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{{BadFormat}} '''Leaders''' are equippable animals that are obtained by having enough of specific animals. ==Obtaining== Each leader has five <dfn>favorite animals</dfn>. When the player has 50<ref group="note">+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.</ref> score across the leader's favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.<ref>{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}<blockquote>so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc<br> actually i dont think cat is kitsune<br> dog is<br> you get the point<br> so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have <br> lets call that the minscore<br> for every point of score past the minscore, the chance increases by 0.25%<br> and caps out at 25%<br> so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal<br> so the % chance would be 0.25 x 20<br> so 5%</blockquote></ref> {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}} ==Effects== A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant. Whenever the chosen leader's conditions are met, its effect triggers, reducing the player's rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP. Rescuing a leader's favorite animal grants 1 [[luck]] for that rescue.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm<br> you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)<br> +2 if you have unweakened candle<br> there's another way to get +1 luck but it only applies if your luck is less than 2<br> <mark>favorite animal is another +1</mark><br> so i think thats a total of 8}}</ref> Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger. Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.) ==List of leaders== {| class="sortable wikitable mw-collapsible" |+ | rowspan="1" |Emoji | rowspan="1" |Name | rowspan="1" |Ability |Cooldown Reducing |Leveling |Rescue |Quest |Favourite Animals |Cosmetic Emoji |Activation Cosmetic |- | rowspan="5" | [[File:Snake.png|32px|frameless|center]][[File:Eye.png|32px|frameless|center]] | rowspan="5" |[[Basilisk]] | rowspan="5" |Scarcity: Triggers upon rescuing an animal that raises your completion percentage. | rowspan="5" |For each % from the start of your quest until it finishes... * Reduce rescue cooldown by X minutes * Reduce quest duration by X minutes |β β β β β |100 secs |140 secs | rowspan="5" |Camel, Mouse, Skunk, Spider, Worm | rowspan="5" |[[File:Blindfold.png|center|frameless|32x32px]] | rowspan="5" |Blindfold |- |β β β β β |90 secs |125 secs |- |β β β ββ |80 secs |110 secs |- |β β βββ |70 secs |95 secs |- |β ββββ |60 secs |80 secs |- | rowspan="5" |[[File:Lion.png|32px|frameless|center]][[File:Eagle.png|32px|frameless|center]] | rowspan="5" |[[Gryphon]] | rowspan="5" |Hoard: Triggers upon rescuing an animal holding an item. | rowspan="5" |For the ratio of items to animals in your zoo: * Reduce rescue cooldown by X minutes for each 1% that items make up * Reduce quest duration by X minutes for each unique item you have |β β β β β |7 mins |5 mins | rowspan="5" |Cat, Chick, Chicken, Dove, Leopard | rowspan="5" |[[File:Golden Feather.png|center|frameless|32x32px]] | rowspan="5" |Golden Feather |- |β β β β β |6.5 mins |4.5 mins |- |β β β ββ |6 mins |4 mins |- |β β βββ |5.5 mins |3.5 mins |- |β ββββ |5 mins |3 mins |- | rowspan="5" |[[File:Fox.png|32px|frameless|center]][[File:Torii.png|32px|frameless|center]] | rowspan="5" |[[Kitsune]] | rowspan="5" |Fluffiness: Triggers upon rescuing an animal with a fluffy tail. | rowspan="5" |For the percentage of your zoo score made up of animals with fluffy tails... * Reduce rescue cooldown by X minutes for each 1% * Reduce quest duration by X minutes for each 3% |β β β β β |5 mins |10 mins | rowspan="5" |Dog, Fox, Hamster, Koala, Sheep | rowspan="5" |[[File:Fox Fire.png|center|frameless|32x32px]] | rowspan="5" |Fox Fire |- |β β β β β |4.5 mins |9 mins |- |β β β ββ |4 mins |8 mins |- |β β βββ |3.5 mins |7 mins |- |β ββββ |3 mins |6 mins |- | rowspan="5" |[[File:Octopus.png|32px|frameless|center]][[File:Tidal Wave.png|32px|frameless|center]] | rowspan="5" |[[Kraken]] | rowspan="5" |Double Team: Triggers upon rescuing a pair of animals. | rowspan="5" |β’ Reduce rescue cooldown by X minutes for each common version of that animal owned β’ Reduce quest duration by X minutes for each rare version of that animal owned |β β β β β |9 mins |30 mins | rowspan="5" |Crocodile, Hippo, Seal, Squid, Whale | rowspan="5" |[[File:Tidal Wave.png|center|frameless|32x32px]] | rowspan="5" |Tidal Wave |- |β β β β β |8.5 mins |25 mins |- |β β β ββ |8 mins |20 mins |- |β β βββ |7.5 mins |15 mins |- |β ββββ |7 mins |10 mins |- | rowspan="5" |[[File:Cricket.png|32px|frameless|center]][[File:Dagger.png|32px|frameless|center]] | rowspan="5" |[[Mantis]] | rowspan="5" |Swarm: Triggers upon rescuing a predator. | rowspan="5" |For every predator in your zoo: * Reduce rescue cooldown by X minutes for each common animal * Reduce quest duration by X minutes for each rare animal |β β β β β |90 secs |6.5 mins | rowspan="5" |Beetle, Caterpillar, Cricket, Frog, Snail | rowspan="5" |[[File:Old Nail.png|center|frameless|32x32px]] | rowspan="5" |Old Nail |- |β β β β β |75 secs |6 mins |- |β β β ββ |60 secs |5.5 mins |- |β β βββ |45 secs |5 mins |- |β ββββ |30 secs |4.5 mins |- | rowspan="5" |[[File:Mermaid.png|32px|frameless|center]][[File:Tunes.png|32px|frameless|center]] | rowspan="5" |[[Mermaid]] | rowspan="5" |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes. | rowspan="5" |For every 10 minutes after your cooldown finished... β’ Reduce rescue cooldown by X minutes β’ Reduce quest duration by X minutes |β β β β β |6 mins |10 mins | rowspan="5" |Beaver, Crab, Duck, Fish, Shrimp | rowspan="5" |[[File:Le Fishe au Chocolat.png|center|frameless|32x32px]] | rowspan="5" |Le Fishe au Chocolat |- |β β β β β |5.5 mins |9 mins |- |β β β ββ |5 mins |8 mins |- |β β βββ |4.5 mins |7 mins |- |β ββββ |4 mins |6 mins |- | rowspan="5" |[[File:Cow Face.png|32px|frameless|center]][[File:Ancient Axe.png|32px|frameless|center]] | rowspan="5" |[[Minotaur]] | rowspan="5" |Reinforce: Triggers upon rescuing an animal after previously releasing one. | rowspan="5" |β’ Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal β’ Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal's rare variant |β β β β β |32 mins |50 mins | rowspan="5" |Bear, Cow, Gorilla, Ox, Pig | rowspan="5" |[[File:Ancient Axe.png|center|frameless|32x32px]] | rowspan="5" |Ancient Axe |- |β β β β β |29 mins |45 mins |- |β β β ββ |26 mins |40 mins |- |β β βββ |23 mins |35 mins |- |β ββββ |20 mins |30 mins |- | rowspan="5" |[[File:Unicorn.png|32px|frameless|center]][[File:Cloud.png|32px|frameless|center]] | rowspan="5" |[[Pegasus]] | rowspan="5" |Liftoff: Triggers upon rescuing an animal with wings. | rowspan="5" |For the percentage of your zoo made up of winged animals... β’ Reduce rescue cooldown by X minutes for each 1% of your common animals β’ Reduce quest duration by X minutes for each 1% of your rare animals |β β β β β |4 mins |6.5 mins | rowspan="5" |Giraffe, Horse, Sloth, Turkey, Zebra | rowspan="5" |[[File:Cloud.png|center|frameless|32x32px]] | rowspan="5" |Heavenly Cloud |- |β β β β β |3.5 mins |5.75 mins |- |β β β ββ |3 mins |5 mins |- |β β βββ |2.5 mins |4.25 mins |- |β ββββ |2 mins |3.5 mins |- | rowspan="5" |[[File:Dragon.png|32px|frameless|center]][[File:Shield.png|32px|frameless|center]] | rowspan="5" |[[Wyvern]] | rowspan="5" |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes. | rowspan="5" |For every second closer to the time your cooldown finished... β’ Reduce rescue cooldown by X minutes β’ Reduce quest duration by X minutes |β β β β β |80 secs |2 mins | rowspan="5" |Bat, Dinosaur, Fly, Lizard, Parrot | rowspan="5" |[[File:magical Moon.png|center|frameless|32x32px]] | rowspan="5" |Magical Moon |- |β β β β β |65 secs |1.75 mins |- |β β β ββ |50 secs |1.5 mins |- |β β βββ |35 secs |1.25 mins |- |β ββββ |20 secs |1 min |- | rowspan="5" |[[File:Polar Bear.png|32px|frameless|center]][[File:Footprints.png|32px|frameless|center]] | rowspan="5" |[[Yeti]] | rowspan="5" |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed. | rowspan="5" |β’ Reduce rescue cooldown by X minutes for each common animal of that type β’ Reduce quest duration by X minutes for each rare animal of that type |β β β β β |90 secs |8 mins | rowspan="5" |Deer, Elephant, Hedgehog, Penguin, Rabbit | rowspan="5" |[[File:Special Snowflake.png|center|frameless|32x32px]] | rowspan="5" |Special Snowflake |- |β β β β β |75 secs |7 mins |- |β β β ββ |60 secs |6 mins |- |β β βββ |45 secs |5 mins |- |β ββββ |30 secs |4 mins |} == Leader XP == Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP You can buy upgrades for Leader XP inside of the XP Upgrade shop. The following chart lists the upgrades for the XP Upgrade Shop: {| class="sortable wikitable mw-collapsible" |+ | |XP Upgrade |Cost | colspan="9" rowspan="1" |Effects |- | | rowspan="1" |Duality |Tier I: 4β Tier II: 6β Tier III: 8β Tier IV: 10β Tier V: 12β | colspan="9" rowspan="1" |I: Increases the chance to rescue a pair of animals by 1% II: Increases the chance to rescue a pair of animals by 2% III: Increases the chance to rescue a pair of animals by 3% IV: Increases the chance to rescue a pair of animals by 4% V: Increases the chance to rescue a pair of animals by 5% |- | | rowspan="1" |Looting |Tier I: 4β Tier II: 6β Tier III: 8β Tier IV: 10β Tier V: 12β | colspan="9" rowspan="1" |I: Increases the chance for an animal to hold an item by 1% II: Increases the chance for an animal to hold an item by 2% III: Increases the chance for an animal to hold an item by 3% IV: Increases the chance for an animal to hold an item by 4% V: Increases the chance for an animal to hold an item by 5% |- | | rowspan="1" |Leadership |Tier I: 4β Tier II: 6β Tier III: 8β Tier IV: 10β Tier V: 12β | colspan="9" rowspan="1" |I: Raises the cap for leader cooldown reductions by 5 minutes II: Raises the cap for leader cooldown reductions by 10 minutes III: Raises the cap for leader cooldown reductions by 15 minutes IV: Raises the cap for leader cooldown reductions by 20 minutes V: Raises the cap for leader cooldown reductions by 30 minutes |- | | rowspan="1" |Energy |Tier I: 4β Tier II: 6β Tier III: 8β Tier IV: 10β Tier V: 12β | colspan="9" rowspan="1" |I: Reduces the length of all quests by 0.5 hours II: Reduces the length of all quests by 1 hours III: Reduces the length of all quests by 1.5 hours IV: Reduces the length of all quests by 2 hours V: Reduces the length of all quests by 2.5 hours |- | | rowspan="1" |Efficiency |Tier I: 4β Tier II: 6β Tier III: 8β Tier IV: 10β Tier V: 12β | colspan="9" rowspan="1" |I: Reduces the cooldown for changing relics or leaders by 0.5 hours II: Reduces the cooldown for changing relics or leaders by 1 hours III: Reduces the cooldown for changing relics or leaders by 1.5 hours IV: Reduces the cooldown for changing relics or leaders by 2 hours V: Reduces the cooldown for changing relics or leaders by 2.5 hours |- | | rowspan="1" |Extra Relic Slot |100β | colspan="9" rowspan="1" |Allows you to equip 2 relics at once! |} ==Notes== <references group="note"/> ==References== <references/> [[Category:Leaders|*]]
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