Fishy: Difference between revisions
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| Line 59: | Line 59: | ||
|[[File:Swift Bait.png|center|frameless|36x36px]] | |[[File:Swift Bait.png|center|frameless|36x36px]] | ||
|Swift Bait (x5) | |Swift Bait (x5) | ||
| | |4 common fish | ||
| colspan="2" rowspan="1" |Decreases fishing cooldown by 10s. | | colspan="2" rowspan="1" |Decreases fishing cooldown by 10s. | ||
| colspan="2" rowspan="1" |Decreases the fishing cooldown to 20s | | colspan="2" rowspan="1" |Decreases the fishing cooldown to 20s | ||
| Line 65: | Line 65: | ||
|[[File:Shiny Bait.png|center|frameless|36x36px]] | |[[File:Shiny Bait.png|center|frameless|36x36px]] | ||
|Shiny Bait (x5) | |Shiny Bait (x5) | ||
| | |4 uncommon fish | ||
| colspan="2" rowspan="1" |20% chance for double drops. | | colspan="2" rowspan="1" |20% chance for double drops. | ||
| colspan="2" rowspan="1" | | | colspan="2" rowspan="1" | | ||
| Line 71: | Line 71: | ||
|[[File:Muddy Bait.png|center|frameless|36x36px]] | |[[File:Muddy Bait.png|center|frameless|36x36px]] | ||
|Muddy Bait (x5) | |Muddy Bait (x5) | ||
| | |3 common fish and 2 uncommon fish | ||
| colspan="2" rowspan="1" |Higher chance to find garbage, but +2 casting cost. | | colspan="2" rowspan="1" |Higher chance to find garbage, but +2 casting cost. | ||
| colspan="2" rowspan="1" | | | colspan="2" rowspan="1" | | ||
| Line 77: | Line 77: | ||
|[[File:Fishy Bait.png|center|frameless|36x36px]] | |[[File:Fishy Bait.png|center|frameless|36x36px]] | ||
|Fishy Bait (x5) | |Fishy Bait (x5) | ||
| | |2 common fish and 3 uncommon fish | ||
| colspan="2" rowspan="1" |Higher chance to find fish, but -2 casting cost. | | colspan="2" rowspan="1" |Higher chance to find fish, but -2 casting cost. | ||
| colspan="2" rowspan="1" | | | colspan="2" rowspan="1" | | ||
| Line 83: | Line 83: | ||
|[[File:Rigid Bait.png|center|frameless|36x36px]] | |[[File:Rigid Bait.png|center|frameless|36x36px]] | ||
|Rigid Bait (x5) | |Rigid Bait (x5) | ||
| | |4 common fish and 2 uncommon fish | ||
| colspan="2" rowspan="1" |20% chance not to consume your other bait. | | colspan="2" rowspan="1" |20% chance not to consume your other bait. | ||
| colspan="2" rowspan="1" |When activated changes the emoji to a square variant. | | colspan="2" rowspan="1" |When activated changes the emoji to a square variant. | ||
Revision as of 13:00, 6 April 2024
Fishy is a command that is less idle. The fishy command requires you to craft a rod (3 bamboo, 2 spider web) using $ fishy rod so you can fish.
To fish you have to spend 10 pebbles.
The economy in fishy is a complete joke: garbage is the most valuable while Fish are the least valuable. Rare Fish are not sellable.
Additionally, Fishy skips confirmations when the ! character (exclamation mark) is put at the end of the command. (e.g. $ fishy sell common!)
Ways to earn pebbles
| Action | Pebbles Earned | Additional Information | ||||
| Crafting a rod for the first time | 100 pebbles | You need 3 Bamboo and 2 Spider Webs to craft a rod | ||||
| Rescuing an aquatic animal while you have no pebbles | 100 pebbles | Requires you to have 9 or less pebbles and no fish or garbage (rare fish excluded) | ||||
| Selling Garbage | 20 pebbles | |||||
| Selling Common Fish | 8 pebbles | |||||
| Selling Uncommon Fish | 4 pebbles | |||||
Rare Fish
Rare fish doesn't do much except show that you have them. These are unsellable. The emojis of these rare fish:
Bait
There is bait that you can craft with Common & Uncommon fish. These baits may give you an advantage in one way or another. At most 2 types of bait can be used at once.
Chances
These chances are only approximate and are not true. Though it has been confirmed they are extremely close. Only rare fish has been confirmed to be 0.25%.
| Approximate: | Raw (Taken from the actual percentage. May not be 100% summed.) | |||
| common: ~45% | common: 46.5% | |||
| uncommon: ~15% | uncommon: 15.4% | |||
| trash: ~39.75% | trash: 39.4% | |||
| rare: 0.25% | rare: 0.25% | |||









