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Luck is a statistic that affects mechanics during rescues.
Luck is a statistic that affects various rescue mechanics, such as the chance for a pair or item.


Your luck is a number stored internally. It functions at any integer, positive or negative, however has a legitimate minimum of 0. Luck is stored across promised luck, luck that applies to your next rescue, and additionally your current luck, that is only checked on the rescue itself and not stored. (Relics, plants, etc.. that affect your rescues.)
By default, the luck of a rescue is 0. It can be increased using certain items or relics, being affected by certain curses, or rescuing under certain conditions. It cannot be legitimately decreased.


Luck is obtained in various ways, and provides multiple benefits, such as increased item quality and chances for pairs when rescuing.
Luck falls under two types. ''Promised luck'' is obtained before a rescue; it is stored, cannot exceed 5, and is reset to 0 after rescuing. ''Current luck'' is calculated when a rescue happens, and has no hard limit. Both types of luck are added together during a rescue.


== Promised Luck ==
== Luck Increases ==
Promised luck is a subset of luck. It has a legitimate maximum of 5.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+  
|+  
|
|
|Counts towards promised luck
|''Promised luck'' increases
|Luck gained
|Luck gained
|
|
|Does not count towards promised luck
|''Current luck'' increases
|Luck gained
|Luck gained
|-
|-
Line 61: Line 60:
|}
|}


== Rescue Rolls ==
== Pairs and Items ==
Whenever you rescue, two numbers are rolled from 1 to 100 inclusive.
On rescue, two numbers are rolled 1 to 100. If the first number is 5 or less, a pair is rescued. If the second number is 15 or less, an item is dropped. These numbers are the base chances, and they can be increased in a variety of ways, making them occur more often.


If the first number is less than or equal to 5, you get a pair.
[[Leaders#Leader XP|Duality]] increases the pair roll by up to 5 for all rescues. The [[Twin Cherry]] relic increases the pair roll by 3. The highest possible pair roll is 13.


If the second number is less than or equal to 15, you get an item.  
[[Leaders#Leader XP|Looting]] increases the item roll by up to 5 for all rescues. The [[Shopping Cart]] relic increases the item roll by 15. The highest possible item roll is 35.


The [[Shopping Cart]] relic increases the item roll to 30; without luck, it effectively doubles the chance to drop an item.
Each point of luck reduces each max roll by 10.


Each point of luck reduces each max roll by 10.
 
{| class="wikitable sortable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+  
|+ Base pair/item chances
| colspan="2" rowspan="1" |Luck
| colspan="2" rowspan="1" |Luck
|Max roll
|Max roll
| colspan="2" rowspan="1" |Chance to rescue a pair
| colspan="2" rowspan="1" |Chance to rescue a pair
| colspan="2" rowspan="1" |Chance to drop an item
| colspan="2" rowspan="1" |Chance to drop an item
|Item chance with  [[Shopping Cart]]
|-
|-
| colspan="2" rowspan="1" |0
| colspan="2" rowspan="1" |0
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| colspan="2" rowspan="1" |5%
| colspan="2" rowspan="1" |5%
| colspan="2" rowspan="1" |15%
| colspan="2" rowspan="1" |15%
|30%
|-
|-
| colspan="2" rowspan="1" |1
| colspan="2" rowspan="1" |1
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| colspan="2" rowspan="1" |5.5%
| colspan="2" rowspan="1" |5.5%
| colspan="2" rowspan="1" |16.6%
| colspan="2" rowspan="1" |16.6%
|33.3%
|-
|-
| colspan="2" rowspan="1" |2
| colspan="2" rowspan="1" |2
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| colspan="2" rowspan="1" |6.25%
| colspan="2" rowspan="1" |6.25%
| colspan="2" rowspan="1" |18.75%
| colspan="2" rowspan="1" |18.75%
|37.5%
|-
|-
| colspan="2" rowspan="1" |3
| colspan="2" rowspan="1" |3
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| colspan="2" rowspan="1" |7.14%
| colspan="2" rowspan="1" |7.14%
| colspan="2" rowspan="1" |21.4%
| colspan="2" rowspan="1" |21.4%
|42.9%
|-
|-
| colspan="2" rowspan="1" |4
| colspan="2" rowspan="1" |4
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| colspan="2" rowspan="1" |8.3%
| colspan="2" rowspan="1" |8.3%
| colspan="2" rowspan="1" |25%
| colspan="2" rowspan="1" |25%
|50%
|-
|-
| colspan="2" rowspan="1" |5
| colspan="2" rowspan="1" |5
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| colspan="2" rowspan="1" |10%
| colspan="2" rowspan="1" |10%
| colspan="2" rowspan="1" |30%
| colspan="2" rowspan="1" |30%
|60%
|-
|-
| colspan="2" rowspan="1" |6
| colspan="2" rowspan="1" |6
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| colspan="2" rowspan="1" |12.5%
| colspan="2" rowspan="1" |12.5%
| colspan="2" rowspan="1" |37.5%
| colspan="2" rowspan="1" |37.5%
|75%
|-
|-
| colspan="2" rowspan="1" |7
| colspan="2" rowspan="1" |7
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| colspan="2" rowspan="1" |16.6%
| colspan="2" rowspan="1" |16.6%
| colspan="2" rowspan="1" |50%
| colspan="2" rowspan="1" |50%
|100%
|-
|-
| colspan="2" rowspan="1" |8
| colspan="2" rowspan="1" |8
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| colspan="2" rowspan="1" |25%
| colspan="2" rowspan="1" |25%
| colspan="2" rowspan="1" |75%
| colspan="2" rowspan="1" |75%
|100%
|-
|-
| colspan="2" rowspan="1" |9
| colspan="2" rowspan="1" |9
Line 137: Line 126:
| colspan="2" rowspan="1" |50%
| colspan="2" rowspan="1" |50%
| colspan="2" rowspan="1" |100%
| colspan="2" rowspan="1" |100%
|100%
|-
|-
| colspan="2" rowspan="1" |10+
| colspan="2" rowspan="1" |10+
Line 143: Line 131:
| colspan="2" rowspan="1" |100%
| colspan="2" rowspan="1" |100%
| colspan="2" rowspan="1" |100%
| colspan="2" rowspan="1" |100%
|100%
|}
|}


== Luck Effects ==
== Other Effects of Luck ==


* The more points of luck you have, the higher the chances of an item having a higher item quality.
* The more points of luck you have, the higher the chances of an item having a higher item quality.

Revision as of 23:31, 25 October 2024

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Luck is a statistic that affects various rescue mechanics, such as the chance for a pair or item.

By default, the luck of a rescue is 0. It can be increased using certain items or relics, being affected by certain curses, or rescuing under certain conditions. It cannot be legitimately decreased.

Luck falls under two types. Promised luck is obtained before a rescue; it is stored, cannot exceed 5, and is reset to 0 after rescuing. Current luck is calculated when a rescue happens, and has no hard limit. Both types of luck are added together during a rescue.

Luck Increases

Promised luck increases Luck gained Current luck increases Luck gained
Fortune Cookie 1
Candle with Regular Curse 1
Chains 1-3
Lantern 1
Contagious Curse (Weakened) 1
Leader's Favourite Animal 1
Lucky Clover 2
Virtual Machine 1

Pairs and Items

On rescue, two numbers are rolled 1 to 100. If the first number is 5 or less, a pair is rescued. If the second number is 15 or less, an item is dropped. These numbers are the base chances, and they can be increased in a variety of ways, making them occur more often.

Duality increases the pair roll by up to 5 for all rescues. The Twin Cherry relic increases the pair roll by 3. The highest possible pair roll is 13.

Looting increases the item roll by up to 5 for all rescues. The Shopping Cart relic increases the item roll by 15. The highest possible item roll is 35.

Each point of luck reduces each max roll by 10.


Base pair/item chances
Luck Max roll Chance to rescue a pair Chance to drop an item
0 100 5% 15%
1 90 5.5% 16.6%
2 80 6.25% 18.75%
3 70 7.14% 21.4%
4 60 8.3% 25%
5 50 10% 30%
6 40 12.5% 37.5%
7 30 16.6% 50%
8 20 25% 75%
9 10 50% 100%
10+ 1 100% 100%

Other Effects of Luck

  • The more points of luck you have, the higher the chances of an item having a higher item quality.
  • The chances of getting a pair from Cursed Dice increases by 6% for every point of luck you have. It maxes out at 80%.
  • The chances of Bubble Tea reducing each rescue cooldown by 1 hour increases by 5% every point of luck you have. It maxes out at 90%.
  • Juice Box reduces 4 minutes every point of luck you have, on top of the existing rescue cooldown reduction. There is no limit.
  • The chances of a Persistent Curse being removed from a rescue increases by 8% every point of luck you have. There is no limit. In addition, weakening the curse will add a 10% chance on top.
  • The chances of getting Ender Pearl on a rescue is 1/N, capped at 1/15. N starts at 250, decreases by 50 every point of luck you have. Requires at least 2 points of luck to obtain.