Items: Difference between revisions

From Zoo Wiki
quality 3/4 = blue in the shop
rewrote the introduction before each table & cleaned up formatting
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Items are consumables or they can have a different usage. Each item can be acquired through many different ways, however it depends on what type of item is the item (regular, upgraded, terminal).
'''Items''' are consumables that can be acquired in many different ways.


== Regular Items ==
== Regular items ==
Regular Items are the most basic items in zoo that are obtained through rescues, goals and quests. These regular items have a Quality statistic assigned to them, when you rescue with [[Luck]], higher quality items have a higher chance of appearing. Without any luck, all items have the same chance of being obtained, no matter the quality of the item.
Regular items are the most basic items in Zoo. Rescued animals have a 15% chance to carry a random item.<ref>{{cite Discord|name=Colon|username=colon|date=2023-11-23|channel=zoo-dev-discussion|url=//discord.com/channels/461575285364752384/1010033809250603068/1177267702902046740|text=base item chance is 15% and <nowiki>[</nowiki>[[Shopping Cart]]<nowiki>]</nowiki> doubles}}</ref> These items can also be obtained from [[quests]] and [[goals]].


Items with a quality of 3 or 4 appear blue in [[The Zoo Shop]].<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-bugs|date=2023-02-19|url=//discord.com/channels/461575285364752384/1075502116635951275/1076818618651779203}}<blockquote>'''@emjaycrowe:''' So is blue [in the shop] just quality 4<br>or is it also 3<br>'''@colon:''' 3 or 4</blockquote></ref>
See [[#Item generation]] below for information on how random items are generated.
{| class="sortable wikitable mw-collapsible"
{{Needs work|Some items are listed with "sacrifice" type, which was [https://discord.com/channels/461575285364752384/1010033809250603068/1051375676218945536 removed in Zoo Bot]|table}}
|+ Regular Items
{| class="sortable wikitable"
! Emoji
! Emoji
! Name
! Name
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|Also includes your leader's favorite animals, or fluffy/predator/winged if your leader requires any of those to trigger
|Also includes your leader's favorite animals, or fluffy/predator/winged if your leader requires any of those to trigger
|}
|}
===Item generation===
{{Needs work|[https://discord.com/channels/461575285364752384/1010033809250603068/1051547068784717984] - “how the item category gets picked when your luck is increased :Troll: / x% chance to remove guarantee items entirely / since they're all quality 1 / alternatively i can just add a super rare item to that category”}}
Each regular item is assigned to a “type” (also called “group”<ref>{{cite Discord|name=Zoo|type=excerpt of item JSON|channel=zoo-dev-discussion|date=2023-11-13|url=//discord.com/channels/461575285364752384/1010033809250603068/1173697001876103189}}</ref> or “category”) that determines its base weight. Some individual items are weighted further; for example, Calendar and Contract have a lower chance to appear.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|date=2022-12-11|url=//discord.com/channels/461575285364752384/1010033809250603068/1051374082781876234}}<blockquote>i really wanna redo how items are weighted tbh<br>
hmmm<br>
maybe i will just keep the current [RoboTop] system<br>
works as follows:<br>
randomly pick from: [cooldown items, notification items, type guarantee items, everything else, everything else (again so it's 2x as likely)]<br>
previously there was also a 'sacrifice items' category (items that involve removing animals) but i think its too small<br>
so this means:<br>
1/5 chance - cooldown items (🍪 🍕 ☕ 🎂)<br>
1/5 chance - notification items (⏰ ⏱️ 📆 🪝)<br>
1/5 chance - type items (🍣 🎍 🌽 🧣)<br>
2/5 chance - anything else (🦴 🪄 🔮 🪙)<br>
from there, some items have further weighting (calendar/cake/contract/etc have a lower chance to be pulled)</blockquote></ref>
{| class="wikitable"
!Group
!Base chance
|-
|Cooldown
|20%
|-
|Notification
|20%
|-
|Type guarantee
|20%
|-
|Other
|40%
|}
Regular items also have a quality between 1 and 4{{citation needed}} assigned to them. “Good [[luck]]” increases the weight of quality 3 and 4 items; “bad luck” increases the weight of quality 1 and 2 items.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|date=2022-12-11|url=//discord.com/channels/461575285364752384/1010033809250603068/1051548481774424084|text=good luck = increase weight of quality 3 and 4 items<br>bad luck = increase weight of quality 1 and 2 items}}</ref> Without any luck, all items have the same chance of being obtained, no matter the quality of the item.<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-dev-discussion|date=2023-06-28|url=//discord.com/channels/461575285364752384/1010033809250603068/1123590858009219093|type=reply to @firefly256}}<blockquote></blockquote>'''@firefly256:''' So what’s the [item] quality related to?<br>'''@colon:''' Luck and shop price<br>Chance to get good items goes up with luck but at 0 luck there's no change</ref>
Items with a quality of 3 or 4 appear with blue text in [[The Zoo Shop]].<ref>{{cite Discord|name=Colon|username=colon|channel=zoo-bugs|date=2023-02-19|url=//discord.com/channels/461575285364752384/1075502116635951275/1076818618651779203}}<blockquote>'''@emjaycrowe:''' So is blue [in the shop] just quality 4<br>or is it also 3<br>'''@colon:''' 3 or 4</blockquote></ref>
== Upgraded Items ==
== Upgraded Items ==
Upgraded items are special variants of regular items that have its own effects. Upgraded items are usually found in the mechanic shop and through some goals.
These items can be obtained by upgrading a regular item at [[The Mechanic]], as well as from a few [[goal]] rewards.
Mechanic Cap allows you to upgrade items even if the upgraded item is not in the rotation. However it comes at the cost of 50% more time to upgrade.
 
{| class="sortable wikitable mw-collapsible"
{| class="sortable wikitable"
|+ Upgraded Items
! Emoji
! Emoji
! Name
! Name
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|Averages to 5.5 animals per use.
|Averages to 5.5 animals per use.
|}
|}
There are secret upgraded items that are only available through the Mechanic Cap relic, if you attempt to upgrade an item again that has a secret upgrade attached to it or an item that isn't in the mechanic rotation, but can be upgraded through mechanic cap.
 
{| class="sortable wikitable mw-collapsible"
===Secret upgraded items===
|+ Hidden Upgraded Items
These items can only be upgraded while the player has [[Mechanic Cap]] equipped.
 
{| class="sortable wikitable"
! Emoji
! Emoji
! Name
! Name
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|<nowiki/>'Homemade with love by Jaxper'
|<nowiki/>'Homemade with love by Jaxper'
|}
|}
== Other Items ==
== Other Items ==
Other items are items that are obtainable through unusual means, or cannot be obtained at all. Some items can be obtained through the terminal, some are related to different kinds of commands like fusion commands or the fishy command.
Other items are items that are obtainable through unusual means, or cannot be obtained at all.
{| class="sortable wikitable mw-collapsible"
 
|+ Terminal Items
===Terminal items===
These items can be obtained from various [[terminal]] commands.
{| class="sortable wikitable"
! Emoji
! Emoji
! Name
! Name
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|Not counted towards total item count
|Not counted towards total item count
|}
|}
Some items are unobtainable through normal means in the game, usually given out by Colon or it has been deleted.
 
{| class="sortable wikitable mw-collapsible"
===Unobtainable items===
|+ Unobtainable Items
These items are unobtainable through normal gameplay. They're instead given out manually by the game's developer.  
{| class="sortable wikitable"
! Emoji
! Emoji
! Name
! Name
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| Added for the April Fools 2022 event. Could be bought in the Shop for 3300 Shiny Coins, 1 Kidney, 1 Heart, or 1 Lungs (the latter three being new items), or sold for Monkeys or Lions. When the “organ” items were removed a few weeks later, players who had them received some Ethereum as a replacement.
| Added for the April Fools 2022 event. Could be bought in the Shop for 3300 Shiny Coins, 1 Kidney, 1 Heart, or 1 Lungs (the latter three being new items), or sold for Monkeys or Lions. When the “organ” items were removed a few weeks later, players who had them received some Ethereum as a replacement.
Additionally Ethereum was [https://discord.com/channels/461575285364752384/514225574051446795/982757877875892285 given out once subsequently], in June 2022.
Additionally Ethereum was [https://discord.com/channels/461575285364752384/514225574051446795/982757877875892285 given out once subsequently], in June 2022.
|}
===Removed items===
These items are no longer part of the game.
{| class="sortable wikitable"
! Emoji
! Name
! Description
! Tooltip
! Additional Notes
|-
|-
|[[File:Heart.png|center|frameless|36x36px]]
|[[File:Heart.png|center|frameless|36x36px]]
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| Added for the April Fools 2022 event. Could be sold for 81 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore.
| Added for the April Fools 2022 event. Could be sold for 81 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore.
|}
|}
==References==


[[Category:Items|*]]
[[Category:Items|*]]

Revision as of 16:46, 17 May 2024

Items are consumables that can be acquired in many different ways.

Regular items

Regular items are the most basic items in Zoo. Rescued animals have a 15% chance to carry a random item.[1] These items can also be obtained from quests and goals.

See #Item generation below for information on how random items are generated.

This table needs work. If you know about this topic, you can help us by editing it.
The specific instructions are:

Some items are listed with "sacrifice" type, which was removed in Zoo Bot

Emoji Name Type Quality Description Tooltip Additional Notes
8 Ball Other 3 Rerolls your curse into a different one. 'Fun to play with, not to eat'
Alarm Clock Notification 1 Sends a DM when you're able to rescue an animal. Works 6 times. (stackable) '7 AM and I go back to sleep' The notification is only consumed when the message goes through.
Ball Guarantee 1 Guarantees a pet on your next rescue. 'They give ball players nowadays very peculiar names' Can only view “guaranteed Luck” with the API Key equipped.
Bamboo Guarantee 1[2] Guarantees a jungle animal on your next rescue. 'You've been bamboozled' Can only view “guaranteed Luck” with the API Key equipped.
Bone Sacrifice 2 Reduces your current rescue cooldown by 5 hours, but releases a random common animal. 'You've cut this story down to the bone'
Broken Clock Cooldown 3 Sets your current rescue cooldown to a random time between 0 and 8 hours. 'It's still right twice a day' Can only be used if your rescue cooldown is less than or equal to 8 hours
Broom Cooldown 3 Raises your current rescue cooldown by 1 hours, but reduces your next one by 1. (stackable) 'Work hard, so you hardly have to work.'
Cake Cooldown 3 Reduces your rescue cooldown by 6 hours! 'I don’t believe in salads' Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
Calendar Notification 3 Sends a DM when you're able to rescue an animal. Works 31 times. (stackable) 'There’s 104 days of summer vacation' The notification is only consumed when the message goes through.
Coffee Cooldown 2 Reduces your rescue cooldown by 4 hours. 'Double Double' Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
Compass Other 4 Reduces your remaining quest duration by your current rescue cooldown, then doubles your rescue cooldown. 'East? I thought you said weast!' If your quest is shorter than your rescue cooldown, it'll increase your rescue cooldown by the time the quest lasts, instead of doubling it
Contract Other 4 Gives you 3 more of any common animal you own, then curses you for 4-8 days. 'FOOOOOOOOOOOOOOL!'
Cookie Cooldown 1[3] Reduces your rescue cooldown by 1 hour. 'You feel like making cookies' Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
Corn Guarantee 1[2] Guarantees a farm animal on your next rescue. 'Come down today and try some corn' Can only view “guaranteed Luck” with the API Key equipped.
Crystal Ball Guarantee 1 Predetermines and reveals the type of your next animal. Not consumed if a type is already guaranteed. 'I’ve seen the future, Bob' Can only view “guaranteed Luck” with the API Key equipped.
Energy Drink Other 1 Removes your entire rescue cooldown, but adds it to your next one. 'Kill'
Feather Guarantee 1 Guarantees a bird on your next rescue. 'But steel is heavier than feathers' Can only view “guaranteed Luck” with the API Key equipped.
Glasses Sacrifice 2 Guarantees a pair of animals on your next rescue, but raises your current rescue cooldown by 4 hours. '🤓' Can only view “guaranteed Luck” with the API Key equipped.
Joker Sacrifice 2 Releases a common animal of your choice and guarantees an animal of that type on your next rescue. Reduces your rescue cooldown by 3 hours.” 'Hello, Little Caesars? Five orders of NORMAL bread please.' Can only view “guaranteed Luck” with the API Key equipped.
Lure Notification 2 Automatically rescues an animal, as soon as your rescue cooldown expires. (stackable) 'Told my wife I was going to the bank. I never said which one.' The auto-rescue is only consumed when the message goes through.
Nazar Other 3 Weakens the effects of your curse. 'Nope, no evil here!'
Paintbrush Other 1 Changes the embed color when viewing your animals oritems. 'We'll have 'em run all the colors across the screen that you need to paint along with us' Typing “rainbow” into the prompt unlocks Disco Ball.
Pizza Cooldown 2 Reduces your rescue cooldown by 2 hours. 'ayo the pizza here' Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
Present Other 1 Gift this to another member to give them some free stuff! None of your animals or items will be lost. 'That’s ridiculous! You can’t put animals in a box.' When opening, there's a 3% chance you'll get a ultra rare present
Safety Pin Other 3 Curses you for 7 days, but reduces the chance of your quest reward being a curse by 75%. 'Safety is merely an illusion' “safeQuest” can only be viewed with the API Key equipped.
Sailboat Sacrifice 1 Trades 3 of a common animal of your choice for one of whatever you want. 'I'll let you use my port for two wood, final offer'
Scarf Guarantee 1[2] Guarantees an arctic animal on your next rescue. 'Winter is coming' Can only view “guaranteed Luck” with the API Key equipped.
Shiny Coin Other 3 Fully refills your amount of remaining shop purchases. 'Shiny, yet deadly coins'
Spider Web Guarantee 1 Guarantees a bug on your next rescue. 'Look it up on the web' Can only view “guaranteed Luck” with the API Key equipped.
Stopwatch Notification 2 Sends a DM when you're able to rescue an animal. Works 15 times. (stackable) 'Sub 30 will never happen' The notification is only consumed when the message goes through.
Sunglasses Sacrifice 2 Guarantees a pair of animals on your next rescue, but releases a random common animal. 'The boys will be jealous and the girls will be surprised' Can only view “guaranteed Luck” with the API Key equipped.
Sushi Guarantee 1[2] Guarantees an aquatic animal on your next rescue. 'Fresh from the gas station' Can only view “guaranteed Luck” with the API Key equipped.
Wand Other 2 Exchanges a rare animal of your choice for 5 of its common variant 'skidaddle skidoodle'
Wild Card Other 1 Rerolls the server's stashed animal into a type of your choice. 'It came free with your Xbox' Also includes your leader's favorite animals, or fluffy/predator/winged if your leader requires any of those to trigger

Item generation

This section or article needs work. If you know about this topic, you can help us by editing it.
The specific instructions are:

[1] - “how the item category gets picked when your luck is increased :Troll: / x% chance to remove guarantee items entirely / since they're all quality 1 / alternatively i can just add a super rare item to that category”

Each regular item is assigned to a “type” (also called “group”[4] or “category”) that determines its base weight. Some individual items are weighted further; for example, Calendar and Contract have a lower chance to appear.[5]

Group Base chance
Cooldown 20%
Notification 20%
Type guarantee 20%
Other 40%

Regular items also have a quality between 1 and 4[citation needed] assigned to them. “Good luck” increases the weight of quality 3 and 4 items; “bad luck” increases the weight of quality 1 and 2 items.[6] Without any luck, all items have the same chance of being obtained, no matter the quality of the item.[7]

Items with a quality of 3 or 4 appear with blue text in The Zoo Shop.[8]

Upgraded Items

These items can be obtained by upgrading a regular item at The Mechanic, as well as from a few goal rewards.

Emoji Name Trades (Mechanic) Type Description Tooltip Additional Notes
Ace Joker x2 → Ace x2 (6h) Gurantee Releases a common animal of your choice and guarantees it on your next rescue. 'Not very attracted to the other cards.'
Backpack Sunglasses x2 → Backpack x1 (10h) Other Guarantees the best outcome for all luck-based effects on your next rescue. (not including pairs or items) 'Mon sac à dos est gros' Guarantees every chance-based things that can be affected by luck.
Battery Alarm Clock x1 → Battery x2 (6h)

Calendar x1 → Battery x12 (12h)

Lure x1 → Battery x4 (6h)

Stopwatch x1 → Battery x5 (8h)

Notification Consumes 3 rescue notifications but automatically rescues your next animal. (stackable) 'AA. AAA. AAAAAAAAAAAA-' The auto-rescue is only consumed when the message goes through.
Blank Card Wild Card x2 → Blank Card x1 (8h) Other Allows you to pick the server's stashed animal from five random animals. 'Admit the stash is useful or draw 25' Upon use, even if you don't choose an animal, the item will be consumed.
Cake Slice Cake x1 → Cake Slice x12 (12h) Cooldown Reduces your current rescue cooldown by 15 minutes. 'nom' Can be eaten multiple times at once with $ nomnomnom.
Canoe Sailboat x3 → Canoe x1 (8h) Sacrifice Trades a common animal of your choice for 3 random ones. 'Bad trade offers? Just travel somewhere else.'
Chains 8 Ball x1 → Chains x1 (8h) Other Makes your curse incurable, but drastically increases rescue luck while you have it. Use at your own risk! 'Embrace darkness.' Gives 4 luck if the curse is unweakened and 2 luck if the curse is weakened
Cocktail Energy Drink x1 → Cocktail x1 (8h) Cooldown Halves the length of any cooldown-raising effects on your next rescue. (stackable) 'Don't let the ESRB find this' Caps at x0.0625 (4 cocktails)
Coupon Shiny Coin x1 → Coupon x2 (10h) Other Generates a random (even) animal trade. 'Please, please don't hoard these' Upon use, If you do not make the trade in 60 seconds, it will still be consumed. Does not trigger Sack.
Eyedropper Paintbrush x2 → Eyedropper x1 (10h) Other Copies one animal from a member of your choice, weighted based on their animal count. Sets your embed color to their color. 'Blue! ...No, yell- AAAAAA!' Gives you 1 score
Fixed Clock Broken Clock x1 → Fixed Clock x1 (12h) Cooldown Reduces your current rescue cooldown by a random time between 0 and 6 hours. 'The time has come'
Fortune Cookie Cookie x3 → Fortune Cookie x2 (8h) Cooldown Reduces your current rescue cooldown by 1 hour, and increases luck on your next rescue up to 5 times. 'You will use a battering ram to violate your son's privacy'
Goggles Glasses x2 → Goggles x1 (6h) Cooldown Raises your next rescue cooldown by 4 hours, but all effects applied to that rescue will also apply to the one after that. (stackable) 'I've got an experiment for you, safety glasses on'
Green Tea Coffee x2 → Green Tea x5 (8h) Cooldown Grants a 70% chance to reduce your current rescue cooldown by 2 hours, otherwise raises it by 1 hour. 'A perfect matcha for hard-working zookeepers'
Loot Box Present x2 → Loot Box x5 (14h) Other Exchanges 10 of the same rare animal for loads of animals and items, as well as a special trophy. 'Actually, we look at it as "surprise mechanics"' If you use it on a rare animal you already have the trophy of, the rewards will be bigger
Lotus Contract x1 → Lotus x1 (8h) Sacrifice Removes 3 of a common animal of your choice, but also removes your curse. Cannot be used on curses longer than 7 days. '😇'
Magic Mirror Crystal Ball x2 → Magic Mirror x1 (8h) Guarantee Predetermines and reveals your exact next animal. Not consumed if a specific animal is already guaranteed. 'And you'll pay any price to decide your future'
Mystery Meat Bone x1 → Mystery Meat x1 (6h) Cooldown Raises your current rescue cooldown by 5 hours, but gives you a random common animal. 'Pretty damn good'
Needle Nazar x1 → Needle x2 (10h) Other Removes 2 days from your curse, but unweakens it. Cannot reduce your curse below 12 remaining hours. 'Fresh from your zoo's haystack' You cannot use this when the curse is not weakened. Once your curse would be below 12 hours before it expires, the curse gets set to 12 hours.
Pineapple Pizza x2 → Pineapple x4 (8h) Cooldown Reduces your current rescue cooldown by 2 hours, but raises your next one by 1 hour. 'Freshly picked from the pizza'
Pushpin Safety Pin x1 → Pushpin x1 (12h) Other Guarantees the highest number of animals/items from your current (or next) quest, but increases its length by 12 hours and prevents finding a relic. 'I recognize that telephone pole, see you soon'
Rice Ball Ball x3 → Rice Ball x2 (8h)

Bamboo x3 → Rice Ball x2 (8h)

Corn x3 → Rice Ball x2 (8h)

Feather x3 → Rice Ball x2 (8h)

Scarf x3 → Rice Ball x2 (8h)

Spider Web x3 → Rice Ball x2 (8h)

Sushi x3 → Rice Ball x2 (8h)

Guarantee Guarantees one of your leader's favorite animals on your next rescue. 'These donuts are great!'
Screwdriver Broom x2 → Screwdriver x1 (12h) Cooldown Increases the strength of any non-leader cooldown-reducing effects on your next rescue by 50%. (stackable) 'Let's do some serious upgrading. Let's equip this. Let's rescue that. Then, let's get to it. So then we can go do... absolutely nothing.'
Telescope Compass x2 → Telescope x1 (8h) Other Increases the length of your current (or next) quest by 12 hours, but raises relic chance and guarantees 1 extra item/animal/curse day. (stackable) 'I can see Uranus from here!'
Unstable Wand Wand x1 → Unstable Wand x1 (8h) Other Exchanges a rare animal of your choice for 4-7 random common animals. 'skibidi bop mm dada' Averages to 5.5 animals per use.

Secret upgraded items

These items can only be upgraded while the player has Mechanic Cap equipped.

Emoji Name Trades (Mechanic) Type Description Tooltip Additional Notes
Booster Cookie Browser Cookie x1 → Booster Cookie x1 (12h) Cooldown Reduces ALL your active cooldowns by 1 hour. 'You will not be able to earn Bits from this cookie.'
Cracked Mystery Egg Golden Mystery Egg x1 → Cracked Mystery Egg x1 (24h) Other The egg has a crack in it! What could it mean? (cannot be used) 'uh oh' Can be only upgraded once. After that the button is not shown.
Normal Egg Blank Mystery Egg x1 → Normal Egg x1 (3h) Cooldown Reduces your current rescue cooldown by 1 minute? 'Just a regular old egg'
Omelette Use Normal Egg while having Frying Pan equipped Cooldown Reduces your current rescue cooldown by 90 minutes, doubled if the last item you used involved egg. 'My knowledge of eggs is tremendously wide.' Reduced by an additional 22.5 minutes if you have Frying Pan equipped.
Very Cracked Mystery Egg Cracked Mystery Egg x1 → Very Cracked Mystery Egg x1 (36h) Other It's about to hatch! What could it mean? (cannot be used) 'you've committed to this. no stopping now.'
Hatched Mystery Egg Very Cracked Mystery Egg x1 → Hatched Mystery Egg x1 (48h) Other Wait a minute, this is just a regular egg painted orange! (cannot be used) 'wait till murphy hears of this...'
Mystery Chick Hatched Mystery Egg x1 → Mystery Chick (60h) Other Seems like a happy chick. You're free now! 'don't you have a certain shiba to thank?' Upon use you'll gain a chick and the Decearing Egg.
Rice Cracker Rice Ball x4 → Rice Cracker x2 (6h) Guarantee Triggers the ability of your leader. (does not earn XP) 'Homemade with love by Jaxper'

Other Items

Other items are items that are obtainable through unusual means, or cannot be obtained at all.

Terminal items

These items can be obtained from various terminal commands.

Emoji Name Method of Obtaining Description Tooltip Additional Notes
Aetherium Zoo Tokens™ → Aetherium x1

Zoo Tokens™ → Aetherium x5

A decentralized currency that fluctuates in value. Pray it doesn’t crash! (cannot be used) 'Profitable?' The zoo tokens obtained is the current price of ethereum in USD. (Signified by )

Sell price is 97% of the actual price

Base Mystery Egg 1000 Zoo Tokens™ → Base Mystery Egg x1 Hatches into an NFB of a random common animal. 'Every non-functional beast is unique. Please do not screenshot.'
Blank Mystery Egg 2500 Zoo Tokens™ → Blank Mystery Egg x1 Hatches into an NFB of an animal of your choice. The animal will be (painlessly) consumed. 'Animals are often more of a liability than an asset unless you can make it cash flow or you are flipping' Hatching a fox through a Blank Mystery Egg grants you the Silver Fluff cosmetic.
Blue Checkmark 8000 Zoo Tokens™ → Blue Checkmark x1 Verifies your profile for 24 hours. (stackable) 'Also legalizes comedy!'
Browser Cookie 750 Zoo Tokens™ → Browser Cookie x1 Reduces your current fusion cooldown by 3 rescues. (once per fusion) 'Accept for the best Zoo experience!'
Golden Mystery Egg 5000 Zoo Tokens™ → Golden Mystery Egg x1 Hatches into an NFB of a random rare animal. 'I’ll have you know that the foxchain doesn’t lie. I own it. Even if you save it, it’s my property. You are mad that you don’t own the art that I own.'
Zoo Token™ Generated passively from fused animals.

Aetherium x1 → Zoo Tokens™

Aetherium x5 → Zoo Tokens™

Some kind of crude digital token. Generated passively by fused animals. (cannot be used) 'You might make a lot of money, you might make no money at all. But like it’s gonna be fun.' Not counted towards total item count
Pebbles By crafting a fishing rod in $ fish rod. By selling items using $ fish sell. By losing every one of your pebbles and rescuing an aquatic animal. Some regular old pebbles given to you by a pretty chill raccoon. (cannot be used) 'I love the economy.' Not counted towards total item count

Unobtainable items

These items are unobtainable through normal gameplay. They're instead given out manually by the game's developer.

Emoji Name Description Tooltip Additional Notes
Animal Spirit The spirit of an animal that accidentally abandoned your zoo and ascended to a higher plane of existence. Don't worry, we found a replacement. (cannot be used) 'Oh whoops, whoopsie!' This item can be only obtained through losing animals. It is usually given out by Colon.

- On Jun 4 2022, a bug caused auto-rescues to wipe people's zoos. When zoos were rolled back a day later, one Animal Spirit was granted for each animal lost.

- When old RoboTop profiles were transfered to the new bot, zoos with negative animals (obtained from glitches) had them removed. For each negative animal, a random animal was removed and replaced with an Animal Spirit.

Ethereum A crystal that's worth whatever people want it to be. Seems like it crashed over night. (cannot be used) 'The world is not anymore the way it used to be, mmmm no no no' Added for the April Fools 2022 event. Could be bought in the Shop for 3300 Shiny Coins, 1 Kidney, 1 Heart, or 1 Lungs (the latter three being new items), or sold for Monkeys or Lions. When the “organ” items were removed a few weeks later, players who had them received some Ethereum as a replacement.

Additionally Ethereum was given out once subsequently, in June 2022.

Removed items

These items are no longer part of the game.

Emoji Name Description Tooltip Additional Notes
Heart Give me back my heart! Added for the April Fools 2022 event. Could be sold for 36 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore. Was re-added for the 2024 April Fools event.
Heart Reduces your current rescue cooldown by- actually no. (cannot be used) 'I'd call you heartless for buying an organ off a shady market, but...' Added for the April Fools 2024 event. Obtainable by buying the item for 10 Aetherium. This item does not exist anymore. This item was originally in the 2022 April Fools event.
Kidney Donate one and you're a hero, donate ten and you're a criminal Added for the April Fools 2022 event. Could be sold for 65 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore.
Lungs Just breathe... Added for the April Fools 2022 event. Could be sold for 81 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore.

References

  1. 23 November 2023. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “base item chance is 15% and [Shopping Cart] doubles”

  2. 2.0 2.1 2.2 2.3 11 December 2022. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “when your luck is increased[, there's an] x% chance to remove [type] guarantee items entirely since they're all quality 1”

  3. 13 November 2023. Excerpt of item JSON by Zoo in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server.
  4. 11 December 2022. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server.

    i really wanna redo how items are weighted tbh

    hmmm
    maybe i will just keep the current [RoboTop] system
    works as follows:
    randomly pick from: [cooldown items, notification items, type guarantee items, everything else, everything else (again so it's 2x as likely)]
    previously there was also a 'sacrifice items' category (items that involve removing animals) but i think its too small
    so this means:
    1/5 chance - cooldown items (🍪 🍕 ☕ 🎂)
    1/5 chance - notification items (⏰ ⏱️ 📆 🪝)
    1/5 chance - type items (🍣 🎍 🌽 🧣)
    2/5 chance - anything else (🦴 🪄 🔮 🪙)

    from there, some items have further weighting (calendar/cake/contract/etc have a lower chance to be pulled)

  5. 11 December 2022. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “good luck = increase weight of quality 3 and 4 items
    bad luck = increase weight of quality 1 and 2 items”

  6. 28 June 2023. Reply to @firefly256 by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server.
    @firefly256: So what’s the [item] quality related to?
    @colon: Luck and shop price
    Chance to get good items goes up with luck but at 0 luck there's no change
  7. 19 February 2023. Message by Colon [@colon] in the #zoo-bugs channel in the 9th Tail Bot Hub server.

    @emjaycrowe: So is blue [in the shop] just quality 4
    or is it also 3
    @colon: 3 or 4