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{{BadFormat}} Curses are temporary debuffs that causes inconvenience in some ways. Curses can be cured through various cures. Curses will always be unweakened. However, they can be weakened with Nazar or Necklace. A weakened curse can be unweakened with Needle. == Curses == {| class="wikitable sortable mw-collapsible" |+ |Name |Regular Effect |Weakened Effect |Additional Notes |- |Bewilderment |Relics and leaders cannot be changed. After each rescue, a new one will be equipped randomly. |Relics and leaders can be changed, but rescues will still shuffle them. | |- |Blindness |Rescued animals are no longer revealed. |Animal type is revealed. |The verb when rescuing an animal is still viewable. |- |Disobedience |Commands and buttons have a 33% chance of not running. |Fail chance reduced to 20%. | |- |Distancing |Lists now display only 4 animals/items per page. |Page size increased to 6. |When viewing the zoo online, the list for animals is separated by roughly 7.5 blank lines. |- |Downtime |Zoo commands can only be run when you have no rescue cooldown. Auto-rescues have no effect but are not consumed. |Commands can be run if your cooldown is less than 1 hour. | |- |Fogginess |Your amount of animals and items are hidden. |Rare animal counts are revealed, and animals can be sorted by amount. |Your amount of individual fusions are hidden. |- |Hikikomori |Commands and buttons can only be used in DMs. |Commands and buttons are allowed in servers with less than 100 members. |For the weakened effect, commands and buttons are allowed in server with less than or equal to 100 members. |- |Invisibility |Hides some messages and prevents other members from viewing your zoo. Disables trading, shops, and the stash. |Members can view your zoo. | |- |Procrastination |Your rescue cooldown is increased by 3 hours. |Cooldown increased by 2 hours. | |- |Security |A Captcha must be solved before rescuing an animal. |Captchas are not required 3 hours after your cooldown expires. |You can skip doing the Captcha, but your rescue cooldown will be increased by 30 minutes. Auto-rescues ignore Curse of Security. |- |Toxicity |Relics and leaders cannot be changed. When rescuing, all effects that reduce your cooldown increase it instead. |Rescue effects that normally increase your cooldown reduce it instead, up to two hours. |In addition to relics and leaders not being able to be changed, they also cannot be unequipped. |- |Patience |Slash commands can only be run once every two minutes. |Slash commands can be run once every minute. | |} == Cures == {| class="wikitable sortable mw-collapsible" |+ |Name |Regular Cure |Weakened Cure |Additional Notes |- |Capitalist |Each purchase from /shop will shorten the curse by 2-4 days. |Purchases shorten by +12 hours. |You can only get cursed by this if you have unlocked the shop. |- |Contagious |Remove by trading with a member who doesn't have a curse. The curse will be secretly passed to them, and the duration will be halved. Can only be passed once per member. |Luck is slightly increased while the curse is active. |For the weakened effect, Luck is increased by 1 if the total Luck is less than or equal to 1<ref name="curse-qna"/>. Even if you switch profiles, if you have already gotten a Contagious Curse, you cannot get the same curse again.<ref name="curse-qna"/> |- |Collaborative |Remove by having multiple server members react to a message in a short amount of time. Requires less members the closer the curse is to expiring. |Increases time limit and requires 25% less members. | |- |Diverse |Allows rare animals to be exchanged for 3 random common animals via /curse. Each rare animal exchanged this way will shorten the curse by 2-4 days. |Rare animal is exchanged for 4 common animals. | |- |Exhausting |Can be removed at any time. For every 8 remaining hours on your curse, your current rescue cooldown will increase by 1 hour. |Increases cooldown by 1 hour for every 10 remaining hours of your curse. | |- |Generous |Remove by gifting two of a common animal to another member. |Member will get three of whatever animal is traded. (only two are lost) | |- |Persistent |15% chance of being removed upon rescuing an animal. |Chance to remove increased to 25%. |If Backpack is used, the chance to remove is increased to 100%. |- |Selfish |Remove by having another member give you two of a common animal for free. |Only one animal is given away. | |- |Shackled |Cannot be removed. Rescue luck is drastically increased while under this curse. |Luck bonus is less effective. |Under a vanilla Shackled Curse, increases your Luck by 4. Under a weakened Shackled Curse, increases your Luck by 2. If your total Luck is greater than or equal to 2, decrease your total Luck by 1, regardless of whether it's vanilla or weakened. |- |Viral |Each animal you /release will shorten the curse by 1-3 days. |Release shorten by +6 hours. | |} == Impossible Curse Combinations == Some curses are completely hard-coded from appearing because they are impossible or very annoying to cure. {| class="wikitable sortable mw-collapsible" |+ | colspan="2" rowspan="1" |Curse | colspan="2" rowspan="1" |Reason |- | colspan="2" rowspan="1" |Capitalist Curse of Invisibility<ref name="curse-qna">{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-07-14|url=//discord.com/channels/461575285364752384/1010033674424684625/1129418477996871680|type=reply to @firefly256}}<blockquote><p>'''@firefly256:''' Hi Colon here's some questions regarding curses (we need to add them to wiki) # If you've already gotten a contagious curse, can you swap profiles and regain the contagious curse? It says "members". # Can relics and leaders be unequipped under Curse of Toxicity? It says "cannot be changed". # What are combinations that are hardcoded to never happen? # There are a lot of instance with "less" and "more" (less than 100 members, Chains reduces luck when luck > 1, Weakened Contagious increases luck when luck < 2). Is it 'strictly less than' or 'less than or equal to'?</p> <p>'''@colon:''' # Contagious curses store ids, not profiles. So once per user # No, this is the point of the curse # generous/selfish cannot have invis or hikikomori<br>persistent cannot have downtime or procrastination <br>viral cannot have downtime or fogginess<br>capitalist cannot have invis # hikikomori is >= 100, contagious is luck < 2, shackled is luck > 1</p></blockquote></ref> | colspan="2" rowspan="1" |Capitalist requires you to purchase from shop to cure the curse, but Invisibility prevents you from using the shop. |- | colspan="2" rowspan="1" |Contagious Curse of Hikikomori{{citation needed}} | colspan="2" rowspan="1" |Contagious Curse requires you to be in a server to initiate a trade, but Hikikomori prevents you from using commands in a server. |- | colspan="2" rowspan="1" |Contagious Curse of Invisibility{{citation needed}} | colspan="2" rowspan="1" |These curses requires you to be in a server to initiate a trade, but Invisibility prevents you from using social commands in a server. |- |colspan="2" rowspan="1" |Collaborative{{citation needed}}/Generous<ref name="curse-qna"/>/Selfish<ref name="curse-qna"/> Curse of Hikikomori |colspan="2" rowspan="1" |[unknown] |- |colspan="2" rowspan="1" |Collaborative{{citation needed}}/Generous<ref name="curse-qna"/>/Selfish<ref name="curse-qna"/> Curse of Invisibility | colspan="2" rowspan="1" |[unknown] |- | colspan="2" rowspan="1" |Capitalist{{citation needed}}/Persistent<ref name="curse-qna"/>/Viral<ref name="curse-qna"/> Curse of Downtime | colspan="2" rowspan="1" |[unknown] |- | colspan="2" rowspan="1" |Persistent Curse of Procrastination<ref name="curse-qna"/> | colspan="2" rowspan="1" |[unknown] |- | colspan="2" rowspan="1" |Viral Curse of Fogginess<ref name="curse-qna"/> | colspan="2" rowspan="1" |[unknown] |}
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