Items

Revision as of 20:45, 20 August 2024 by 127.0.0.1 (talk) (changed some of the text for the mystery chick upgrade process stuff etc)

Items are consumables that can be acquired in many different ways.

Regular items

Regular items are the most basic items in Zoo. Rescued animals have a 15% chance to carry a random item.[1] These items can also be obtained from quests and goals.

See #Item generation below for information on how random items are generated.

Emoji Name Quality Description Tooltip Additional Notes
 
8 Ball 3 Rerolls your curse into a different one. Fun to play with, not to eat
 
Alarm Clock 1 Sends a DM when you're able to rescue an animal. Works 6 times. (stackable) You, you're finally awake The notification is only consumed when the message goes through.
 
Ball 1 Guarantees a pet on your next rescue. They give ball players nowadays very peculiar names Can only view “guaranteed Luck” with the API Key equipped.
 
Bamboo 1[2] Guarantees a jungle animal on your next rescue. You've been bamboozled Can only view “guaranteed Luck” with the API Key equipped.
 
Bone 2 Reduces your current rescue cooldown by 5 hours, but releases a random common animal. You've cut this story down to the bone
 
Broken Clock 3 Sets your current rescue cooldown to a random time between 0 and 8 hours. It's still right twice a day Can only be used if your rescue cooldown is less than or equal to 8 hours
 
Broom 3 Raises your current rescue cooldown by 1 hour, and reduces your next one by 1. (stackable) Work hard, so you hardly have to work.
 
Cake 3 Reduces your current rescue cooldown by 6 hours! I don’t believe in salads Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
 
Calendar 3 Sends a DM when you're able to rescue an animal. Works 31 times. (stackable) It appears that its days are numbered The notification is only consumed when the message goes through.
 
Coffee 2 Reduces your current rescue cooldown by 4 hours. Double Double Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
 
Compass 4 Reduces your remaining quest duration by your current rescue cooldown, then doubles your current rescue cooldown. (once per rescue) East? I thought you said weast! If your quest is shorter than your rescue cooldown, it'll increase your rescue cooldown by the time the quest lasts, instead of doubling it
 
Contract 4 Gives you 3 of any common animal, then curses you for 4-8 days. FOOOOOOOOOOOOOOL!
 
Cookie 1[3] Reduces your current rescue cooldown by 1 hour. You feel like making cookies Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
 
Corn 1[2] Guarantees a farm animal on your next rescue. Come down today and try some corn Can only view “guaranteed Luck” with the API Key equipped.
 
Crystal Ball 1 Predetermines and reveals the type of your next animal. Not consumed if a type is already guaranteed. I’ve seen the future, Bob Can only view “guaranteed Luck” with the API Key equipped.
 
Energy Drink 1 Removes your entire rescue cooldown, but adds it to your next one. Kill
 
Feather 1 Guarantees a bird on your next rescue. But steel is heavier than feathers Can only view “guaranteed Luck” with the API Key equipped.
 
Glasses 2 Guarantees a pair of animals on your next rescue, but raises your current rescue cooldown by 4 hours. 🤓 Can only view “guaranteed Luck” with the API Key equipped.
 
Joker 2 Releases a common animal of your choice and guarantees an animal of that type on your next rescue. Reduces your current rescue cooldown by 3 hours. To me, he's just Normal Frog. Can only view “guaranteed Luck” with the API Key equipped.
 
Lure 2 Automatically rescues an animal, as soon as your current rescue cooldown expires. (stackable) Told my wife I was going to the bank. I never said which one. The auto-rescue is only consumed when the message goes through.
 
Nazar 3 Weakens the effects of your curse. Nope, no evil here!
 
Paintbrush 1 Changes the embed color of your animal list, as well as most menus. We'll have 'em run all the colors across the screen that you need to paint along with us Typing “rainbow” into the prompt unlocks Disco Ball.
 
Pizza 2 Reduces your current rescue cooldown by 2 hours. ayo the pizza here Counts as a "regular food item" for obtaining the Taco Shell cosmetic.
 
Present 1 Gift this to another member to give them some free stuff! None of your animals or items will be lost. That’s ridiculous! You can’t put animals in a box. When opening, there's a 3% chance you'll get a ultra rare present
 
Safety Pin 3 Curses you for 5 days, but reduces the chance of your quest reward being a curse by 75%. Safety is a myth anyways “safeQuest” can only be viewed with the API Key equipped.
 
Sailboat 1 Trades 3 of a common animal of your choice for one of whatever you want. They don't seem to want your wheat or brick right now
 
Scarf 1[2] Guarantees an arctic animal on your next rescue. Sylish! Can only view “guaranteed Luck” with the API Key equipped.
 
Shiny Coin 3 Fully refills your amount of remaining shop purchases. Shiny, yet deadly
 
Spider Web 1 Guarantees a bug on your next rescue. Look it up on the web Can only view “guaranteed Luck” with the API Key equipped.
 
Stopwatch 2 Sends a DM when you're able to rescue an animal. Works 15 times. (stackable) Sub 6 rescues may be possible after all The notification is only consumed when the message goes through.
 
Sunglasses 2 Guarantees a pair of animals on your next rescue, but releases a random common animal. Cool explosion not included Can only view “guaranteed Luck” with the API Key equipped.
 
Sushi 1[2] Guarantees an aquatic animal on your next rescue. Fresh from the gas station Can only view “guaranteed Luck” with the API Key equipped.
 
Wand 2 Exchanges a rare animal of your choice for 5 of its common variant. skidaddle skidoodle
 
Wild Card 1 Rerolls the server's stashed animal into a type of your choice. It came free with your Xbox Also includes your leader's favorite animals, or fluffy/predator/winged if your leader requires any of those to trigger

Item generation

This section or article needs work. If you know about this topic, you can help us by editing it.
The specific instructions are:
  • [1] - “how the item category gets picked when your luck is increased :Troll: / x% chance to remove guarantee items entirely / since they're all quality 1 / alternatively i can just add a super rare item to that category”
  • [2] - “i simulated 1,000,000 item rolls to prove my point”
Group Items Base chance
Cooldown      20%
Notification      20%
Type guarantee        20%
Other All other regular items 40%

Each regular item is assigned to a “group” (unofficially known as a “type”), which are weighted differently (see the table on the right).[4][5] Some individual items are weighted further; for example, if the notification group was chosen, Calendar has a lower chance to appear than other notification items.[note 1][6]

Regular items also have a quality between 1 and 4[citation needed] assigned to them. “Good luck” increases the weight of quality 3 and 4 items; “bad luck” increases the weight of quality 1 and 2 items.[7] Without any luck, all items have the same chance of being obtained, no matter the quality of the item.[8]

Items with a quality of 3 or 4 appear with blue text in The Zoo Shop.[9]

Upgraded Items

These items can be obtained by upgrading a regular item at The Mechanic, as well as from a few goal rewards.

Emoji Name Trades (Mechanic) Description Tooltip Additional Notes
 
Ace  ⨯2 → ⨯2 (6h) Releases a common animal of your choice and guarantees it on your next rescue. Not very attracted to the other cards.
 
Backpack  ⨯2 → ⨯1 (10h) Guarantees the best outcome for all luck-based effects on your next rescue. (not including pairs or items) Mon sac à dos est gros Guarantees every chance-based things that can be affected by luck.
 
Battery  ⨯1 → ⨯2 (6h)
 ⨯1 → ⨯12 (12h)
 ⨯1 → ⨯4 (6h)
 ⨯1 → ⨯5 (8h)
Consumes 3 rescue notifications but automatically rescues your next animal. (stackable) AA. AAA. AAAAAAAAAAAA- The auto-rescue is only consumed when the message goes through.
 
Blank Card  ⨯2 → ⨯1 (8h) Allows you to pick the server's stashed animal from five random animals. Admit the stash is useful or draw 25 Upon use, even if you don't choose an animal, the item will be consumed.
 
Cake Slice  ⨯1 → ⨯12 (12h) Reduces your current rescue cooldown by 15 minutes. nom Can be eaten multiple times at once with $ nomnomnom.
 
Canoe  ⨯3 → ⨯1 (8h) Trades a common animal of your choice for 3 random ones. Bad trade offers? Just travel somewhere else.
 
Chains  ⨯1 → ⨯1 (8h) Makes your curse incurable, but drastically increases rescue luck while you have it. Use at your own risk! it's so dark. Gives 4 luck if the curse is unweakened and 2 luck if the curse is weakened
 
Cocktail  ⨯1 → ⨯1 (8h) Halves the length of any cooldown-raising effects on your next rescue. (stackable) Don't let the ESRB find this Caps at x0.0625 (4 cocktails)
 
Coupon  ⨯1 → ⨯2 (6h) Generates a random (even) animal trade. You're not hoarding these, right? Upon use, If you do not make the trade in 60 seconds, it will still be consumed. Does not trigger Sack.
 
Eyedropper  ⨯2 → ⨯1 (10h) Copies one animal from a member of your choice, weighted based on their animal count. Sets your embed color to their color. Blue! ...No, yell- AAAAAA! Gives you 1 score
 
Fixed Clock  ⨯1 → ⨯1 (12h) Reduces your current rescue cooldown by a random time between 0 and 6 hours. This one's right 720 times a day
 
Fortune Cookie  ⨯3 → ⨯2 (8h) Reduces your current rescue cooldown by 1 hour, and increases luck on your next rescue up to 5 times. You will use a battering ram to violate your son's privacy
 
Goggles  ⨯2 → ⨯1 (6h) Raises your next rescue cooldown by 4 hours, but all effects applied to that rescue will also apply to the one after that. (stackable) I've got an experiment for you, safety glasses on
 
Green Tea  ⨯2 → ⨯5 (8h) Grants a 70% chance to reduce your current rescue cooldown by 2 hours, otherwise raises it by 1 hour. A perfect matcha for hard-working zookeepers
 
Loot Box  ⨯2 → ⨯5 (14h) Exchanges 10 of the same rare animal for loads of animals and items, as well as a special trophy. Actually, we look at it as "surprise mechanics" If you use it on a rare animal you already have the trophy of, the rewards will be bigger
 
Lotus  ⨯1 → ⨯1 (8h) Removes 3 of a common animal of your choice, but also removes your curse. Cannot be used on curses longer than 7 days. 😇
 
Magic Mirror  ⨯2 → ⨯1 (8h) Predetermines and reveals your exact next animal. Not consumed if a specific animal is already guaranteed. Also makes for a convenient trip back home!
 
Mystery Meat  ⨯1 → ⨯1 (6h) Raises your current rescue cooldown by 5 hours, but gives you a random common animal. Pretty damn good. Who knows what's in it?
 
Needle  ⨯1 → ⨯2 (10h) Removes 2 days from your curse, but unweakens it. Cannot reduce your curse below 12 remaining hours. Fresh from your zoo's haystack You cannot use this when the curse is not weakened. Once your curse would be below 12 hours before it expires, the curse gets set to 12 hours.
 
Pineapple  ⨯2 → ⨯4 (8h) Reduces your current rescue cooldown by 2 hours, but raises your next one by 1 hour. Freshly picked from the pizza
 
Pushpin  ⨯1 → ⨯1 (12h) Guarantees a high number of animals/items from your current (or next) quest, but increases its length by 8 hours and prevents finding a relic. I recognize that telephone pole, see you soon
 
Rice Ball  ⨯3 → ⨯2 (8h)
 ⨯3 → ⨯2 (8h)
 ⨯3 → ⨯2 (8h)
 ⨯3 → ⨯2 (8h)
 ⨯3 → ⨯2 (8h)
 ⨯3 → ⨯2 (8h)
 ⨯3 → ⨯2 (8h)
 ⨯4 → ⨯2 (6h)
Guarantees one of your leader's favorite animals on your next rescue. These donuts are great!
 
Screwdriver  ⨯2 → ⨯1 (12h) Increases the strength of any non-leader cooldown-reducing effects on your next rescue by 50%. (stackable) Let's do some serious upgrading. Let's equip this. Let's rescue that. Then, let's get to it. So then we can go do... absolutely nothing.
 
Telescope  ⨯2 → ⨯1 (8h) Increases the length of your current (or next) quest by 12 hours, but raises relic chance and guarantees 1 extra item/animal/curse day. (stackable) I can see Uranus from here!
 
Unstable Wand  ⨯1 → ⨯1 (8h) Exchanges a rare animal of your choice for 4-7 random common animals. skibidi bop mm dada Averages to 5.5 animals per use.

Secret upgraded items

These items can only be upgraded while the player has Mechanic Cap equipped.

Emoji Name Trades (Mechanic) Description Tooltip Additional Notes
 
Booster Cookie  ⨯2 → ⨯1 (12h) Reduces ALL your active cooldowns by 1 hour. You will not be able to earn Bits from this cookie.
 
Cracked Mystery Egg  ⨯1 → ⨯1 (24h)
 ⨯1 → ⨯1 (36h)
 ⨯1 → ⨯1 (46h)
 ⨯1 → ⨯1 (60h)
The egg has a crack in it! What could it mean? (cannot be used) uh oh This upgrade can only be completed once. After a Cracked Mystery Egg has been obtained, the button is not shown again.
 
Egg  ⨯1 → ⨯1 (3h) Reduces your current rescue cooldown by 1 minute? Just a regular old egg
 
Omelette Use Normal Egg while having Frying Pan equipped Reduces your current rescue cooldown by 90 minutes, doubled if the last item you used involved egg. My knowledge of eggs is tremendously wide. Reduced by an additional 22.5 minutes if you have Frying Pan equipped.
 
Very Cracked Mystery Egg  ⨯1 → ⨯1 (24h)
 ⨯1 → ⨯1 (36h)
 ⨯1 → ⨯1 (46h)
 ⨯1 → ⨯1 (60h)
It's about to hatch! What could it mean? (cannot be used) you've committed to this. no stopping now.
 
Hatched Mystery Egg  ⨯1 → ⨯1 (24h)
 ⨯1 → ⨯1 (36h)
 ⨯1 → ⨯1 (46h)
 ⨯1 → ⨯1 (60h)
Wait a minute, this is just a regular egg painted orange! (cannot be used) wait till murphy hears of this...
 
Mystery Chick  ⨯1 → ⨯1 (24h)
 ⨯1 → ⨯1 (36h)
 ⨯1 → ⨯1 (46h)
 ⨯1 → ⨯1 (60h)
Seems like a happy chick. You're free now! don't you have a certain shiba to thank? The whole upgrade process from a Golden Mystery Egg takes 168 hours (or a week) Using this gives you a single chick and the Decearing Egg.
 
Rice Cracker  ⨯4 → ⨯2 (6h) Triggers the ability of your leader. (does not earn XP) Homemade with love by Jaxper

Other Items

Other items are items that are obtainable through unusual means, or cannot be obtained at all.

Terminal items

These items can be obtained from various terminal commands.

Emoji Name Method of Obtaining Description Tooltip Additional Notes
 
Aetherium   Zoo Tokens™ → Aetherium x1

  Zoo Tokens™ → Aetherium x5

A decentralized currency that fluctuates in value. Pray it doesn't crash! (cannot be used) Profitable? The zoo tokens obtained is the current price of ethereum in USD. (Signified by  )

Sell price is 97% of the actual price

 
Base Mystery Egg 1000 Zoo Tokens™ → Base Mystery Egg x1 Hatches into an NFB of a random common animal. Every non-functional beast is unique. Please do not screenshot.
 
Blank Mystery Egg 2500 Zoo Tokens™ → Blank Mystery Egg x1 Hatches into an NFB of an animal of your choice. The animal will be (painlessly) consumed. Animals are often more of a liability than an asset unless you can make it cash flow or you are flipping Hatching a fox through a Blank Mystery Egg grants you the Silver Fluff cosmetic.
 
Blue Checkmark 8000 Zoo Tokens™ → Blue Checkmark x1 Verifies your profile for 24 hours. (stackable) Also legalizes comedy!
 
Browser Cookie 750 Zoo Tokens™ → Browser Cookie x1 Reduces your current fusion cooldown by 3 rescues. (once per fusion) Accept for the best Zoo experience!
 
Golden Mystery Egg 5000 Zoo Tokens™ → Golden Mystery Egg x1 Hatches into an NFB of a random rare animal. I’ll have you know that the foxchain doesn’t lie. I own it. Even if you save it, it’s my property. You are mad that you don’t own the art that I own.
 
Zoo Token™ Generated passively from fused animals.

Aetherium x1 →   Zoo Tokens™

Aetherium x5 →   Zoo Tokens™

Some kind of crude digital token. Generated passively by fused animals. (cannot be used) You might make a lot of money, you might make no money at all. But like it’s gonna be fun. Not counted towards total item count
 
Pebbles By crafting a fishing rod in $ fish rod. By selling items using $ fish sell. By losing every one of your pebbles and rescuing an aquatic animal. Some regular old pebbles given to you by a pretty chill raccoon. (cannot be used) I love the economy. Not counted towards total item count

Unobtainable items

These items are unobtainable through normal gameplay. They're instead given out manually by the game's developer.

Emoji Name Description Tooltip Additional Notes
 
Animal Spirit The spirit of an animal that accidentally abandoned your zoo and ascended to a higher plane of existence. Don't worry, we found a replacement. (cannot be used) Oh whoops, whoopsie! This item can be only obtained through losing animals. It is usually given out by Colon.

- On Jun 4 2022, a bug caused auto-rescues to wipe people's zoos. When zoos were rolled back a day later, one Animal Spirit was granted for each animal lost.

- When old RoboTop profiles were transfered to the new bot, zoos with negative animals (obtained from glitches) had them removed. For each negative animal, a random animal was removed and replaced with an Animal Spirit.

 
Ethereum A crystal that's worth whatever people want it to be. Seems like it crashed over night. (cannot be used) The world is not anymore the way it used to be, mmmm no no no Added for the April Fools 2022 event. Could be bought in the Shop for 3300 Shiny Coins, 1 Kidney, 1 Heart, or 1 Lungs (the latter three being new items), or sold for Monkeys or Lions. When the “organ” items were removed a few weeks later, players who had them received some Ethereum as a replacement.

Additionally Ethereum was given out once subsequently, in June 2022.

Removed items

These items are no longer part of the game.

Emoji Name Description Tooltip Additional Notes
 
Heart Give me back my heart! Added for the April Fools 2022 event. Could be sold for 36 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore. Was re-added for the 2024 April Fools event.
 
Heart Reduces your current rescue cooldown by- actually no. (cannot be used) 'I'd call you heartless for buying an organ off a shady market, but...' Added for the April Fools 2024 event. Obtainable by buying the item for 10 Aetherium. This item does not exist anymore. This item was originally in the 2022 April Fools event.
 
Kidney Donate one and you're a hero, donate ten and you're a criminal Added for the April Fools 2022 event. Could be sold for 65 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore.
 
Lungs Just breathe... Added for the April Fools 2022 event. Could be sold for 81 ethereum and can be obtained through the developer giving it out to people. This item does not exist anymore.

Notes

  1. In particular, Calendar has a weight of 1, Alarm Clock's has a weight of 2, and Stopwatch and Lure both have a weight of 2.

References

  1. 23 November 2023. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “base item chance is 15% and [Shopping Cart] doubles”

  2. 2.0 2.1 2.2 2.3 11 December 2022. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “when your luck is increased[, there's an] x% chance to remove [type] guarantee items entirely since they're all quality 1”

  3. 11 December 2022. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server.

    i really wanna redo how items are weighted tbh

    hmmm
    maybe i will just keep the current [RoboTop] system
    works as follows:
    randomly pick from: [cooldown items, notification items, type guarantee items, everything else, everything else (again so it's 2x as likely)]
    previously there was also a 'sacrifice items' category (items that involve removing animals) but i think its too small
    so this means:
    1/5 chance - cooldown items (🍪 🍕 ☕ 🎂)
    1/5 chance - notification items (⏰ ⏱️ 📆 🪝)
    1/5 chance - type items (🍣 🎍 🌽 🧣)
    2/5 chance - anything else (🦴 🪄 🔮 🪙)

    from there, some items have further weighting (calendar/cake/contract/etc have a lower chance to be pulled)

  4. 21 May 2024. Message by Colon [@colon] in the #zoo-talk channel in the 9th Tail Bot Hub server.

    What's with the obsession over item types

    That's a super outdated thing from like, RobTop
    Types still exist for organization purposes (mainly how items are sorted) and serve as some very basic groups for item rolling
    1/5 for a cooldown item (cookie -> cake, each of the four have their own weights)
    1/5 for a notification item (main 3 + lure)
    1/5 for a type item
    2/5 for anything else
    that is as far as types go

    and they're called groups not types

  5. 3 June 2024. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server.

    @firefly256: […] what's the chance of getting Stopwatch and the chance of getting Lure?
    @colon: alarm weight is 3, stopwatch is 2, calendar is 1, lure is 2
    @viviampersand: shouldn't the chances be 3/8 2/8 1/8 2/8 then
    or am i misunderstanding how weight is used when rolling items
    @colon: Should be

  6. 11 December 2022. Message by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server:

    “good luck = increase weight of quality 3 and 4 items
    bad luck = increase weight of quality 1 and 2 items”

  7. 28 June 2023. Reply to @firefly256 by Colon [@colon] in the #zoo-dev-discussion channel in the 9th Tail Bot Hub server.
    @firefly256: So what’s the [item] quality related to?
    @colon: Luck and shop price
    Chance to get good items goes up with luck but at 0 luck there's no change
  8. 19 February 2023. Message by Colon [@colon] in the #zoo-bugs channel in the 9th Tail Bot Hub server.

    @emjaycrowe: So is blue [in the shop] just quality 4
    or is it also 3
    @colon: 3 or 4