br /&gt;
|6.5 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Giraffe, Horse, Sloth, Turkey, Zebra&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Heavenly Cloud&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|5.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|3 mins&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|2.5 mins&lt;br /&gt;
|4.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|2 mins&lt;br /&gt;
|3.5 mins&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Wyvern]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |For every second closer to the time your cooldown finished...&lt;br /&gt;
• Reduce rescue cooldown by X minutes&lt;br /&gt;
• Reduce quest duration by X minutes&lt;br /&gt;
|★★★★★&lt;br /&gt;
|80 secs&lt;br /&gt;
|2 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Bat, Dinosaur, Fly, Lizard, Parrot&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Magical Moon&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|65 secs&lt;br /&gt;
|1.75 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|50 secs&lt;br /&gt;
|1.5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|35 secs&lt;br /&gt;
|1.25 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|20 secs&lt;br /&gt;
|1 min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Yeti]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |• Reduce rescue cooldown by X minutes for each common animal of that type&lt;br /&gt;
• Reduce quest duration by X minutes for each rare animal of that type&lt;br /&gt;
|★★★★★&lt;br /&gt;
|90 secs&lt;br /&gt;
|8 mins&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Elephant, Hedgehog, Penguin, Rabbit, Snowman&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Special Snowflake&lt;br /&gt;
|-&lt;br /&gt;
|★★★★☆&lt;br /&gt;
|75 secs&lt;br /&gt;
|7 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★★☆☆&lt;br /&gt;
|60 secs&lt;br /&gt;
|6 mins&lt;br /&gt;
|-&lt;br /&gt;
|★★☆☆☆&lt;br /&gt;
|45 secs&lt;br /&gt;
|5 mins&lt;br /&gt;
|-&lt;br /&gt;
|★☆☆☆☆&lt;br /&gt;
|30 secs&lt;br /&gt;
|4 mins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader XP ==&lt;br /&gt;
Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP&lt;br /&gt;
&lt;br /&gt;
You can buy upgrades for Leader XP inside of the XP Upgrade shop.&lt;br /&gt;
&lt;br /&gt;
The following chart lists the upgrades for the XP Upgrade Shop:&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
|XP Upgrade&lt;br /&gt;
|Cost&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Duality&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance to rescue a pair of animals by 1%&lt;br /&gt;
II: Increases the chance to rescue a pair of animals by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance to rescue a pair of animals by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance to rescue a pair of animals by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance to rescue a pair of animals by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Looting&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Increases the chance for an animal to hold an item by 1%&lt;br /&gt;
II: Increases the chance for an animal to hold an item by 2%&lt;br /&gt;
&lt;br /&gt;
III: Increases the chance for an animal to hold an item by 3%&lt;br /&gt;
&lt;br /&gt;
IV: Increases the chance for an animal to hold an item by 4%&lt;br /&gt;
&lt;br /&gt;
V: Increases the chance for an animal to hold an item by 5%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Leadership&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Raises the cap for leader cooldown reductions by 5 minutes&lt;br /&gt;
II: Raises the cap for leader cooldown reductions by 10 minutes&lt;br /&gt;
&lt;br /&gt;
III: Raises the cap for leader cooldown reductions by 15 minutes&lt;br /&gt;
&lt;br /&gt;
IV: Raises the cap for leader cooldown reductions by 20 minutes&lt;br /&gt;
&lt;br /&gt;
V: Raises the cap for leader cooldown reductions by 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Energy&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the length of all quests by 0.5 hours&lt;br /&gt;
II: Reduces the length of all quests by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the length of all quests by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the length of all quests by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the length of all quests by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Efficiency&lt;br /&gt;
|Tier I: 4❖&lt;br /&gt;
Tier II: 6❖&lt;br /&gt;
&lt;br /&gt;
Tier III: 8❖&lt;br /&gt;
&lt;br /&gt;
Tier IV: 10❖&lt;br /&gt;
&lt;br /&gt;
Tier V: 12❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |I: Reduces the cooldown for changing relics or leaders by 0.5 hours&lt;br /&gt;
II: Reduces the cooldown for changing relics or leaders by 1 hours&lt;br /&gt;
&lt;br /&gt;
III: Reduces the cooldown for changing relics or leaders by 1.5 hours&lt;br /&gt;
&lt;br /&gt;
IV: Reduces the cooldown for changing relics or leaders by 2 hours&lt;br /&gt;
&lt;br /&gt;
V: Reduces the cooldown for changing relics or leaders by 2.5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Extra Relic Slot&lt;br /&gt;
|100❖&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; rowspan=&amp;quot;1&amp;quot; |Allows you to equip 2 relics at once!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Leaders|*]]&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=File:Eye.png&amp;diff=1519</id>
		<title>File:Eye.png</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=File:Eye.png&amp;diff=1519"/>
		<updated>2024-10-17T14:57:01Z</updated>

		<summary type="html">&lt;p&gt;Leo: The Twemoji version of Eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Twemoji version of Eye&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Luck&amp;diff=1518</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Luck&amp;diff=1518"/>
		<updated>2024-10-17T11:39:46Z</updated>

		<summary type="html">&lt;p&gt;Leo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
Luck is a statistic that affects mechanics during rescues.&lt;br /&gt;
&lt;br /&gt;
Your luck is a number stored internally. It functions at any integer, positive or negative, however has a legitimate minimum of 0. Luck is stored across promised luck, luck that applies to your next rescue, and additionally your current luck, that is only checked on the rescue itself and not stored. (Relics, plants, etc.. that affect your rescues.)&lt;br /&gt;
&lt;br /&gt;
Luck is obtained in various ways, and provides multiple benefits, such as increased item quality and chances for pairs when rescuing.&lt;br /&gt;
&lt;br /&gt;
== Promised Luck ==&lt;br /&gt;
Promised luck is a subset of luck. It has a legitimate maximum of 5.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&lt;br /&gt;
|Counts towards promised luck&lt;br /&gt;
|Luck gained&lt;br /&gt;
|&lt;br /&gt;
|Does not count towards promised luck&lt;br /&gt;
|Luck gained&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortune Cookie.png|center|frameless|36x36px]]&lt;br /&gt;
|Fortune Cookie&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Candle.png|center|frameless|36x36px]]&lt;br /&gt;
|Candle with Regular Curse&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Chains.png|center|frameless|36x36px]]&lt;br /&gt;
|Chains&lt;br /&gt;
|1-3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lantern.png|center|frameless|36x36px]]&lt;br /&gt;
|Lantern&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Curses.png|center|frameless|36x36px]]&lt;br /&gt;
|Contagious Curse (Weakened)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Torii.png|center|frameless|36x36px]]&lt;br /&gt;
|Leader&#039;s Favourite Animal&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Lucky Clover.png|center|frameless|36x36px]]&lt;br /&gt;
|Lucky Clover&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Virtual Machine.png|center|frameless|36x36px]]&lt;br /&gt;
|Virtual Machine&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rescue Rolls ==&lt;br /&gt;
Whenever you rescue, two numbers are rolled from 1 to 100 inclusive.&lt;br /&gt;
&lt;br /&gt;
If the first number is less than or equal to 5, you get a pair.&lt;br /&gt;
&lt;br /&gt;
If the second number is less than or equal to 15, you get an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of luck reduces the max roll by 10.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Amount of luck&lt;br /&gt;
|Max roll&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Chances of getting a pair&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Chances of getting an item&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|100&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |5%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|90&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |5.5%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |16.6%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |2&lt;br /&gt;
|80&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |6.25%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |18.75%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |3&lt;br /&gt;
|70&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |7.14%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |21.4%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |4&lt;br /&gt;
|60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |8.3%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |5&lt;br /&gt;
|50&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |10%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |30%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |6&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |12.5%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |37.5%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |7&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |16.6%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |50%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |8&lt;br /&gt;
|20&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |25%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |75%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |9&lt;br /&gt;
|10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |50%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |10+&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |100%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luck Effects ==&lt;br /&gt;
&lt;br /&gt;
* The more points of luck you have, the higher the chances of an item having a higher item quality.&lt;br /&gt;
* The chances of getting a pair from Cursed Dice increases by 6% for every point of luck you have. It maxes out at 80%.&lt;br /&gt;
* The chances of Bubble Tea reducing each rescue cooldown by 1 hour increases by 5% every point of luck you have. It maxes out at 90%.&lt;br /&gt;
* Juice Box reduces 4 minutes every point of luck you have, on top of the existing rescue cooldown reduction. There is no limit.&lt;br /&gt;
* The chances of a Persistent Curse being removed from a rescue increases by 8% every point of luck you have. There is no limit. In addition, weakening the curse will add a 10% chance on top.&lt;br /&gt;
* The chances of getting Ender Pearl on a rescue is 1/N, capped at 1/15. N starts at 250, decreases by 50 every point of luck you have. Requires at least 2 points of luck to obtain.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Luck&amp;diff=1517</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Luck&amp;diff=1517"/>
		<updated>2024-10-17T10:01:48Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Promised Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
Luck is a statistic that affects mechanics during rescues.&lt;br /&gt;
&lt;br /&gt;
Your luck is a number stored internally. It functions at any integer, positive or negative, however has a legitimate minimum of 0. Luck is stored across promised luck, luck that applies to your next rescue, and additionally your current luck, that is only checked on the rescue itself and not stored. (Relics, plants, etc.. that affect your rescues.)&lt;br /&gt;
&lt;br /&gt;
Luck is obtained in various ways, and provides multiple benefits, such as increased item quality and chances for pairs when rescuing.&lt;br /&gt;
&lt;br /&gt;
== Promised Luck ==&lt;br /&gt;
Promised luck is a subset of luck. It has a legitimate maximum of 5.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&lt;br /&gt;
|Counts towards promised luck&lt;br /&gt;
|Luck gained&lt;br /&gt;
|&lt;br /&gt;
|Does not count towards promised luck&lt;br /&gt;
|Luck gained&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortune Cookie.png|center|frameless|36x36px]]&lt;br /&gt;
|Fortune Cookie&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Candle.png|center|frameless|36x36px]]&lt;br /&gt;
|Candle with Regular Curse&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Chains.png|center|frameless|36x36px]]&lt;br /&gt;
|Chains&lt;br /&gt;
|1-4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lantern.png|center|frameless|36x36px]]&lt;br /&gt;
|Lantern&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Curses.png|center|frameless|36x36px]]&lt;br /&gt;
|Contagious Curse (Weakened)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Torii.png|center|frameless|36x36px]]&lt;br /&gt;
|Leader&#039;s Favourite Animal&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Lucky Clover.png|center|frameless|36x36px]]&lt;br /&gt;
|Lucky Clover&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Virtual Machine.png|center|frameless|36x36px]]&lt;br /&gt;
|Virtual Machine&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rescue Rolls ==&lt;br /&gt;
Whenever you rescue, two numbers are rolled from 1 to 100 inclusive.&lt;br /&gt;
&lt;br /&gt;
If the first number is less than or equal to 5, you get a pair.&lt;br /&gt;
&lt;br /&gt;
If the second number is less than or equal to 15, you get an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of luck reduces the max roll by 10.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Amount of luck&lt;br /&gt;
|Max roll&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Chances of getting a pair&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |Chances of getting an item&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|100&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |5%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |15%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|90&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |5.5%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |16.6%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |2&lt;br /&gt;
|80&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |6.25%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |18.75%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |3&lt;br /&gt;
|70&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |7.14%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |21.4%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |4&lt;br /&gt;
|60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |8.3%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |5&lt;br /&gt;
|50&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |10%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |30%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |6&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |12.5%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |37.5%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |7&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |16.6%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |50%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |8&lt;br /&gt;
|20&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |25%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |75%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |9&lt;br /&gt;
|10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |50%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |10+&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |100%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luck Effects ==&lt;br /&gt;
&lt;br /&gt;
* The more points of luck you have, the higher the chances of an item having a higher item quality.&lt;br /&gt;
* The chances of getting a pair from Cursed Dice increases by 6% for every point of luck you have. It maxes out at 80%.&lt;br /&gt;
* The chances of Bubble Tea reducing each rescue cooldown by 1 hour increases by 5% every point of luck you have. It maxes out at 90%.&lt;br /&gt;
* Juice Box reduces 4 minutes every point of luck you have, on top of the existing rescue cooldown reduction. There is no limit.&lt;br /&gt;
* The chances of a Persistent Curse being removed from a rescue increases by 8% every point of luck you have. There is no limit. In addition, weakening the curse will add a 10% chance on top.&lt;br /&gt;
* The chances of getting Ender Pearl on a rescue is 1/N, capped at 1/15. N starts at 250, decreases by 50 every point of luck you have. Requires at least 2 points of luck to obtain.&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
	<entry>
		<id>https://zoobot.wiki/index.php?title=Quests&amp;diff=1516</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://zoobot.wiki/index.php?title=Quests&amp;diff=1516"/>
		<updated>2024-10-17T04:47:18Z</updated>

		<summary type="html">&lt;p&gt;Leo: /* Natures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BadFormat}}&lt;br /&gt;
&lt;br /&gt;
Quests are long-term expeditions that you can send your rare animals on. These give various rewards like a lot of Animals, a lot of Items, Relics or Curses.&lt;br /&gt;
&lt;br /&gt;
Once you get every relic from quests you&#039;ll start earning items instead.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quest Information&lt;br /&gt;
!Chances &amp;amp; Rewards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Emoji&lt;br /&gt;
!Name&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evergreen Tree.png|center|frameless|36x36px]]&lt;br /&gt;
|Short&lt;br /&gt;
Quest&lt;br /&gt;
|3 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Camping Tent.png|center|frameless|36x36px]]&lt;br /&gt;
|Medium&lt;br /&gt;
Quest&lt;br /&gt;
|5 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sunrise over Mountains.png|center|frameless|36x36px]]&lt;br /&gt;
|Long&lt;br /&gt;
Quest&lt;br /&gt;
|7 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Volcano.png|center|frameless|36x36px]]&lt;br /&gt;
|Risky&lt;br /&gt;
Quest&lt;br /&gt;
|4 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert Island.png|center|frameless|36x36px]]&lt;br /&gt;
|Peaceful&lt;br /&gt;
Quest&lt;br /&gt;
|6 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert.png|center|frameless|36x36px]]&lt;br /&gt;
|Ancient&lt;br /&gt;
Quest&lt;br /&gt;
|8 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snowy Mountain.png|36x36px|center|frameless]]&lt;br /&gt;
|Perilious&lt;br /&gt;
Quest&lt;br /&gt;
|5 Days&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milky Way.png|center|frameless|36x36px]]&lt;br /&gt;
|Legendary&lt;br /&gt;
Quest&lt;br /&gt;
|10 Days&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animals&lt;br /&gt;
!Items&lt;br /&gt;
!Relics&lt;br /&gt;
!Curses&lt;br /&gt;
|-&lt;br /&gt;
|1-3 Animals&lt;br /&gt;
35% Chance&lt;br /&gt;
|1-4 Items&lt;br /&gt;
45% Chance&lt;br /&gt;
|5% Chance&lt;br /&gt;
|15% Chance&lt;br /&gt;
|-&lt;br /&gt;
|2-4 Animals&lt;br /&gt;
40% Chance&lt;br /&gt;
|3-4 Items&lt;br /&gt;
35% Chance&lt;br /&gt;
|15% Chance&lt;br /&gt;
|10% Chance&lt;br /&gt;
|-&lt;br /&gt;
|4-8 Animals&lt;br /&gt;
35% Chance&lt;br /&gt;
|5-8 Items&lt;br /&gt;
30% Chance&lt;br /&gt;
|25% Chance&lt;br /&gt;
|10% Chance&lt;br /&gt;
|-&lt;br /&gt;
|2-7 Animals&lt;br /&gt;
25% Chance&lt;br /&gt;
|2-7 Items&lt;br /&gt;
20% Chance&lt;br /&gt;
|20% Chance&lt;br /&gt;
|35% Chance&lt;br /&gt;
|-&lt;br /&gt;
|2-7 Animals&lt;br /&gt;
45% Chance&lt;br /&gt;
|1-8 Items&lt;br /&gt;
45% Chance&lt;br /&gt;
|5% Chance&lt;br /&gt;
|5% Chance&lt;br /&gt;
|-&lt;br /&gt;
|4-12 Animals&lt;br /&gt;
20% Chance&lt;br /&gt;
|2-12 Items&lt;br /&gt;
20% Chance&lt;br /&gt;
|30% Chance&lt;br /&gt;
|30% Chance&lt;br /&gt;
|-&lt;br /&gt;
|3-9 Animals&lt;br /&gt;
20% Chance&lt;br /&gt;
|3-10 Items&lt;br /&gt;
10% Chance&lt;br /&gt;
|30% Chance&lt;br /&gt;
|40% Chance&lt;br /&gt;
|-&lt;br /&gt;
|5-18 Animals&lt;br /&gt;
35% Chance&lt;br /&gt;
|4-16 Items&lt;br /&gt;
40% Chance&lt;br /&gt;
|10% Chance&lt;br /&gt;
|15% Chance&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Natures ==&lt;br /&gt;
Every rare animal has a &#039;&#039;&#039;nature&#039;&#039;&#039; that changes the chances and rewards of the quests (except short quests{{citation needed}}).&lt;br /&gt;
&lt;br /&gt;
The name “nature” is derived from the [https://bulbapedia.bulbagarden.net/wiki/Nature Pokémon mechanic of the same name].&amp;lt;ref&amp;gt;{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|date=2024-05-26|url= //discord.com/channels/461575285364752384/1010033809250603068/1244094389018689609}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Nature&lt;br /&gt;
!Emojis&lt;br /&gt;
!Animals&lt;br /&gt;
!Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|Brave&lt;br /&gt;
|[[File:Dragon.png|center|frameless|36x36px]][[File:Lion.png|center|frameless|36x36px]][[File:Octopus.png|center|frameless|36x36px]]&lt;br /&gt;
|Dragon, Lion, Octopus&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charming&lt;br /&gt;
|[[File:Bird.png|center|frameless|36x36px]][[File:Tropical Fish.png|center|frameless|36x36px]][[File:Unicorn.png|center|frameless|36x36px]]&lt;br /&gt;
|Bird, Tropical Fish, Unicorn&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased animal chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Clumsy&lt;br /&gt;
|[[File:Cockroach.png|center|frameless|36x36px]][[File:Raccoon.png|center|frameless|36x36px]][[File:Rat.png|center|frameless|36x36px]]&lt;br /&gt;
|Cockroach, Raccoon, Rat&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+3 Animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Curious&lt;br /&gt;
|[[File:Bison.png|center|frameless|36x36px]][[File:Otter.png|center|frameless|36x36px]][[File:Pufferfish.png|center|frameless|36x36px]]&lt;br /&gt;
|Bison, Otter, Pufferfish&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased item chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Energetic&lt;br /&gt;
|[[File:Chipmunk.png|center|frameless|36x36px]][[File:Eagle.png|center|frameless|36x36px]][[File:Shark.png|center|frameless|36x36px]]&lt;br /&gt;
|Chipmunk, Eagle, Shark&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;-8 hours to finish&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Animal&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gentle&lt;br /&gt;
|[[File:Badger.png|center|frameless|36x36px]][[File:Butterfly.png|center|frameless|36x36px]][[File:Ladybug.png|center|frameless|36x36px]][[File:Swan.png|center|frameless|36x36px]]&lt;br /&gt;
|Badger, Butterfly, Ladybug, Swan&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Animal&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Keen&lt;br /&gt;
|[[File:Dolphin.png|center|frameless|36x36px]][[File:Monkey.png|center|frameless|36x36px]][[File:T-Rex.png|center|frameless|36x36px]]&lt;br /&gt;
|Dolphin, Monkey, T-Rex&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Better items&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Decreased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lazy&lt;br /&gt;
|[[File:Boar.png|center|frameless|36x36px]][[File:Lobster.png|center|frameless|36x36px]][[File:Turtle.png|center|frameless|36x36px]]&lt;br /&gt;
|Boar, Lobster, Turtle&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;+8 hours to finish&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Loyal&lt;br /&gt;
|[[File:Bee.png|center|frameless|36x36px]][[File:Owl.png|center|frameless|36x36px]][[File:Snowman.png|center|frameless|36x36px]][[File:Tiger.png|center|frameless|36x36px]]&lt;br /&gt;
|Bee, Owl, Snowier Man, Tiger&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+1 animal&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Modest&lt;br /&gt;
|[[File:Dodo.png|center|frameless|36x36px]][[File:Goat.png|center|frameless|36x36px]][[File:Mammoth.png|center|frameless|36x36px]]&lt;br /&gt;
|Dodo, Goat, Mammoth&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Increased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+1 Item&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-3 Max animals&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Rash&lt;br /&gt;
|[[File:Kangaroo.png|center|frameless|36x36px]][[File:Polar Bear.png|center|frameless|36x36px]][[File:Rhino.png|center|frameless|36x36px]]&lt;br /&gt;
|Kangaroo, Polar Bear, Rhino&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse chance&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Decreased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Simple&lt;br /&gt;
|[[File:Rabbit.png|center|frameless|36x36px]][[File:Deer.png|center|frameless|36x36px]][[File:Flamingo.png|center|frameless|36x36px]][[File:Llama.png|center|frameless|36x36px]][[File:Panda.png|center|frameless|36x36px]][[File:Rooster.png|center|frameless|36x36px]]&lt;br /&gt;
|Rabbit, Deer, Flamingo, Llama, Panda, Rooster&lt;br /&gt;
|No modifier&lt;br /&gt;
|-&lt;br /&gt;
|Sly&lt;br /&gt;
|[[File:Mosquito.png|center|frameless|36x36px]][[File:Snake.png|center|frameless|36x36px]][[File:Wolf.png|center|frameless|36x36px]]&lt;br /&gt;
|Mosquito, Snake, Wolf&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 Min animals&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+2 Min items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Increased curse length&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Timid&lt;br /&gt;
|[[File:Orangutan.png|center|frameless|36x36px]][[File:Peacock.png|center|frameless|36x36px]][[File:Poodle.png|center|frameless|36x36px]]&lt;br /&gt;
|Orangutan, Peacock, Poodle&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;+3 Items&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Worse items&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Decreased relic chance&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Vigilant&lt;br /&gt;
|[[File:Bactrian Camel.png|center|frameless|36x36px]][[File:Ram.png|center|frameless|36x36px]][[File:Scorpion.png|center|frameless|36x36px]]&lt;br /&gt;
|Bactrian Camel, Ram, Scorpion&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Decreased curse length&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-1 Max animal&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-2 Max items&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Offerings&lt;br /&gt;
&lt;br /&gt;
You can offer most items, which adds effects/bonuses to your quest. Better items will also strengthen the efficiency/strength of these bonuses. Each Quest has various limited offer slots.&lt;br /&gt;
&lt;br /&gt;
(Someone please make this go into more detail i&#039;m lazy rn)&lt;/div&gt;</summary>
		<author><name>Leo</name></author>
	</entry>
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