Chains: Difference between revisions

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nerf from 1.6.3
 
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Converts the current [[curse]] into a '''Shackled Curse''', making it incurable. Curses received from [[quest]]s can overwrite Shackled Curses as normal.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-bugs|date=2023-03-14|url=//discord.com/channels/461575285364752384/1075502116635951275/1085299607694757888|type=reply to @viviampersand}}<blockquote>'''@viviampersand:''' shackled curses can be overridden by a quest reward. no idea if this is intentional<br>'''@colon:''' yeah this was something i was considering and decided to leave in<br>if you shackled your curse it usually means you dont want to overwrite it, which makes getting a curse from a quest "bad" like it should be</blockquote></ref>
Converts the current [[curse]] into a '''Shackled Curse''', making it incurable. Curses received from [[quest]]s can overwrite Shackled Curses as normal.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-bugs|date=2023-03-14|url=//discord.com/channels/461575285364752384/1075502116635951275/1085299607694757888|type=reply to @viviampersand}}<blockquote>'''@viviampersand:''' shackled curses can be overridden by a quest reward. no idea if this is intentional<br>'''@colon:''' yeah this was something i was considering and decided to leave in<br>if you shackled your curse it usually means you dont want to overwrite it, which makes getting a curse from a quest "bad" like it should be</blockquote></ref>


Shackled Curses add 4 points of [[luck]] when rescuing, or 2 points if weakened.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-04-25|url=//discord.com/channels/461575285364752384/1010033674424684625/1100234492830040135|type=reply to @firefly256}}<blockquote>'''@firefly256:''' @colon how much luck does chains give<br>'''@colon:''' 4/2<br>'''@firefly256:''' […] Is it 4 when you use Chains on a normal curse, and 2 if you used Chains on a weakened curse?<br>'''@colon:''' ye</blockquote></ref>
Upon rescuing, if the player has a luck of 2 or higher, a Shackled Curse removes 1 point of [[luck]].<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-04-26|url=//discord.com/channels/461575285364752384/1010033674424684625/1100552289552449546|type=code snippet}}<blockquote>'''@colon:''' also i was wrong about chains<br>it loses 1 luck if your luck is already > 1 […]<syntaxhighlight lang="js">
 
else if (curseCure.id == "inescapable") {
If the total number of luck is greater than or equal to 6, 1 luck will be decreased regardless of whether it is weakened.
if (luck > 1) luck -= 1
luck += curseCure.luckUp[c]
}</syntaxhighlight></blockquote></ref>
Afterwards, it adds 3 points of [[luck]], or 2 points if it's weakened.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-talk|date=2023-04-25|url=//discord.com/channels/461575285364752384/1010033674424684625/1100234492830040135|type=reply to @firefly256}}<blockquote>'''@firefly256:''' @colon how much luck does chains give<br>'''@colon:''' 4/2<br>'''@firefly256:''' […] Is it 4 when you use Chains on a normal curse, and 2 if you used Chains on a weakened curse?<br>'''@colon:''' ye</blockquote></ref><ref name="1.6.3nerf">{{cite changelog|1.6.3|Nerfed unweakened shackled curses to give one less bonus luck}}</ref>


==History==
==History==
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|v1.1.0
|v1.1.0
|Added Chains.<ref>{{cite changelog|1.1.0|Added 5 new items to the mechanic}}</ref>
|Added Chains.<ref>{{cite changelog|1.1.0|Added 5 new items to the mechanic}}</ref>
|-
|v1.6.3
|Unweakened shackled curses now add 3 points of luck instead of 4.<ref name="1.6.3nerf"/>
|}
|}



Latest revision as of 19:38, 1 August 2024

Chains
“it's so dark.”
Quality (unknown)[citation needed]
Mechanic upgrade
8 Ball⨯1 →Chains⨯1 (8h) 
I don't really like working with this stuff... but I trust that you know what you're doing.

Chains is an upgraded item.

Effects[edit | edit source]

Makes your curse incurable, but drastically increases rescue luck while you have it. Use at your own risk!

— In-game description

Converts the current curse into a Shackled Curse, making it incurable. Curses received from quests can overwrite Shackled Curses as normal.[1]

Upon rescuing, if the player has a luck of 2 or higher, a Shackled Curse removes 1 point of luck.[2] Afterwards, it adds 3 points of luck, or 2 points if it's weakened.[3][4]

History[edit | edit source]

Zoo Bot
v1.1.0 Added Chains.[5]
v1.6.3 Unweakened shackled curses now add 3 points of luck instead of 4.[4]

References[edit | edit source]

  1. 14 March 2023. Reply to @viviampersand by Colon [@colon] in the #zoo-bugs channel in the 9th Tail Bot Hub server.

    @viviampersand: shackled curses can be overridden by a quest reward. no idea if this is intentional
    @colon: yeah this was something i was considering and decided to leave in
    if you shackled your curse it usually means you dont want to overwrite it, which makes getting a curse from a quest "bad" like it should be

  2. 26 April 2023. Code snippet by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server.

    @colon: also i was wrong about chains
    it loses 1 luck if your luck is already > 1 […]

    else if (curseCure.id == "inescapable") {
    	if (luck > 1) luck -= 1
    	luck += curseCure.luckUp[c]
    }
    
  3. 25 April 2023. Reply to @firefly256 by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server.

    @firefly256: @colon how much luck does chains give
    @colon: 4/2
    @firefly256: […] Is it 4 when you use Chains on a normal curse, and 2 if you used Chains on a weakened curse?
    @colon: ye

  4. 4.0 4.1 Zoo changelog, v1.6.3 (released 30 July 2024):

    “Nerfed unweakened shackled curses to give one less bonus luck”

  5. Zoo changelog, v1.1.0 (released 28 February 2023):

    “Added 5 new items to the mechanic”