Cursed Dice: Difference between revisions

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==Effects==
==Effects==
{{Description}}
{{Description}}
 
{| class="wikitable" style="float:inline-end;"
The chance to rescue a pair is set to 50%. This overrides the increased pair chance from the Duality [[leader XP upgrade]]<ref>{{cite Discord|author=Colon|username=colon|channel=zoo-talk|url=//discord.com/channels/461575285364752384/1010033674424684625/1220748637114470513|date=2024-03-22|quote=you know whats funny is that the leader xp upgrade doesnt even affect the cursed dice pair chance}}</ref> and—in part— [[Twin Cherry]]<ref>{{cite Discord|author=Colon|username=colon|message type=reply to @ny.an|channel=zoo-talk|url=//discord.com/channels/461575285364752384/1010033674424684625/1183432971387162776|date=2023-12-10}}<blockquote>'''@ny.an:''' anyone know how twin cherry and cursed dice work together<br>'''@colon:''' dice overrides the extra pair chance<br>but cherry can still reroll items into pairs</blockquote></ref>.
 
The pair chance increases by 6% for each point of [[luck]], maxing out at 80% with 5 luck.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-talk|url=//discord.com/channels/461575285364752384/1010033674424684625/1060307955548966933|date=2024-01-04|quote=for example, cursed dice's success chance goes up by 6 for each point of luck you have (50% -> 56% -> 62%, etc) but it maxes out at 80% (5 luck)}}</ref>
 
{| class="wikitable"
|+
|+
!Luck
!Luck
!Pair chance
!Pair chance<ref name="maxout">{{cite Discord|name=Colon|username=colon|channel=zoo-talk|url=//discord.com/channels/461575285364752384/1010033674424684625/1060307955548966933|date=2023-01-04|quote=for example, cursed dice's success chance goes up by 6 for each point of luck you have (50% -> 56% -> 62%, etc) but it maxes out at 80% (5 luck)}}</ref><ref name="1.6.1nerf">{{cite changelog|1.6.1|Nerfed how much Cursed Dice is affected by luck (6n -> 4n)}}</ref>
!Avg. animals<br>per rescue
|-
|-
|0
|0
|50%
|50%
|1
|-
|-
|1
|1
|56%
|54%
|1.08
|-
|-
|2
|2
|62%
|58%
|1.16
|-
|-
|3
|3
|68%
|62%
|1.24
|-
|-
|4
|4
|66%
|1.32
|-
|5
|70%
|1.4
|-
|6
|74%
|74%
|1.48
|-
|-
|5
|7
|78%
|1.56
|-
|8+
|80%
|80%
|1.6
|}
|}


Rescues that don't grant a pair will “fail” and grant no animal. Flavor text is displayed in this format:
The chance to rescue a pair is set to 50%. This overrides the increased pair chance from the Duality [[leader XP upgrade]]<ref>{{cite Discord|author=Colon|username=colon|channel=zoo-talk|url=//discord.com/channels/461575285364752384/1010033674424684625/1220748637114470513|date=2024-03-22|quote=you know whats funny is that the leader xp upgrade doesnt even affect the cursed dice pair chance}}</ref> and—in part— [[Twin Cherry]]<ref>{{cite Discord|author=Colon|username=colon|message type=reply to @ny.an|channel=zoo-talk|url=//discord.com/channels/461575285364752384/1010033674424684625/1183432971387162776|date=2023-12-10}}<blockquote>'''@ny.an:''' anyone know how twin cherry and cursed dice work together<br>'''@colon:''' dice overrides the extra pair chance<br>but cherry can still reroll items into pairs</blockquote></ref>.
 
The pair chance increases by 4% for each point of [[luck]],<ref name="1.6.1nerf"/> maxing out at 80% with 5 luck.<ref name="maxout"/> If a [[Backpack]] was used, a pair is guaranteed.{{needs testing}}
 
Rescues that don't grant a pair will “fail” and grant no animal. The animal's held [[Items|item]] will still be received.<ref>{{cite Discord|name=Zoo|channel=zoo-terminal|date=2024-05-03|url=//discord.com/channels/461575285364752384/1075502516927746068/1235927823286407189|type=Cursed Dice failure}}</ref> Flavor text will be displayed in this format:
<blockquote>🎲 You were about to rescue a [animal], but [reason]. [reaction]</blockquote>
<blockquote>🎲 You were about to rescue a [animal], but [reason]. [reaction]</blockquote>
As of April 7, 2024, the following flavor text is possible:
As of April 7, 2024, the following flavor text is possible:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+
|+ Cursed Dice flavor text
!Reason
!Reason
!Reaction
!Reaction
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|the RNG had other plans.
|the RNG had other plans.
|What a pity.
|What a pity.
|-
|then you remembered that game balance exists.
|What a shame.
|-
|-
|then you remembered that your ice cream was getting cold.
|then you remembered that your ice cream was getting cold.
|What a shame.
|Whoopsie!
|-
|-
|you got a mosquito bite and decided to call it off.
|you got a mosquito bite and decided to call it off.
|Whoopsie!
|Zoinks!
|-
|-
|you got your socks wet and retreated.
|you got your socks wet and retreated.
|Zoinks!
|-
|-
|you looked away for a second and it despawned.
|you looked away for a second and it despawned.
Line 91: Line 111:
|}
|}


Failing a rescue while a [[Curse of Blindness]] is active will grant [[Visible Confusion]].
Failing a rescue while a [[Curse of Blindness]] is active or the [[Blindfold]] cosmetic is equipped will grant [[Visible Confusion]].


==Strategy==
==Strategy==
Line 104: Line 124:
|-
|-
|v80.0
|v80.0
|Cursed Dice is introduced. It is called "Relic"<ref>{{cite Discord|name=RoboTop|channel=bots|url=//discord.com/channels/461575285364752384/514225574051446795/849342352577134675|date=2021-06-01}}<!--<blockquote>Passive Items (⨯1)<br>- 🎲 '''Relic'''<br><span style="font-size:smaller;">Passive items are still under construction! They will be released in a later update.</span></blockquote>--></ref> and has no effect.
|Added Cursed Dice. It is called "Relic"<ref>{{cite Discord|name=RoboTop|channel=bots|url=//discord.com/channels/461575285364752384/514225574051446795/849342352577134675|date=2021-06-01}}<!--<blockquote>Passive Items (⨯1)<br>- 🎲 '''Relic'''<br><span style="font-size:smaller;">Passive items are still under construction! They will be released in a later update.</span></blockquote>--></ref> and has no effect.
|-
|-
|June 1–28, 2021
|June 1–28, 2021
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|v1.5.0
|v1.5.0
|Added Visible Confusion, which requires Cursed Dice to be obtained.
|Added Visible Confusion, which requires Cursed Dice to be obtained.
|-
|v1.6.1
|Chance to get an animal changed from <math>50% + 6%*luck</math> to <math>50% + 4%*luck</math>.<ref name="1.6.1nerf"/>
|}
|}



Latest revision as of 13:29, 3 July 2024

Cursed Dice
“Anything that follows is entirely RNG's fault.”

Cursed Dice is a relic obtained normally from quests.

Effects[edit | edit source]

50% chance to find a pair when rescuing, 50% chance to find nothing.

— In-game description

Luck Pair chance[1][2] Avg. animals
per rescue
0 50% 1
1 54% 1.08
2 58% 1.16
3 62% 1.24
4 66% 1.32
5 70% 1.4
6 74% 1.48
7 78% 1.56
8+ 80% 1.6

The chance to rescue a pair is set to 50%. This overrides the increased pair chance from the Duality leader XP upgrade[3] and—in part— Twin Cherry[4].

The pair chance increases by 4% for each point of luck,[2] maxing out at 80% with 5 luck.[1] If a Backpack was used, a pair is guaranteed.[needs in-game testing]

Rescues that don't grant a pair will “fail” and grant no animal. The animal's held item will still be received.[5] Flavor text will be displayed in this format:

🎲 You were about to rescue a [animal], but [reason]. [reaction]

As of April 7, 2024, the following flavor text is possible:

Cursed Dice flavor text
Reason Reaction
apparently it didn't ask. Blame the RNG.
I realized it would be funnier if you didn't. Golly!
it ascended to a higher plane of existence. Hate it when that happens.
it got lost in another wipe. How inconvenient!
it pearled away whoops. It be like that sometimes.
it politely declined. Maybe next time?
it took one look at your face and ran off. Oh well!
it turned out to just be another furry. Problem?
it was actually just made out of cake. Skill issue.
my database crashed so it didn't register. Too bad!
someone else used the command and got them first. Welp!
the RNG had other plans. What a pity.
then you remembered that game balance exists. What a shame.
then you remembered that your ice cream was getting cold. Whoopsie!
you got a mosquito bite and decided to call it off. Zoinks!
you got your socks wet and retreated.
you looked away for a second and it despawned.
you tripped on an inconveniently located branch.

Failing a rescue while a Curse of Blindness is active or the Blindfold cosmetic is equipped will grant Visible Confusion.

Strategy[edit | edit source]

Using Cursed Dice on its own is not recommended. A rescue grants exactly 1 animal on average, compared to the usual 1.05 (from the base pair chance). Methods to consistently increase your luck, like Virtual Machine or a shackled curse, can offset this.

The high pair chance means Kraken's ability will trigger very often.

History[edit | edit source]

RoboTop
v80.0 Added Cursed Dice. It is called "Relic"[6] and has no effect.
June 1–28, 2021 "Relic" is renamed to "Cursed Dice".[7]
v84.0 Cursed Dice is given a use.
Zoo Bot
v1.5.0 Added Visible Confusion, which requires Cursed Dice to be obtained.
v1.6.1 Chance to get an animal changed from to .[2]

References[edit | edit source]

  1. 1.0 1.1 4 January 2023. Message by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server:

    “for example, cursed dice's success chance goes up by 6 for each point of luck you have (50% -> 56% -> 62%, etc) but it maxes out at 80% (5 luck)”

  2. 2.0 2.1 2.2 Zoo changelog, v1.6.1 (released 2 July 2024):

    “Nerfed how much Cursed Dice is affected by luck (6n -> 4n)”

  3. 22 March 2024. Message by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server:

    “you know whats funny is that the leader xp upgrade doesnt even affect the cursed dice pair chance”

  4. 10 December 2023. Reply to @ny.an by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server.

    @ny.an: anyone know how twin cherry and cursed dice work together
    @colon: dice overrides the extra pair chance
    but cherry can still reroll items into pairs

  5. 3 May 2024. Cursed Dice failure by Zoo in the #zoo-terminal channel in the 9th Tail Bot Hub server.
  6. 1 June 2021. Message by RoboTop in the #bots channel in the 9th Tail Bot Hub server.
  7. 28 June 2021. Message by RoboTop in the #bots channel in the 9th Tail Bot Hub server.