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Relics are a type of equipable items, that can do various effects that can range from minor to major. Most relics are obtainable randomly through quests, however some relics can have special unlocks like [[Terminal]] or [[API Key]].
'''Relics''' are equippable items that grant passive effects. Most relics are obtained randomly through quests, but some (e.g. [[Virtual Machine]]) have unique obtaining conditions.


== All Relics ==
==About relics==
<blockquote>
===What are relics?===


{| class="sortable wikitable mw-collapsible"
* Relics are equippable items that grant passive effects.
* Each relic has a unique ability with its own use cases and strategies.
* There is a long cooldown between equipping new relics.
* Experiment with different relics and choose wisely on which one to use!
 
===Obtaining relics===
<p>When sending animals on a quest, they have a small chance of returning with a relic. Once found, a relic remains in your inventory forever and cannot be obtained a second time.</p>
<p>There are also a few special relics that must be obtained through other means...</p>
<cite>— “About Relics” dialogue</cite>
</blockquote>
 
A new relic can be equipped every 12 hours. [[Leaders#Leader XP|Efficiency]] and [[Garden|Mango]] can decrease this cooldown.
 
The player can equip one relic at a time. A second relic slot can be unlocked from leader XP upgrades.
 
==List of relics==
{| class="sortable wikitable"
|+ Relics
|+ Relics
! Emoji
! Emoji
! Name
! Name
! Description (in-game)
! Description (in-game)
! Effects
!Flavor text
! Method of Obtaining
! Unique obtaining condition
! Additional Notes
|-
|-
|[[File:API Key.png|32px|frameless|center]]
|[[File:API Key.png|center|frameless|36x36px]]
| [[API Key]]
| [[API Key]]
| Reveals cooldown, timestamps, and other hidden info on the online zoo API.
| {{Description plain|API Key}}
| Adds secret information on the public API.
| {{Flavor text|API Key}}
| Really complicated. For a guide go to the [[API Key]] page.
| {{Yes}}
| For more information regarding this relic go to [[API Key]].
|-
|-
|[[File:Bubble Tea.png|32px|frameless|center]]
|[[File:Bubble Tea.png|center|frameless|36x36px]]
| Bubble Tea
| [[Bubble Tea]]
| Grants a 70% chance to reduce each rescue cooldown by 1 hour, otherwise raises it by 2 hours.
| {{Description plain|Bubble Tea}}
| 70% chance the next rescue will be reduced by 1 hour, 30% chance the next rescue will be increased by 2 hours.
| {{Flavor text|Bubble Tea}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Candle.png|32px|frameless|center]]
|[[File:Candle.png|center|frameless|36x36px]]
| Candle
| [[Candle]]
| While cursed, reduces your rescue cooldown. Reduces more time based on how close the curse is to expiring, and also increases luck if the curse isn't weakened.
| {{Description plain|Candle}}
| Reduces your cooldown by <math>60-(5*x)</math>. <math>x</math> being days left until the curse expires.
| {{Flavor text|Candle}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Checkered Flag.png|32px|frameless|center]]
|[[File:Checkered Flag.png|center|frameless|36x36px]]
| Checkered Flag
| [[Checkered Flag]]
| Animals can be rescued up to five minutes before your cooldown actually finishes. Rescuing during this period will reduce your next cooldown by 20 minutes.
| {{Description plain|Checkered Flag}}
| You can rescue 5 minutes earlier than your rescue cooldown, upon rescuing in that period, your next rescue cooldown decreases by 20 minutes.
| {{Flavor text|Checkered Flag}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Cursed Dice.png|32px|frameless|center]]
|[[File:Cursed Dice.png|center|frameless|36x36px]]
| Cursed Dice
| [[Cursed Dice]]
| 50% chance to find a pair when rescuing, 50% chance to find nothing.
| {{Description plain|Cursed Dice}}
| Always rescue a pair but 50% chance the next rescue won't have an animal.
| {{Flavor text|Cursed Dice}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Decearing Egg.png|32px|frameless|center]]
|[[File:Decearing Egg.png|center|frameless|36x36px]]
| Decearing Egg
| [[Decearing Egg]]
| Grants a 50% chance of obtaining an egg when rescuing an egg-laying animal.
| {{Description plain|Decearing Egg}}
| 50% chance that the relic gives you an Egg when rescuing an egg-laying animal.
| {{Flavor text|Decearing Egg}}
| Can be obtained by using Mystery Chick
| {{Yes}}
|-
|-
|[[File:Firecracker.png|32px|frameless|center]]
|[[File:Firecracker.png|center|frameless|36x36px]]
| Firecracker
| [[Firecracker]]
| Regular food items shorten your quest instead of your rescue cooldown. Leader abilities reduce your rescue cooldown by 50% less but reduce your quest cooldown by 50% more.
| {{Description plain|Firecracker}}
| Instead of shortening your rescue cooldown, non-upgraded food items shorten your quest. Leaders reduce the rescue cooldown by -50% but reduce the quest cooldown by +50%.
| {{Flavor text|Firecracker}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Flashlight.png|32px|frameless|center]]
|[[File:Flashlight.png|center|frameless|36x36px]]
| Flashlight
| [[Flashlight]]
| Doubles the effects of any quest modifiers applied by animals, but guarantees 1 less animal or item. Must be equipped when claiming the quest reward.
| {{Description plain|Flashlight}}
| Doubles the effects of quest modifiers but removes 1 animal / item from the rewards while claiming the quest reward.
| {{Flavor text|Flashlight}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Frying Pan.png|32px|frameless|center]]
|[[File:Frying Pan.png|center|frameless|36x36px]]
| Frying Pan
| [[Frying Pan]]
| Boosts the effect of regular cooldown-reducing food items by 25%, and increases the chance of finding better ones.
| {{Description plain|Frying Pan}}
| Non-upgraded food items shorten your rescue cooldown by +25% more. Additionally you'll get better chances of finding better food items.
| {{Flavor text|Frying Pan}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Juice Box.png|32px|frameless|center]]
|[[File:Zoo hourglass.webp|center|frameless|36x36px]]
| Juice Box
|[[Hourglass]]
| Randomly reduces each rescue cooldown by 5-25 minutes, plus an additional four minutes for each point of luck.
|Increases luck and reduces your rescue cooldown by 20 minutes if your rescue didn't have a notification or auto-rescue.
| Decreases your next rescue cooldown by 5-25 minutes but also decreases your next rescue cooldown by 4 minutes with each luck.
|
| Can be found in quests
|{{No}}
| For more information, go to the [[Luck]] page.
|-
|-
|[[File:Lantern.png|32px|frameless|center]]
|[[File:Juice Box.png|center|frameless|36x36px]]
| Lantern
| [[Juice Box]]
| Releasing an animal reduces your rescue cooldown by an additional hour, and increases luck for your next rescue up to 5 times.
| {{Description plain|Juice Box}}
| Releasing an animal reduces your rescue cooldown by an additional hour, and increases luck for your next rescue up to 5 times.
| {{Flavor text|Juice Box}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Magnifying Glass.png|32px|frameless|center]]
|[[File:Lantern.png|center|frameless|36x36px]]
| Magnifying Glass
| [[Lantern]]
| Grants a 20% chance to rescue an animal needed to increase your completion percentage.
| {{Description plain|Lantern}}
| 20% chance you'll get an animal that increases your zoo precentage.
| {{Flavor text|Lantern}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Mechanic Cap.png|32px|frameless|center]]
|[[File:Magnifying Glass.png|center|frameless|36x36px]]
| Mechanic Cap
| [[Magnifying Glass]]
| Allows the Mechanic to upgrade any item at any time, from the items menu. Items not in the Mechanic's daily stock take 50% longer to upgrade.
| {{Description plain|Magnifying Glass}}
| Allows you to upgrade any item from the /items ($ zoo items) menu. Items not in the Mechanic's daily stock take 50% longer to upgrade, and no Murphy Points will be gained.
| {{Flavor text|Magnifying Glass}}
| Can be obtained by waiting a total of 15 days (360 hours) for upgraded items.
| {{No}}
|-
|-
|[[File:Moving Box.png|32px|frameless|center]]
|[[File:Mechanic Cap.png|center|frameless|36x36px]]
| Moving Box
| [[Mechanic Cap]]
| Reduces your rescue cooldown by 90 minutes, but weakens by 3 minutes for each item you have. Rescued animals will never hold items.
| {{Description plain|Mechanic Cap}}
| Reduces your cooldown by <math>90-(3*x)</math>. <math>x</math> being the amount of items. You cannot obtain items from rescues.
| {{Flavor text|Mechanic Cap}}
| Can be found in quests
| {{Yes}}
|-
|-
|[[File:Necklace.png|32px|frameless|center]]
|[[File:Moving Box.png|center|frameless|36x36px]]
| Necklace
| [[Moving Box]]
| Weakens any curses obtained while equipped, but makes them last 2 extra days. Must be equipped while the curse is received, but can be unequipped once it is weakened.
| {{Description plain|Moving Box}}
| Each time you get a curse the curse gets weakened and gets extended by 2 days.
| {{Flavor text|Moving Box}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Sack.png|32px|frameless|center]]
|[[File:Necklace.png|center|frameless|36x36px]]
| Sack
| [[Necklace]]
| Making a shop purchase reduces your rescue cooldown by 1 hour. Increases your max number of shop purchases by 2.
| {{Description plain|Necklace}}
| Increases the shop credit limit to 6, each purchase reduces 1 hour from your rescue cooldown.
| {{Flavor text|Necklace}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Satellite.png|32px|frameless|center]]
|[[File:Sack.png|center|frameless|36x36px]]
| Satellite
| [[Sack]]
| Grants a 5% chance of rescuing for you, as soon as your rescue cooldown expires. Increases by 1% for every 3 remaining rescue notifications (up to 20% chance)
| {{Description plain|Sack}}
| Has a 5% chance to give you a free automatic rescue with the chance increasing with each 3 rescue notifications up to 20% chance.
| {{Flavor text|Sack}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Shopping Cart.png|32px|frameless|center]]
|[[File:Satellite.png|center|frameless|36x36px]]
| Shopping Cart
| [[Satellite]]
| Greatly increases the chance of finding items, but raises your rescue cooldown by 1 hour when you get one.
| {{Description plain|Satellite}}
| Increases the chance to find items by an additional 15%, but each time you get an item your cooldown increases by 1 hour.
| {{Flavor text|Satellite}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Twin Cherry.png|32px|frameless|center]]
|[[File:Shopping Cart.png|center|frameless|36x36px]]
| Twin Cherry
| [[Shopping Cart]]
| Increases the chance to find pairs but decreases the chance to find items. Rescuing a pair reduces your rescue cooldown by 30 minutes.
| {{Description plain|Shopping Cart}}
| The chance to find a pair increases to 8% chance but if the animal is holding an item, there's a 33% chance the item will turn into a pair.
| {{Flavor text|Shopping Cart}}
| Can be found in quests
| {{No}}
|-
|-
|[[File:Virtual Machine.png|32px|frameless|center]]
|[[File:Twin Cherry.png|center|frameless|36x36px]]
| Virtual Machine
| [[Twin Cherry]]
| Rescues done via the terminal have increased luck.
| {{Description plain|Twin Cherry}}
| Gives 1 luck when you rescue with the terminal.
| {{Flavor text|Twin Cherry}}
| Can be obtained by rescuing using the terminal ($ zoo)
| {{No}}
| For more information, go to the [[Luck]] page.
|-
|[[File:Virtual Machine.png|center|frameless|36x36px]]
| [[Virtual Machine]]
| {{Description plain|Virtual Machine}}
| {{Flavor text|Virtual Machine}}
| {{Yes}}
|}
|}
[[Category:Relics|*]]

Latest revision as of 19:45, 10 March 2025

Relics are equippable items that grant passive effects. Most relics are obtained randomly through quests, but some (e.g. Virtual Machine) have unique obtaining conditions.

About relics[edit | edit source]

What are relics?[edit | edit source]

  • Relics are equippable items that grant passive effects.
  • Each relic has a unique ability with its own use cases and strategies.
  • There is a long cooldown between equipping new relics.
  • Experiment with different relics and choose wisely on which one to use!

Obtaining relics[edit | edit source]

When sending animals on a quest, they have a small chance of returning with a relic. Once found, a relic remains in your inventory forever and cannot be obtained a second time.

There are also a few special relics that must be obtained through other means...

— “About Relics” dialogue

A new relic can be equipped every 12 hours. Efficiency and Mango can decrease this cooldown.

The player can equip one relic at a time. A second relic slot can be unlocked from leader XP upgrades.

List of relics[edit | edit source]

Relics
Emoji Name Description (in-game) Flavor text Unique obtaining condition
API Key Reveals cooldown, timestamps, and other hidden info on the online zoo API. Nerd. Yes
Bubble Tea Grants a 70% chance to reduce each rescue cooldown by 1 hour, otherwise raises it by 2 hours. (no flavor text) No
Candle While cursed, reduces your rescue cooldown. Reduces more time based on how close the curse is to expiring, and also slightly increases luck if the curse isn't weakened. It's probably haunted. No
Checkered Flag Animals can be rescued up to five minutes before your cooldown actually finishes. Rescuing during this period will reduce your next cooldown by 20 minutes. Also reduces quest cooldown by 1 hour when triggered. (no flavor text) No
Cursed Dice 50% chance to find a pair when rescuing, 50% chance to find nothing. Anything that follows is entirely RNG's fault. No
Decearing Egg Grants a 50% chance of obtaining an egg when rescuing an egg-laying animal. You feel like making a delicious breakfast. Yes
Firecracker Regular food items shorten your quest instead of your rescue cooldown. Leader abilities reduce your rescue cooldown by 50% less but reduce your quest duration by 50% more. Use responsibly. No
Flashlight Doubles the effects of any quest modifiers applied by animals, but guarantees 1 less animal or item. Must be equipped when claiming the quest reward. (no flavor text) No
Frying Pan Boosts the effect of regular cooldown-reducing food items by 25%, and increases the chance of finding better ones. What are you cooking? No
Hourglass Increases luck and reduces your rescue cooldown by 20 minutes if your rescue didn't have a notification or auto-rescue. No
Juice Box Randomly reduces each rescue cooldown by 5-25 minutes, plus an additional four minutes for each point of luck. These tasted better back in third grade. No
Lantern Releasing an animal reduces your rescue cooldown by 30 more minutes, and increases luck for your next rescue up to 5 times. (no flavor text) No
Magnifying Glass Grants a 20% chance to rescue an animal needed to increase your completion percentage. Maybe you'll find something nice. No
Mechanic Cap Allows the Mechanic to upgrade any item at any time, from the items menu. Items not in the Mechanic's daily stock take 50% longer to upgrade. You feel like buying your niece McDonald's. Yes
Moving Box Reduces your rescue cooldown by 90 minutes, but weakens by 3 minutes for each item you have. Rescued animals will never hold items. Be mindful of how much you hoard! No
Necklace Weakens any curses obtained while equipped, but makes them last 2 extra days. Must be equipped while the curse is received, but can be unequipped once it is weakened. Any evil spirits will be weakened. No
Sack Making a shop purchase reduces your rescue cooldown by 1 hour. Increases your max number of shop purchases by 2. Spending is power! No
Satellite Grants a 5% chance of rescuing for you, as soon as your rescue cooldown expires. Increases by 1% for every 3 remaining rescue notifications (up to 20% chance) It will only function if the bot is able to DM you. No
Shopping Cart Greatly increases the chance of finding items, but raises your rescue cooldown by 1 hour when you get one. Return it when you're finished! No
Twin Cherry Increases the chance to find pairs but decreases the chance to find items. Rescuing a pair reduces your rescue cooldown by 30 minutes. (no flavor text) No
Virtual Machine Rescues done via the terminal have increased luck. You feel like telling people about Linux. Yes