Loot Box: Difference between revisions

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Created page with "{{Relic infobox}}'''Loot Box''' is an item obtained normally from The Mechanic. == Obtaining == Using The Mechanic, 2 Presents can be upgraded to 5 Loot Boxes. It takes 14 hours to upgrade and 70 Murphy Points will be earned. == Usage == {{Description}}Upon using Loot Box, a form will be promoted. By inputting the name of a rare animal, 10 of the that rare animal will be removed and exchanged for some common animals, rare animals and items. A Rare Animal..."
 
→‎Detailed Elaboration: changed in v1.7.1
 
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{{Relic infobox}}'''Loot Box''' is an [[Items|item]] obtained normally from [[The Mechanic]].
{{Item infobox}}
'''Loot Box''' is an [[Items|item]] obtained normally from [[The Mechanic]].


== Obtaining ==
== Obtaining ==
Using The Mechanic, 2 Presents can be upgraded to 5 Loot Boxes. It takes 14 hours to upgrade and 70 Murphy Points will be earned.
Using The Mechanic, 2 Presents can be upgraded to 5 Loot Boxes. It takes 14 hours to upgrade and 70 Murphy Points will be earned.


== Usage ==
== Effects ==
{{Description}}Upon using Loot Box, a form will be promoted. By inputting the name of a rare animal, 10 of the that rare animal will be removed and exchanged for some common animals, rare animals and items. A Rare Animal Trophy corresponding to the rare animal exchanged will be obtained. If it is already obtained, more rewards will be given out.
{{Needs work|Average rewards from https://discord.com/channels/461575285364752384/1010033809250603068/1137171691504681000|section}}
{{Description}}Upon using Loot Box, a form will be prompted. By inputting the name of a rare animal, 10 of the that rare animal will be removed and exchanged for some common animals, rare animals and items. A Rare Animal Trophy corresponding to the rare animal exchanged will be obtained. If it is already obtained, more rewards will be given out.


The animals rewarded will be of the same type or the same leader's favourite animals as the corresponding common animal of the rare animal exchanged, but will not be the exact one. For example, if an Octopus is exchanged, the rewards can only be aquatic animals or Kraken's favourite animals, and neither Squid nor Octopus can be rewarded.
The animals rewarded will be of the same type or the same leader's favourite animals as the corresponding common animal of the rare animal exchanged, but will not be the exact one. For example, if an Octopus is exchanged, the rewards can only be aquatic animals or Kraken's favourite animals, and neither Squid nor Octopus can be rewarded.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|url=//discord.com/channels/461575285364752384/1010033809250603068/1137174863786803333|date=2023-08-05|quote=the animals you get will always share a type or leader with the one you exchanged, but never be the exact one<br>so if you exchange an octopus you'll only get aquatic and/or kraken animals}}</ref>


=== Detailed Formula ===
== Detailed Elaboration ==
After using Loot Box, a counter will begin, starting from 0. There is a 5/9 chance the system rolls a common animal as a reward, a 2/9 chance it rolls a rare animal as a reward, and a 2/9 chance it rolls an item as a reward. The item rolls have the same weighting as rescues and quest rewards, without modifiers such as luck, quest modifiers or Rose.
After using Loot Box, a counter will begin, starting from 0. There is a 5/9 chance the system rolls a common animal as a reward, a 2/9 chance it rolls a rare animal as a reward, and a 2/9 chance it rolls an item as a reward. The item rolls have the same weighting as rescues and quest rewards, without modifiers such as luck, quest modifiers or Rose.


A common animal reward will increase the counter by 1, a rare animal reward will increase the counter by 5, an item reward will increase the counter by 1 to 4, corresponding to the quality of the item. When the counter reaches 60 or more, no more rewards will be given out. This implies the counter can at most reach 64.
A common animal reward will increase the counter by 1, a rare animal reward will increase the counter by 5, an item reward will increase the counter by 1 to 4, corresponding to the quality of the item. When the counter reaches 60 or more, no more rewards will be given out. This implies the counter can at most reach 64.


If the corresponding rare animal trophy has already been acquired, rewards will only stop when the counter reaches 75 or more. This implies the counter can at most reach 79.
<!-- the number was changed in v1.7.1 -->
<!-- If the corresponding rare animal trophy has already been acquired, rewards will only stop when the counter reaches 75 or more. This implies the counter can at most reach 79. -->


== History ==
== History ==
{{Empty}}
== References ==
== References ==
<references />
<references />

Latest revision as of 23:20, 23 October 2024

Loot Box
“Actually, we look at it as "surprise mechanics"”
Quality (unknown)[citation needed]
Mechanic upgrade
Present⨯2 →Loot Box⨯5 (14h) 
Aww, you shouldn't have. And to think that I didn't even ask you for any gifts...

Loot Box is an item obtained normally from The Mechanic.

Obtaining[edit | edit source]

Using The Mechanic, 2 Presents can be upgraded to 5 Loot Boxes. It takes 14 hours to upgrade and 70 Murphy Points will be earned.

Effects[edit | edit source]

This section needs work. If you know about this topic, you can help us by editing it.
The specific instructions are:

Average rewards from https://discord.com/channels/461575285364752384/1010033809250603068/1137171691504681000

Exchanges 10 of the same rare animal for loads of animals and items, as well as a special trophy.

— In-game description

Upon using Loot Box, a form will be prompted. By inputting the name of a rare animal, 10 of the that rare animal will be removed and exchanged for some common animals, rare animals and items. A Rare Animal Trophy corresponding to the rare animal exchanged will be obtained. If it is already obtained, more rewards will be given out.

The animals rewarded will be of the same type or the same leader's favourite animals as the corresponding common animal of the rare animal exchanged, but will not be the exact one. For example, if an Octopus is exchanged, the rewards can only be aquatic animals or Kraken's favourite animals, and neither Squid nor Octopus can be rewarded.[1]

Detailed Elaboration[edit | edit source]

After using Loot Box, a counter will begin, starting from 0. There is a 5/9 chance the system rolls a common animal as a reward, a 2/9 chance it rolls a rare animal as a reward, and a 2/9 chance it rolls an item as a reward. The item rolls have the same weighting as rescues and quest rewards, without modifiers such as luck, quest modifiers or Rose.

A common animal reward will increase the counter by 1, a rare animal reward will increase the counter by 5, an item reward will increase the counter by 1 to 4, corresponding to the quality of the item. When the counter reaches 60 or more, no more rewards will be given out. This implies the counter can at most reach 64.


History[edit | edit source]

This section is empty. You can help us by adding to it.

References[edit | edit source]

  1. 5 August 2023. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “the animals you get will always share a type or leader with the one you exchanged, but never be the exact one
    so if you exchange an octopus you'll only get aquatic and/or kraken animals”