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Leaders are equippable animals that are obtained by having enough of five specific animals. You need at least 50 zoo score (5 more with each leader you have) and a single relic to get a 0.25% chance to get a leader by rescuing the leaders favorite animal. With each additional zoo score you get a 0.25% chance on top of that until you reach 25% (100 zoo score past the minimum).
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Each leader has a trigger that whenever the condition is met for the trigger, the leader activates giving some benefits from that rescue.
'''Leaders''' are equippable animals that are obtained by having enough of specific animals.  


These benefits include but are not limited to:
==Obtaining==
Each leader has five <dfn>favorite animals</dfn>. When the player has 50<ref group="note">+5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.</ref> score across the leader's favorite animals {{citation needed span|and at least one relic}}, they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.<ref>{{cite Discord|name=Colon|username=colon|channel=robotop-suggestions|date=2022-03-13|url=//discord.com/channels/461575285364752384/514225762707046402/952612926739578890}}<blockquote>so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc<br>
actually i dont think cat is kitsune<br>
dog is<br>
you get the point<br>
so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have <br>
lets call that the minscore<br>
for every point of score past the minscore, the chance increases by 0.25%<br>
and caps out at 25%<br>
so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal<br>
so the % chance would be 0.25 x 20<br>
so 5%</blockquote></ref> {{Citation needed span|Every leader you have increases the minimum score needed to obtain a leader by 5.}}


* Reducing your rescue cooldown
==Effects==
* Reducing your quest duration
A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency [[leader XP upgrade]] and with the [[Mango]] [[garden]] plant.
* Picking up items upgraded by the mechanic
* gaining Leader XP


You can also force a trigger with the Rice Cracker item.
Whenever the chosen leader's conditions are met, its effect triggers, reducing the player's rescue cooldown and quest duration. The leader will also earn one [[leader XP]], with a maximum of 30 earnable leader XP per leader. [[Rice Cracker]] reduces cooldown and quest duration, but does not earn leader XP.
 
Rescuing a leader's favorite animal grants 1 [[luck]] for that rescue.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-01-04|url=//discord.com/channels/461575285364752384/1010033674424684625/1060310578700243084|text=highest possible luck rn is hmm<br>
you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)<br>
+2 if you have unweakened candle<br>
there's another way to get +1 luck but it only applies if your luck is less than 2<br>
<mark>favorite animal is another +1</mark><br>
so i think thats a total of 8}}</ref>


Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.
Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.
Additionally, whenever you rescue a favorite animal while the leader is equipped, you gain an extra point of luck for that rescue.


Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)
Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)


You can equip a leader each 12 hours (Can be decreased with the Efficiency upgrade)
==List of leaders==
{| class="sortable wikitable mw-collapsible"
{| class="sortable wikitable mw-collapsible"
|+
|+
| rowspan="1" |
| rowspan="1" |Emoji
|Name
| rowspan="1" |Name
| rowspan="1" |Ability
| rowspan="1" |Ability
|Cooldown Reducing
|Cooldown Reducing
Line 29: Line 43:
|Quest
|Quest
|Favourite Animals
|Favourite Animals
|Cosmetic Emoji
|Activation Cosmetic
|Activation Cosmetic
|-
|-
| rowspan="5" |
| rowspan="5" | [[File:Snake.png|32px|frameless|center]][[File:Eye.png|32px|frameless|center]]
| rowspan="5" |[[Basilisk]]
| rowspan="5" |[[Basilisk]]
| rowspan="5" |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.
| rowspan="5" |Scarcity: Triggers upon rescuing an animal that raises your completion percentage.
| rowspan="5" |For each remaining hour of your quest:
| rowspan="5" |For each % from the start of your quest until it finishes...
 
* Reduce rescue cooldown by X minutes
* Reduce rescue cooldown by X minutes
* Reduce quest duration by X minutes
* Reduce quest duration by X minutes
|★★★★★
|★★★★★
|60 secs
|100 secs
|90 secs
|140 secs
| rowspan="5" |Camel, Mouse, Skunk, Spider, Worm
| rowspan="5" |Camel, Mouse, Skunk, Spider, Worm
| rowspan="5" |[[File:Blindfold.png|center|frameless|32x32px]]
| rowspan="5" |Blindfold
| rowspan="5" |Blindfold
|-
|-
|★★★★☆
|★★★★☆
|50 secs
|90 secs
|75 secs
|125 secs
|-
|-
|★★★☆☆
|★★★☆☆
|40 secs
|80 secs
|60 secs
|110 secs
|-
|-
|★★☆☆☆
|★★☆☆☆
|30 secs
|70 secs
|45 secs
|95 secs
|-
|-
|★☆☆☆☆
|★☆☆☆☆
|20 secs
|60 secs
|30 secs
|80 secs
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Lion.png|32px|frameless|center]][[File:Eagle.png|32px|frameless|center]]
| rowspan="5" |[[Gryphon]]
| rowspan="5" |[[Gryphon]]
| rowspan="5" |Hoard: Triggers upon rescuing an animal holding an item.
| rowspan="5" |Hoard: Triggers upon rescuing an animal holding an item.
Line 71: Line 86:
|5 mins
|5 mins
| rowspan="5" |Cat, Chick, Chicken, Dove, Leopard
| rowspan="5" |Cat, Chick, Chicken, Dove, Leopard
| rowspan="5" |[[File:Golden Feather.png|center|frameless|32x32px]]
| rowspan="5" |Golden Feather
| rowspan="5" |Golden Feather
|-
|-
Line 89: Line 105:
|3 mins
|3 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Fox.png|32px|frameless|center]][[File:Torii.png|32px|frameless|center]]
| rowspan="5" |[[Kitsune]]
| rowspan="5" |[[Kitsune]]
| rowspan="5" |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.
| rowspan="5" |Fluffiness: Triggers upon rescuing an animal with a fluffy tail.
Line 100: Line 116:
|10 mins
|10 mins
| rowspan="5" |Dog, Fox, Hamster, Koala, Sheep
| rowspan="5" |Dog, Fox, Hamster, Koala, Sheep
| rowspan="5" |[[File:Fox Fire.png|center|frameless|32x32px]]
| rowspan="5" |Fox Fire
| rowspan="5" |Fox Fire
|-
|-
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|6 mins
|6 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Octopus.png|32px|frameless|center]][[File:Tidal Wave.png|32px|frameless|center]]
| rowspan="5" |[[Kraken]]
| rowspan="5" |[[Kraken]]
| rowspan="5" |Double Team: Triggers upon rescuing a pair of animals.
| rowspan="5" |Double Team: Triggers upon rescuing a pair of animals.
Line 127: Line 144:
|30 mins
|30 mins
| rowspan="5" |Crocodile, Hippo, Seal, Squid, Whale
| rowspan="5" |Crocodile, Hippo, Seal, Squid, Whale
| rowspan="5" |[[File:Tidal Wave.png|center|frameless|32x32px]]
| rowspan="5" |Tidal Wave
| rowspan="5" |Tidal Wave
|-
|-
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|10 mins
|10 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Cricket.png|32px|frameless|center]][[File:Dagger.png|32px|frameless|center]]
| rowspan="5" |[[Mantis]]
| rowspan="5" |[[Mantis]]
| rowspan="5" |Swarm: Triggers upon rescuing a predator.
| rowspan="5" |Swarm: Triggers upon rescuing a predator.
Line 156: Line 174:
|6.5 mins
|6.5 mins
| rowspan="5" |Beetle, Caterpillar, Cricket, Frog, Snail
| rowspan="5" |Beetle, Caterpillar, Cricket, Frog, Snail
| rowspan="5" |[[File:Old Nail.png|center|frameless|32x32px]]
| rowspan="5" |Old Nail
| rowspan="5" |Old Nail
|-
|-
Line 174: Line 193:
|4.5 mins
|4.5 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Mermaid.png|32px|frameless|center]][[File:Tunes.png|32px|frameless|center]]
| rowspan="5" |[[Mermaid]]
| rowspan="5" |[[Mermaid]]
| rowspan="5" |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.
| rowspan="5" |Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes.
Line 184: Line 203:
|10 mins
|10 mins
| rowspan="5" |Beaver, Crab, Duck, Fish, Shrimp
| rowspan="5" |Beaver, Crab, Duck, Fish, Shrimp
| rowspan="5" |[[File:Le Fishe au Chocolat.png|center|frameless|32x32px]]
| rowspan="5" |Le Fishe au Chocolat
| rowspan="5" |Le Fishe au Chocolat
|-
|-
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|6 mins
|6 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Cow Face.png|32px|frameless|center]][[File:Ancient Axe.png|32px|frameless|center]]
| rowspan="5" |[[Minotaur]]
| rowspan="5" |[[Minotaur]]
| rowspan="5" |Reinforce: Triggers upon your zoo score reaching a multiple of 8.
| rowspan="5" |Reinforce: Triggers upon rescuing an animal after previously releasing one.
| rowspan="5" |For every 20% of zoo completion...
| rowspan="5" |• Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal
• Reduce rescue cooldown by X minutes
 
• Reduce quest duration by X minutes
• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal's rare variant
|★★★★★
|★★★★★
|15 mins
|32 mins
|25 mins
|50 mins
| rowspan="5" |Bear, Cow, Gorilla, Ox, Pig
| rowspan="5" |Bear, Cow, Gorilla, Ox, Pig
| rowspan="5" |[[File:Ancient Axe.png|center|frameless|32x32px]]
| rowspan="5" |Ancient Axe
| rowspan="5" |Ancient Axe
|-
|-
|★★★★☆
|★★★★☆
|12 mins
|29 mins
|20 mins
|45 mins
|-
|-
|★★★☆☆
|★★★☆☆
|9 mins
|26 mins
|15 mins
|40 mins
|-
|-
|★★☆☆☆
|★★☆☆☆
|6 mins
|23 mins
|10 mins
|35 mins
|-
|-
|★☆☆☆☆
|★☆☆☆☆
|3 mins
|20 mins
|5 mins
|30 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Unicorn.png|32px|frameless|center]][[File:Cloud.png|32px|frameless|center]]
| rowspan="5" |[[Pegasus]]
| rowspan="5" |[[Pegasus]]
| rowspan="5" |Liftoff: Triggers upon rescuing an animal with wings.
| rowspan="5" |Liftoff: Triggers upon rescuing an animal with wings.
Line 240: Line 261:
|6.5 mins
|6.5 mins
| rowspan="5" |Giraffe, Horse, Sloth, Turkey, Zebra
| rowspan="5" |Giraffe, Horse, Sloth, Turkey, Zebra
| rowspan="5" |[[File:Cloud.png|center|frameless|32x32px]]
| rowspan="5" |Heavenly Cloud
| rowspan="5" |Heavenly Cloud
|-
|-
Line 258: Line 280:
|3.5 mins
|3.5 mins
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Dragon.png|32px|frameless|center]][[File:Shield.png|32px|frameless|center]]
| rowspan="5" |[[Wyvern]]
| rowspan="5" |[[Wyvern]]
| rowspan="5" |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.
| rowspan="5" |Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes.
Line 268: Line 290:
|2 mins
|2 mins
| rowspan="5" |Bat, Dinosaur, Fly, Lizard, Parrot
| rowspan="5" |Bat, Dinosaur, Fly, Lizard, Parrot
| rowspan="5" |[[File:magical Moon.png|center|frameless|32x32px]]
| rowspan="5" |Magical Moon
| rowspan="5" |Magical Moon
|-
|-
Line 286: Line 309:
|1 min
|1 min
|-
|-
| rowspan="5" |
| rowspan="5" |[[File:Polar Bear.png|32px|frameless|center]][[File:Footprints.png|32px|frameless|center]]
| rowspan="5" |[[Yeti]]
| rowspan="5" |[[Yeti]]
| rowspan="5" |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.
| rowspan="5" |Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed.
Line 294: Line 317:
|90 secs
|90 secs
|8 mins
|8 mins
| rowspan="5" |Elephant, Hedgehog, Penguin, Rabbit, Snowman
| rowspan="5" |Deer, Elephant, Hedgehog, Penguin, Rabbit
| rowspan="5" |[[File:Special Snowflake.png|center|frameless|32x32px]]
| rowspan="5" |Special Snowflake
| rowspan="5" |Special Snowflake
|-
|-
Line 428: Line 452:
|}
|}


==Notes==
<references group="note"/>
==References==
<references/>
[[Category:Leaders|*]]
[[Category:Leaders|*]]

Latest revision as of 15:57, 10 May 2025

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Leaders are equippable animals that are obtained by having enough of specific animals.

Obtaining[edit | edit source]

Each leader has five favorite animals. When the player has 50[note 1] score across the leader's favorite animals and at least one relic[citation needed], they have a 0.25% chance to obtain the leader upon rescuing a favorite animal. Every score past the minimum increases the obtaining chance by 0.25%, up to a maximum of 25%.[1] Every leader you have increases the minimum score needed to obtain a leader by 5.[citation needed]

Effects[edit | edit source]

A new leader can be chosen every 12 hours. This cooldown can be reduced with the Efficiency leader XP upgrade and with the Mango garden plant.

Whenever the chosen leader's conditions are met, its effect triggers, reducing the player's rescue cooldown and quest duration. The leader will also earn one leader XP, with a maximum of 30 earnable leader XP per leader. Rice Cracker reduces cooldown and quest duration, but does not earn leader XP.

Rescuing a leader's favorite animal grants 1 luck for that rescue.[2]

Upon reaching 5, 10, 20, and 30 Leader XP, Your leader levels up and their cooldown reducing abilities are stronger.

Whenever a leader is activated 100 times, a specific cosmetic is gained, unique to each leader. (The cosmetics can be seen on the last column in the Leaders table.)

List of leaders[edit | edit source]

Emoji Name Ability Cooldown Reducing Leveling Rescue Quest Favourite Animals Cosmetic Emoji Activation Cosmetic
Basilisk Scarcity: Triggers upon rescuing an animal that raises your completion percentage. For each % from the start of your quest until it finishes...
  • Reduce rescue cooldown by X minutes
  • Reduce quest duration by X minutes
★★★★★ 100 secs 140 secs Camel, Mouse, Skunk, Spider, Worm
Blindfold
★★★★☆ 90 secs 125 secs
★★★☆☆ 80 secs 110 secs
★★☆☆☆ 70 secs 95 secs
★☆☆☆☆ 60 secs 80 secs
Gryphon Hoard: Triggers upon rescuing an animal holding an item. For the ratio of items to animals in your zoo:
  • Reduce rescue cooldown by X minutes for each 1% that items make up
  • Reduce quest duration by X minutes for each unique item you have
★★★★★ 7 mins 5 mins Cat, Chick, Chicken, Dove, Leopard
Golden Feather
★★★★☆ 6.5 mins 4.5 mins
★★★☆☆ 6 mins 4 mins
★★☆☆☆ 5.5 mins 3.5 mins
★☆☆☆☆ 5 mins 3 mins
Kitsune Fluffiness: Triggers upon rescuing an animal with a fluffy tail. For the percentage of your zoo score made up of animals with fluffy tails...
  • Reduce rescue cooldown by X minutes for each 1%
  • Reduce quest duration by X minutes for each 3%
★★★★★ 5 mins 10 mins Dog, Fox, Hamster, Koala, Sheep
Fox Fire
★★★★☆ 4.5 mins 9 mins
★★★☆☆ 4 mins 8 mins
★★☆☆☆ 3.5 mins 7 mins
★☆☆☆☆ 3 mins 6 mins
Kraken Double Team: Triggers upon rescuing a pair of animals. • Reduce rescue cooldown by X minutes for each common version of that animal owned

• Reduce quest duration by X minutes for each rare version of that animal owned

★★★★★ 9 mins 30 mins Crocodile, Hippo, Seal, Squid, Whale
Tidal Wave
★★★★☆ 8.5 mins 25 mins
★★★☆☆ 8 mins 20 mins
★★☆☆☆ 7.5 mins 15 mins
★☆☆☆☆ 7 mins 10 mins
Mantis Swarm: Triggers upon rescuing a predator. For every predator in your zoo:
  • Reduce rescue cooldown by X minutes for each common animal
  • Reduce quest duration by X minutes for each rare animal
★★★★★ 90 secs 6.5 mins Beetle, Caterpillar, Cricket, Frog, Snail
Old Nail
★★★★☆ 75 secs 6 mins
★★★☆☆ 60 secs 5.5 mins
★★☆☆☆ 45 secs 5 mins
★☆☆☆☆ 30 secs 4.5 mins
Mermaid Patience: Triggers upon rescuing an animal more than 30 minutes after your cooldown finishes. For every 10 minutes after your cooldown finished...

• Reduce rescue cooldown by X minutes • Reduce quest duration by X minutes

★★★★★ 6 mins 10 mins Beaver, Crab, Duck, Fish, Shrimp
Le Fishe au Chocolat
★★★★☆ 5.5 mins 9 mins
★★★☆☆ 5 mins 8 mins
★★☆☆☆ 4.5 mins 7 mins
★☆☆☆☆ 4 mins 6 mins
Minotaur Reinforce: Triggers upon rescuing an animal after previously releasing one. • Reduce rescue cooldown by X minutes for the % of your common animals made up of the rescued animal

• Reduce quest duration by X minutes for the % of your rare animals made up of the rescued animal's rare variant

★★★★★ 32 mins 50 mins Bear, Cow, Gorilla, Ox, Pig
Ancient Axe
★★★★☆ 29 mins 45 mins
★★★☆☆ 26 mins 40 mins
★★☆☆☆ 23 mins 35 mins
★☆☆☆☆ 20 mins 30 mins
Pegasus Liftoff: Triggers upon rescuing an animal with wings. For the percentage of your zoo made up of winged animals...

• Reduce rescue cooldown by X minutes for each 1% of your common animals • Reduce quest duration by X minutes for each 1% of your rare animals

★★★★★ 4 mins 6.5 mins Giraffe, Horse, Sloth, Turkey, Zebra
Heavenly Cloud
★★★★☆ 3.5 mins 5.75 mins
★★★☆☆ 3 mins 5 mins
★★☆☆☆ 2.5 mins 4.25 mins
★☆☆☆☆ 2 mins 3.5 mins
Wyvern Agility: Triggers upon rescuing an animal less than 60 seconds after your cooldown finishes. For every second closer to the time your cooldown finished...

• Reduce rescue cooldown by X minutes • Reduce quest duration by X minutes

★★★★★ 80 secs 2 mins Bat, Dinosaur, Fly, Lizard, Parrot
Magical Moon
★★★★☆ 65 secs 1.75 mins
★★★☆☆ 50 secs 1.5 mins
★★☆☆☆ 35 secs 1.25 mins
★☆☆☆☆ 20 secs 1 min
Yeti Diversity: Triggers upon rescuing an animal while a specific animal type is guaranteed. • Reduce rescue cooldown by X minutes for each common animal of that type

• Reduce quest duration by X minutes for each rare animal of that type

★★★★★ 90 secs 8 mins Deer, Elephant, Hedgehog, Penguin, Rabbit
Special Snowflake
★★★★☆ 75 secs 7 mins
★★★☆☆ 60 secs 6 mins
★★☆☆☆ 45 secs 5 mins
★☆☆☆☆ 30 secs 4 mins

Leader XP[edit | edit source]

Leader XP is gained upon each leader activation. Every time a leader is activated, you gain 1 Leader XP which can be used to obtain various upgrades from the leader shop and upgrade your leader. Each leader can only grant a maximum of 30 Leader XP

You can buy upgrades for Leader XP inside of the XP Upgrade shop.

The following chart lists the upgrades for the XP Upgrade Shop:

XP Upgrade Cost Effects
Duality Tier I: 4❖

Tier II: 6❖

Tier III: 8❖

Tier IV: 10❖

Tier V: 12❖

I: Increases the chance to rescue a pair of animals by 1%

II: Increases the chance to rescue a pair of animals by 2%

III: Increases the chance to rescue a pair of animals by 3%

IV: Increases the chance to rescue a pair of animals by 4%

V: Increases the chance to rescue a pair of animals by 5%

Looting Tier I: 4❖

Tier II: 6❖

Tier III: 8❖

Tier IV: 10❖

Tier V: 12❖

I: Increases the chance for an animal to hold an item by 1%

II: Increases the chance for an animal to hold an item by 2%

III: Increases the chance for an animal to hold an item by 3%

IV: Increases the chance for an animal to hold an item by 4%

V: Increases the chance for an animal to hold an item by 5%

Leadership Tier I: 4❖

Tier II: 6❖

Tier III: 8❖

Tier IV: 10❖

Tier V: 12❖

I: Raises the cap for leader cooldown reductions by 5 minutes

II: Raises the cap for leader cooldown reductions by 10 minutes

III: Raises the cap for leader cooldown reductions by 15 minutes

IV: Raises the cap for leader cooldown reductions by 20 minutes

V: Raises the cap for leader cooldown reductions by 30 minutes

Energy Tier I: 4❖

Tier II: 6❖

Tier III: 8❖

Tier IV: 10❖

Tier V: 12❖

I: Reduces the length of all quests by 0.5 hours

II: Reduces the length of all quests by 1 hours

III: Reduces the length of all quests by 1.5 hours

IV: Reduces the length of all quests by 2 hours

V: Reduces the length of all quests by 2.5 hours

Efficiency Tier I: 4❖

Tier II: 6❖

Tier III: 8❖

Tier IV: 10❖

Tier V: 12❖

I: Reduces the cooldown for changing relics or leaders by 0.5 hours

II: Reduces the cooldown for changing relics or leaders by 1 hours

III: Reduces the cooldown for changing relics or leaders by 1.5 hours

IV: Reduces the cooldown for changing relics or leaders by 2 hours

V: Reduces the cooldown for changing relics or leaders by 2.5 hours

Extra Relic Slot 100❖ Allows you to equip 2 relics at once!

Notes[edit | edit source]

  1. +5 for each leader they already have; e.g. if they have two leaders already, 60 score is required.

References[edit | edit source]

  1. 13 March 2022. Message by Colon [@colon] in the #robotop-suggestions channel in the 9th Tail Bot Hub server.

    so first of all, keep in mind that in order to find a leader you have to rescue one of its preferred animals. so you can only unlock a kitsune when rescuing a fox/cat/etc

    actually i dont think cat is kitsune
    dog is
    you get the point
    so by default you need 50 combined total score across all their favorite animals, + 5 for each leader you have
    lets call that the minscore
    for every point of score past the minscore, the chance increases by 0.25%
    and caps out at 25%
    so if you have 80 total score for kitsune-related animals, and you already have two leaders, then the minscore would be 60 and the remaining 20 score goes towards increasing the chance for unlocking the animal
    so the % chance would be 0.25 x 20

    so 5%

  2. 4 January 2023. Message by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server:

    “highest possible luck rn is hmm
    you can store up to 5 for the next rescue (theres a few ways to do this aside from fortune cookie)
    +2 if you have unweakened candle
    there's another way to get +1 luck but it only applies if your luck is less than 2
    favorite animal is another +1
    so i think thats a total of 8”