Luck

From Zoo Wiki
Revision as of 17:44, 3 April 2024 by 127.0.0.1 (talk) (→‎Promised Luck: Add images)

Luck is a statistic that affects mechanics during rescues.

Your luck is a number stored internally. It functions at any integer, positive or negative, however has a legitimate minimum of 0. Luck is stored across promised luck, luck that applies to your next rescue, and additionally your current luck, that is only checked on the rescue itself and not stored. (Relics, plants, etc.. that affect your rescues.)

Luck is obtained in various ways, and provides multiple benefits, such as increased item quality and chances for pairs when rescuing.

Promised Luck

Promised luck is a subset of luck. It has a legitimate maximum of 5.

Counts towards promised luck Luck gained Does not count towards promised luck Luck gained
Fortune Cookie 1 Candle with Regular Curse 1
Chains 1-4
Lantern 1 Contagious Curse (Weakened) 1
Leader's Favourite Animal 1
Lucky Clover 2
Virtual Machine 1

Rescue Rolls

Whenever you rescue, two numbers are rolled from 1 to 100 inclusive.

If the first number is less than or equal to 5, you get a pair.

If the second number is less than or equal to 15, you get an item.


Each point of luck reduces the max roll by 12.

Amount of luck Max roll Chances of getting a pair Chances of getting an item
0 100 5% 15%
1 88 5.68% 17.0%
2 76 6.58% 19.7%
3 64 7.81% 23.4%
4 52 9.62% 28.8%
5 40 12.5% 37.5%
6 28 17.9% 53.6%
7 16 31.3% 93.8%
8+ 4 100% 100%

Luck Effects

  • The more points of luck you have, the higher the chances of an item having a higher item quality.
  • The chances of getting a pair from Cursed Dice increases by 6% for every point of luck you have. It maxes out at 80%.
  • The chances of Bubble Tea reducing each rescue cooldown by 1 hour increases by 5% every point of luck you have. It maxes out at 90%.
  • Juice Box reduces 4 minutes every point of luck you have, on top of the existing rescue cooldown reduction. There is no limit.
  • The chances of a Persistent Curse being removed from a rescue increases by 8% every point of luck you have. There is no limit. In addition, weakening the curse will add a 10% chance on top.
  • The chances of getting Ender Pearl on a rescue is 1/N, capped at 1/15. N starts at 250, decreases by 50 every point of luck you have. Requires at least 2 points of luck to obtain.